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cross logo // Work in Progress
Post by rjeff // Jul 31, 2007, 9:55am
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rjeff
Total Posts: 1260
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Our church has a drama team ministry called soar. I am making the logo for them. It will be the cross pictured here with wings attached to it. The wings will be the next pahse. Oh also it is supposed to be edgy. It is a youth dama team. |
Post by kena // Jul 31, 2007, 12:55pm
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kena
Total Posts: 2321
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not a bad start, but the cross pieces look a bit long from this angle. In the traditional cross, the top piece is half the length of the bottom, and the crossed section from side-to side is equal to the bottom part.
something like this:
7739 |
Post by Finis // Jul 31, 2007, 2:09pm
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Finis
Total Posts: 386
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Looks good.
I think it needs some more detail on the edges and ends. Wrapping the raised lines around the edges and ends would do that. Adding the details to the other side would also work. |
Post by rjeff // Jul 31, 2007, 2:40pm
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rjeff
Total Posts: 1260
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thanks for the ideas guys. I will make sure my sections are of proper length. Thanks for the heads up on that. Yeah more detail is in teh cards for sure |
Post by rjeff // Jul 31, 2007, 4:50pm
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rjeff
Total Posts: 1260
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Ok here is a corrected cross. I have made it all in porportion. I also rounded off the corners to soften it up a bit. |
Post by Jack Edwards // Jul 31, 2007, 6:34pm
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Jack Edwards
Total Posts: 4062
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This one's much improved from the earlier post, rjeff.
-Jack. |
Post by rjeff // Jul 31, 2007, 7:23pm
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rjeff
Total Posts: 1260
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Here is the wings...I did this once already and it did not post. It still has a ways to go, but any ideas would be helpful |
Post by W!ZARD // Aug 1, 2007, 3:10am
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W!ZARD
Total Posts: 2603
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Hmmn - I'm not sure what sort of ideas you are after - from what I can see so far you have plenty of good ideas of your own! I've found that tS is excellent for making all manner of religious symbols and you've taken perhaps the most common (at least in the west) of all symbols and put a cool slant on it. Well done. The detailing looks great.
I did wonder about the wings - angels and other winged critters generally have the wings coming from the back and spreading to the side - your cross is set a little too far back so it's almost 'into' the wings. I'd suggest moving the wings back a little further so there;s a clear space between the arms of the cross and the wings. This would add more depth to the logo and allow for better and more intertesting shadows from the crossed arms onto the wings.
Lastly, you really need to find some good feather texture somewhere to give some surface detail to the wings. |
Post by Jack Edwards // Aug 1, 2007, 3:23am
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Jack Edwards
Total Posts: 4062
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Might be interesting to have the wings curl protectively over the top of the sides of the cross.
-Jack. |
Post by rjeff // Aug 1, 2007, 4:23am
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rjeff
Total Posts: 1260
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Thanks guys...I guess I should have told you the name of the youth drama team..it is SOAR. So I was going for a "flying" look. My wing pattern is after an eagle. I still need to fine tune them abit. As far as the feather texture I plan on making it a inset geomerty as if etched in to the stone. I will howerver scoot the wings back a bit. As always this site comes through. |
Post by Vizu // Aug 1, 2007, 5:11am
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Vizu
Total Posts: 628
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the question is what you plan with it.
Is it for professional print or just for a screen view ?
I would make the logo in Adobe illustrator or the free Inkscape software to save it as vector graphic. |
Post by rjeff // Aug 1, 2007, 8:15am
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rjeff
Total Posts: 1260
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The detailed version will be for screen view. I plan on making one in Illustrator for tee shirts that will be of less detail. |
Post by kena // Aug 1, 2007, 11:42am
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kena
Total Posts: 2321
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for the wings, if you don't want to add too much detail, try varying the color a bit for each one... it would help to distinguish the individual ones better. |
Post by rjeff // Aug 1, 2007, 4:38pm
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rjeff
Total Posts: 1260
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yeah that is a good idea..I was also going to vary the heigth of them..actually I am going to do a rework..similar pattern..just more Gears of War like... |
Post by rjeff // Aug 2, 2007, 6:28pm
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rjeff
Total Posts: 1260
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OK here is the next version. I redid the wings from the eariler version..let me know which set of wings you like better..keep in mind that I still have work to do on them. I also added detail to the top of the cross. |
Post by Jack Edwards // Aug 2, 2007, 7:00pm
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Jack Edwards
Total Posts: 4062
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Much better. I like the sun rays on the top of the cross too. This has a more regal and and uplifting feel to it than the previous one while still maintaining that goth appeal that kids these days seem to like, so definitely going in the right direction. ;)
-Jack. |
Post by weaveribm // Aug 2, 2007, 10:55pm
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weaveribm
Total Posts: 592
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Will there be a crystal version rjeff lit from behind like the sun through stained glass. God said let there be light after all. Before all I mean :)
Peter |
Post by rjeff // Aug 3, 2007, 3:02am
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rjeff
Total Posts: 1260
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That is a neat idea with the crystal. My plan is to make the sun rays and the sun a gold color and turn the liminece (sp) up to make it brighter. I was going to do other details like that in the cross. My plan is to make it have a edgy ornate appearance. The wings..man I have along way to go. I have a new idea for them...I will post version 3 of them soon enough. |
Post by W!ZARD // Aug 3, 2007, 3:10am
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W!ZARD
Total Posts: 2603
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I agree with Jacks comments. I like the new wing look too. The wings look very much like the Thunderbird symbol of the native North American tribes (well to me anyway!). The metaphysical significance of wings is the same in pretty much any religion - it's all about ascencion and spirituality, aspiring toward heaven and the angels and so on. This is very cool - I like it. |
Post by kena // Aug 3, 2007, 5:03am
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kena
Total Posts: 2321
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Much nicer... as an experiment, you could use the DX9 shaders on the Workspace view and set the bloom. It tends to give a nice glow effect to brighter areas. |
Post by rjeff // Aug 3, 2007, 6:12am
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rjeff
Total Posts: 1260
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Well kena I do not mind to admit that, that is new waters for me. I really do not know how to use all the high end features of this progam. Blooms and HDRI all that good stuff..I have no clue. Heck I can barley model things. Also why is there two different spaces? Why not have workspace and model space be the same space. Seems like it is kinda redundant. |
Post by rjeff // Aug 4, 2007, 9:58am
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rjeff
Total Posts: 1260
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Ok here is v4 of the cross. I think I like version 3 better, but I watned to get your ideas on it. |
Post by kena // Aug 4, 2007, 12:57pm
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kena
Total Posts: 2321
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I like the previous one better... this one looks like ravin's wings to me for some reason. |
Post by rjeff // Aug 4, 2007, 1:58pm
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rjeff
Total Posts: 1260
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actually they are eagle feathers. I agree though I like the 3rd version better. I think I will stick with that one. |
Post by rjeff // Aug 6, 2007, 3:57pm
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rjeff
Total Posts: 1260
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ok guys here it is..version 5. I personally really like these wings the best. Let me know what you think..please. I love the input. Oh I want the feathers to be domed abit to reflect light somewhat. How would be the best way to do that? |
Post by W!ZARD // Aug 6, 2007, 6:49pm
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W!ZARD
Total Posts: 2603
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Assuming your aiming at a Christian audience these are probably better shaped wings - more angel-like - although the pagan in me prefers the 'Thunderbird' wings. |
Post by Dragneye // Aug 6, 2007, 9:48pm
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Dragneye
Total Posts: 602
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I agree rjeff, this is the best version (overall). I also like the sunrays on top (I would color it the same as the wings, or maybe yellow, always remembering that it costs more to add more colors if you use it for t-shirts)
Personally, there shouldn't be any hard edges as part of the cross (it should stand for kindness, softness, 'beauty', tho I liked the original design of 'swords' making up the interior, ala 'crusaders', viewing it as an artist)
Also IMO, i liked the wing design (version 2?) of the rounded upper ('bones') part. See if you can make that work, maybe using that concept within the present version. :)
Nice progression overall |
Post by rjeff // Aug 7, 2007, 7:37am
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rjeff
Total Posts: 1260
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Well this version will not be on a tee..I am going to do a black and white for the tee to save on money. This will be on the big screen and on any printed material. I still have much to do. I have to figure out the best way to "dome" the feathers on the wings so they catch light. So any ideas would help. |
Post by Dragneye // Aug 7, 2007, 8:37am
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Dragneye
Total Posts: 602
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Changing the angle of the main lighting will change the entire view, so I would start there by deciding what looks best to your eye. Then maybe raising/lowering the center and/or 'bone' vertex (technical terms aren't my strongest point :confused: ) seeing what catches the light better.
Also, if the shaded part of the feather gets too dark, or the view ain't workin', adding a light from the opposite angle having Very little 'power' might work for ya.
Hope this helps :) |
Post by TomG // Aug 8, 2007, 4:59am
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TomG
Total Posts: 3397
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Raising the surface to get a rounded look will require good ol fashioned hard work in the modeling, I can't think of any way around it.
As far as I can see, you'd need to ensure you have geometry dividing up your wings along the same lines as your texture map. Then you would need to select the face that makes up one area, and sweep or bevel it. You would adjust the height and scale (may require point by point adjusting, and perhaps even some welding if vertices begin to cross over), then repeat the sweep or bevel.
Maybe just once or twice will do to give you enough rounding. You may have to join edges up across the final top face when done, to allow smoothing to work well in the shaders.
Using snap or numerically entering settings for the height of the sweep etc will be important, to ensure consistency when you repeat the whole process for the other areas.
As a quick alternative, depending on whether it looks smooth enough, you might try this - put an edge across the middle of the area you want to round out. Ensure it is joined to the vertices top and bottom of the area. Select this edge that runs across the middle (it will actually be a collection of edges now, since the connection to the vertices above and below will have dividied it up), and then raise the edge off the surface. Easier than the first approach, but less flexible in some ways.
HTH!
Tom |
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