Vray and Alpha channel??

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Vray and Alpha channel?? // Archive: Tech Forum

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Post by prodigy // May 11, 2007, 5:55pm

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Vray doesnt have alpha channel?? on png??:(

Post by parva // May 11, 2007, 9:44pm

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Mmh, no problem here.

... but an invert function for the alpha channel is needed.

I get always the wrong transparency :D

Post by Jack Edwards // May 11, 2007, 10:56pm

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Good idea Parva! In fact I was thinking that an invert checkbox would be cool for all the mapped shader parameters. Since it'd also be nice to be able to use the a map in reflectance and an inverse of that map in diffuse.


It's not that big a deal since you can create an inverted image in a paint program and save it out as a new file, but replacing the work and extra file with one click would get a vote from me. ;)


-Jack.

Post by Jack Edwards // May 11, 2007, 11:00pm

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Even better would be the ability to drop/link the bitmap output from real-time shader nodes directly to the input bitmaps for the V-Ray mapped shaders.


We could then use/chain procedural shaders and filters like ramps, checkers, blend, invert and things to create the maps just like in Blender and Maya.


-Jack.

Post by parva // May 11, 2007, 11:11pm

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agree Jack.
Unfortunatly the vray/non realtime stuff is hidden :(

invert should be simple because there is still a saturation brick which inverts value. Yes clamp and color control from textures directly in tS would be great, I use that in 3ds often because I need only one texture for different tasks and no worry to destroy the texture in any case.

Post by xmanflash // May 12, 2007, 1:08am

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Good idea Parva! In fact I was thinking that an invert checkbox would be cool for all the mapped shader parameters. Since it'd also be nice to be able to use the a map in reflectance and an inverse of that map in diffuse.


It's not that big a deal since you can create an inverted image in a paint program and save it out as a new file, but replacing the work and extra file with one click would get a vote from me. ;)


-Jack.


I just had to do all that, except that a transparency map of clouds around the earth worked totally differently in Vray than it did in the other renderers. So yes to tick box, and a big "whats up" with the texture support between renderers..

Post by prodigy // May 12, 2007, 3:25am

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Sorry guys.. but i mean on "Save to file"... or "Vray Render Animation... "

You cant save the alpha channel on any file format inside the workspace.. :(

Post by Jack Edwards // May 12, 2007, 3:32am

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Interesting. Is this a change from VRay in 7.1?


-Jack.

Post by prodigy // May 12, 2007, 3:43am

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In Model yes, you can save your scene with the 32bits alpha.. but not inside the workspace..

Post by Emmanuel // May 12, 2007, 4:25am

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In Workspace, the VRay Render View can be saved to disk in PNG, JPG, BMP and HDR formats only. And yes, the PNG format is a 8 bits one : no transparency.

In other words, if you need transparency information on your rendering, you must render your V-Ray scene in Modeler side.
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