|
|
exterior for a change
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
exterior for a change // Work in Progress
Post by chrisj // Jul 31, 2007, 1:13pm
|
chrisj
Total Posts: 239
|
Thought I'd step outside, away from all those interiors I seem to be doing these days. Working from a photo of a rundown apartment somewhere. The basics structure is pretty similar, but I've changed the texturing to make it look smarter. Still some additional detailing to add. Started this morning, so a good days work on the modelling, and a lot of testing with texture and lighting.
Images are a bit small, so I may post larger versions elsewhere.
Hope you like.
Chris |
Post by rjeff // Jul 31, 2007, 4:52pm
|
rjeff
Total Posts: 1260
|
let me be the first to say...so which one is the photo..wow man that is nice..
and yes I do know which one is the photo... |
Post by Jack Edwards // Jul 31, 2007, 6:33pm
|
Jack Edwards
Total Posts: 4062
|
Nice work Chris. Seems a bit stark though... I think rust from where the ladders meet the wall and uneven wear on the facade would help it a lot.
Also some small pieces of trash in the street and/or a knocked over trash can would help with the feel of a busy city as well.
-Jack. |
Post by Ambrose // Jul 31, 2007, 10:26pm
|
Ambrose
Total Posts: 261
|
Woao that's nice!
I thought both were 3D only different textures.
You captured it very well, you must really have fun doing these ;)
I like were you go with the textures, looks good allready but there's so much I know you'll do, dirtying it up ;)
Keep up the good work man!
SeYa/Ambrose... |
Post by nick // Jul 31, 2007, 11:21pm
|
nick
Total Posts: 49
|
I really would like to see it with reflections on the windows - it will add very realistic look. Sky, perhaps, or the building across the street? :)
I also thought these pics both were 3D only with different textures. Niiiiice... |
Post by chrisj // Aug 1, 2007, 1:06am
|
chrisj
Total Posts: 239
|
Didn't intend to confuse anyone, but they are both 3D. Just different wall textures and lighting. I will be adding various bits 'n' pieces, especially at the ground level, and will look to get a better reflection on the windows, as well as some vague interior details to improve realism. I'm not going to dirty it up too much, but I will add some variation.
Cheers
Chris |
Post by 3dfrog // Aug 1, 2007, 1:23am
|
3dfrog
Total Posts: 1225
|
I was trying to figure out which was photo and which was 3d too. Really nice. What kind of lights do you use for this? The only light that seems to have shadows in workspace is spotlight for some reason. |
Post by chrisj // Aug 1, 2007, 1:33am
|
chrisj
Total Posts: 239
|
These are rendered images, not workspace. Simple lighting. I've used an HDRI for the general illumination, and an infinite light to simulate direct illumination from the Sun. GI on. |
Post by rjeff // Aug 1, 2007, 2:15am
|
rjeff
Total Posts: 1260
|
Well there is a bit of egg on my face now...and here I though I knew which one was a photo. However Chris that is a high compliment when you can fool so many people without even trying to. |
Post by 3dfrog // Aug 1, 2007, 2:16am
|
3dfrog
Total Posts: 1225
|
Thanks Chris. I realize these arent realtime workspace renders, but I am wondering how you got the shadows using an infinite light. That's if you set it up on the workspace side and rendered from there. Because I can't find any way to turn on shadows for these lights. |
Post by W!ZARD // Aug 1, 2007, 3:20am
|
W!ZARD
Total Posts: 2603
|
Cool stuff Chris! You have a great eye for detail. This reminds me a little of the sleeve art for Led Zeppelins Physical Grafitti album |
Post by Jack Edwards // Aug 1, 2007, 3:33am
|
Jack Edwards
Total Posts: 4062
|
@3dfrog,
You can set shadow casting in the light dialog by right clicking the light in Model side, or diving down into the LE on WS side. |
Post by Steinie // Aug 1, 2007, 3:49am
|
Steinie
Total Posts: 3667
|
To set shadow for infinite light:
http://forums1.caligari.com/truespace/showpost.php?p=38553&postcount=10 |
Post by kena // Aug 1, 2007, 11:45am
|
kena
Total Posts: 2321
|
If they really are run-down, you might want to add a bit of grime to them. Looks like new apartments right now... for the painted ones - may also want to have ragged holes in the paint which show off the worn, grimy, tired bricks |
Post by Jack Edwards // Aug 1, 2007, 11:48am
|
Jack Edwards
Total Posts: 4062
|
I think we've all been hanging around Madmouse too long... :D
-Jack. |
Post by chrisj // Aug 1, 2007, 12:33pm
|
chrisj
Total Posts: 239
|
What is this obsession amonst 3D artists for dirt and grime everywhere? Seems to me the seedier and downmarket the scene the better. Some of us like fresh, new paint.
I will get round to adding a little dirt, when I'm finished modelling.
Maybe I should've waited until I was finished, before posting. Might've convinced a few more of you that it was a photo.
Chris
Update below |
Post by kena // Aug 1, 2007, 3:14pm
|
kena
Total Posts: 2321
|
Personally, I like new clean things. But you said it was a run-down apartment. Most run-down apartments are dirty, cracked, and worn. The streets they are on have trash in the corners. a tricycle left on the porch would be gone in 5 minutes. Maybe you should do a "newer" apartment building. :D |
Post by transient // Aug 1, 2007, 3:55pm
|
transient
Total Posts: 977
|
Nice work :cool: |
Post by Steinie // Aug 1, 2007, 4:01pm
|
Steinie
Total Posts: 3667
|
Well I hope the little kid doesn't break his neck going down those steps on the tricycle. |
Post by chrisj // Aug 1, 2007, 11:18pm
|
chrisj
Total Posts: 239
|
Kena, the original reference was rundown, but I've decided that the area has now gone up-market, developers have moved in and refurbished the building, and it's now a 'des res'. |
Post by kena // Aug 2, 2007, 11:59am
|
kena
Total Posts: 2321
|
Much more fitting to the render then. a new coat of paint... Clean up those cracks.... Sell for a profit... House Flipping!!! :D |
Post by chrisj // Aug 3, 2007, 8:37am
|
chrisj
Total Posts: 239
|
Update.
Thanks to Prodigy for his particle grass tutorial.
Larger version here:
www.geocities.com/ren_aissance_man/exterior8.jpg |
Post by Vizu // Aug 3, 2007, 9:09am
|
Vizu
Total Posts: 628
|
very impressive |
Post by W!ZARD // Aug 4, 2007, 9:25am
|
W!ZARD
Total Posts: 2603
|
"My! Grandma what green grass you have!"
Very cool Chris but the grass does look extremely green against the otherwise fairly monotone scene. |
Post by rjeff // Aug 4, 2007, 10:00am
|
rjeff
Total Posts: 1260
|
anybody have the link to that grass tut handy? |
Post by Steinie // Aug 4, 2007, 12:25pm
|
Steinie
Total Posts: 3667
|
http://forums1.caligari.com/truespace/showthread.php?t=2710
Just look in the User Tutorium |
Post by chrisj // Aug 5, 2007, 1:44am
|
chrisj
Total Posts: 239
|
That's Glasgow Celtic grass Wizard.
Vegetation is lush here at this time of year. |
Post by weaveribm // Aug 5, 2007, 2:01am
|
weaveribm
Total Posts: 592
|
Vegetation is lush here at this time of year.
Yes and not only the vegetation :)
Who said that <eyes rather attractively-twinkling whiskey bottle>
Peter |
Post by Nez // Aug 5, 2007, 10:33pm
|
Nez
Total Posts: 1102
|
I find it a litle amusing/ironic that all that effort has been made to improve some seedy properties (and water the grass extensively!) and yet the paving to the path is in such a poor state ;) They really ought to have placed some nice reclaimed granite setts or something similar...!
Really nice job overall - even with the normal Glasgow 'irrigation' (i.e. rain), the grass still seems perhaps just a shade verdant...
NB - If that's a football on the grass, some texture/colour would help it appear a bit more interesting, it's a bit plain at the moment. |
|