Hairy Scary

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Hairy Scary // Archive: Tech Forum

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Post by frootee // Jun 14, 2007, 11:34am

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true jayr but quite a few I could imagine also have a bigger credit card debt! :)

Post by jayr // Jun 14, 2007, 12:03pm

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true jayr but quite a few I could imagine also have a bigger credit card debt!


Hmmm... dynamic hair and cloth sim or pay the rent? tough choice.


This reminds me of the Rustboy project. If you've never heard of it (hard to believe, it's fairly famous in cg circles), it started out as a guy seeing how well he could make an animated film in a fairly cheap, outdated piece of 3d software that he knew insideout (can't remember what program it was though). The animation and design he did was brilliant. Goes to show it's not the program you have it's what you do with it. Here's a link to it anyway:


http://www.rustboy.com

Post by Burnart // Jun 14, 2007, 1:23pm

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That won't be. There would be too much computing overhead for checking collisions with all objects.


Sorry to confuse the issue - I'm quoting marekk from a couple of pages back and possibly a little out of context.


I don't know anything about progamming but other programs do have collision checking with multiple objects so it isn't an unrealistic request from tS users. In other software I've toyed with its usually a matter of defining which items you want the dynamic object (hair, cloth particles or whatever) to interact with. Your not striving for hair collision with the entire scene merely those items which are relevant. Sure, it will take up computatonal time and may not be applicable for the realtime display when first set but perhaps it could generate a dynamic hair anim clip which would playback subsequently in realtime - until modified at which point the calculation would need to be redone. Surely this kind of approach is doable in a future release? (8? 8.5?)

Post by nowherebrain // Jun 17, 2007, 10:47am

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Dynamic hair is a pretty hardcore feature. Lightwave has an excellent plug-in (http://www.worley.com/E/Products/sasquatch/sasquatch.html) which does this, but it costs $500.
When did they implement collisions?(not that I have $500 laying around)

Blender's hair is particle based if I remember rightly, and doesn't have dynamics.

It does, it uses the exact same collision system the particles use(because they are the same thing). The next update will bring even greater flexibility with the hair, and cloth, if I remember correctly...if not give blender a year. It will then.

I would be stunned if this capability was integrated into an app in TS's price range, or open source, but you can always dream.
Dream on baby! Hell yeah!:banana:
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