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tS 7.5 and Simbiont shaders
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tS 7.5 and Simbiont shaders // Archive: Tech Forum
Post by spacekdet // May 16, 2007, 6:39pm
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spacekdet
Total Posts: 1360
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Any insight from the early adopters on how to get these two on speaking terms? |
Post by Burnart // May 16, 2007, 7:55pm
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Burnart
Total Posts: 839
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Damnation - thats a real powerful element. Shame if tS users can no longer use it. |
Post by splinters // May 16, 2007, 8:25pm
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splinters
Total Posts: 4148
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I have simbionts running happily. You need the simbiont.tss in the shaders and also the simbiont.cfg in the config folder. |
Post by Burnart // May 16, 2007, 10:10pm
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Burnart
Total Posts: 839
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Yippee!
Add it to the list of things I don't have to figure out myself. |
Post by splinters // May 16, 2007, 11:18pm
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splinters
Total Posts: 4148
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I'll try to help you once I get home..:rolleyes: |
Post by TheWickedWitchOfTheWeb // May 17, 2007, 2:06am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Also worth downloading the later version from www.darksim.com as I found it more stable than the earlier version supplied on the rayPak. I've had no problem getting Simbionts working in the Model side though most of the ones with the green icons (rather than the purple) caused an error, so best to avoid those. There aren't that many and they're duplicated in the main with the purple variety so no biggy. |
Post by TomG // May 17, 2007, 5:21am
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TomG
Total Posts: 3397
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While reflectance shaders from Simbiont will only render in Lightworks, you should find the color ones render in VR and VL too - they get "sampled" and turned into textures, but that gets the color info across if I remember from my earlier tests.
Not sure about bump maps. If anyone has any feedback and test images, would be interested to see them :)
Thanks!
Tom |
Post by b_scotty // May 17, 2007, 10:29am
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b_scotty
Total Posts: 176
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Of course it probably goes without saying that if you have Darktree, you can render out maps to use in any of the renderers. :)
Some very interesting things could be done with the mapped reflectance shaders I expect.:) |
Post by Cthulhu // May 17, 2007, 7:15pm
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Cthulhu
Total Posts: 48
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http://www.mapzoneeditor.com/
I don't remember if this was posted here before (I searched and didn't find anything), but a Darktree thread seems an appropriate place. There's a free procedural texture generator called MapZone that is now free. It even outputs normal-maps.
This is a stand-alone program, but for some reason I have a Photoshop-compatible plugin (version 1.7) that was free at one point, but I couldn't find a link to it on the Allegorithmic site. A Google search for the zip file name that I have came up with a page that had a link directly to the file on Allegorithmic's site, but I won't post it here for obvious reasons. So it is there, but you probably just have to register to get to the download area for the Photoshop-compatible plugin.
PS: I fully endorse Paint Shop Pro over Photoshop because Adobe is evil! (sorry, had to get that off my chest) |
Post by Burnart // May 18, 2007, 2:03am
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Burnart
Total Posts: 839
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Thanks for the link Cthulhu looks interesting. (BTW I've read my H P Lovecraft and if Cthulhu is pointing the tentacle at someone and calling them evil then they must be vile beyond comprehension indeed!) |
Post by Cthulhu // May 18, 2007, 4:26pm
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Cthulhu
Total Posts: 48
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Well, let's just say that if I don't get my money back from them, Adobe will be getting the "Call of Cthulhu". :p (sorry, couldn't resist)
Back to the topic of procedural shading, if I ever figure out the Link Editor, I'd like to get back into making shaders. Now to find that devoper's guide I've been hearing about... |
Post by transient // May 18, 2007, 4:44pm
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transient
Total Posts: 977
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Mapzone editor's awesome! Thanks for the link. |
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