legacy pyrocluster seem to work in modeler (like in 6.6)

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legacy pyrocluster seem to work in modeler (like in 6.6) // Archive: Tech Forum

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Post by Leif // May 16, 2007, 9:16pm

Leif
Total Posts: 276
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Only tried with bridge off.

But here are two sample scenes from plugin package, rendered in modeler with lightworks.


(I did some adjustments to the sample scenes some time ago, to correct the position of emitters. You know... )


(If any of you want to install it, and have it installed somewhere else, either copy cebas.dll to tS 7.5 install directory and load it as a plugin from modeler, or load the dll from where it is without copying it.)


6108

6109

Post by prodigy // May 17, 2007, 11:34am

prodigy
Total Posts: 3029
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I allways look Pyrocluster as a very nice plugin, but now its dificult to find it.. :(

Post by splinters // May 17, 2007, 1:15pm

splinters
Total Posts: 4148
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I seem to have it on my PC, didn't Simon give it a away when primitive itch closed? I also got shaderlab Pro...:D


EDIT: My mistake, it was Primitive Particles.

Post by Burnart // May 17, 2007, 2:05pm

Burnart
Total Posts: 839
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With the demise of Primitive Itch there must be a bunch of potentially useful items that have vanished into the ether. I know Primitive Itch owned some of the products and have since distributed them for free but they also hosted a bunch of others which no longer appear to have a home. Where does Pyro Cluster exist - only in one of the old plugin paks? What has happened to other plugins, shaders etc?

BTW good to see some of the tools do in fact work in 7.5. What about CK's morpher or clothmotion?

Lastly -- nice particles Leif!:)

Post by nowherebrain // May 17, 2007, 4:26pm

nowherebrain
Total Posts: 1062
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Cebas was the maker of pyrocluster. Iguess it is possible that it was on the primitive itch site, but I kinda doubt that he bought the intellectual right to give the product away...maybe you got it in raypak or something??? I dont' use it...I jump into lightwave if I need voxels.
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