Can someone help?

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Can someone help? // Archive: Tech Forum

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Post by Forcemaster2000 // May 17, 2007, 4:36am

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All right, seems that Link Editor is the all-important component of 7.5, what I'd like to know then is what happened to it? No matter what I do, the only thing that shows up now is 1D and 4D ( 2D & 3D has disappeared! )


Also, why if LE is so important does it only get 3 pages in the manual?!

Post by trueBlue // May 17, 2007, 4:47am

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Yes you selected the Orange triangle twice. It has been reported to Developers. Just select your Layout to refresh, Tabs at top.

Post by Jack Edwards // May 17, 2007, 4:48am

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This is a bug, it's also mentioned here:

http://forums1.caligari.com/truespace/showthread.php?t=2914


There's a patch in the works so hopefully it'll get addressed. ;)


-Jack.

Post by Délé // May 17, 2007, 4:56am

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Looks like you hit the orange triangle while in 4d? Same thing happens to me, it is a bug. You can either select the default layout tab at the top and it will go back to normal, or you can close that window and open a new 2d, 3d, or 4d window and re-dock it. Then it should work again.


As for the LE not getting much attention, that really is just the 7.5 manual. The 7.0 manual goes much more in depth in a lot of areas. In fact there is even an entire manual dedicated to just the scripting and the LE. It's called the Developers Guide.


I think these manuals were included with 7.5? They may be updating them to take account for the changes in 7.5 right now though, not sure.

Post by Forcemaster2000 // May 17, 2007, 5:23am

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Thx for the replies and info!


I don't have 7.0 or 7.11, so guess I'll have to wait for the 7.5 manual update :rolleyes:

Post by Forcemaster2000 // May 17, 2007, 5:37am

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Well, after 15 minutes searching the manual and clicking on everything I feel safe clicking on, I can't find what I'm supposed to click on to refresh the screen! I don't even want to try closing the anim view, because I have no idea how to get it back!

*edit*
Sorry! finally figured out what to do...I thought the UI for this was supposed to be intuitive!! ;)

Post by Forcemaster2000 // May 17, 2007, 6:04am

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I'm spending more time here in the forums asking questions than modeling!

Thought I'd just ask this here...I've been having trouble trying to get the locks and skeleton to not show up in renders, I've finally found the place to get to the redundant checkboxes, but for some reason they won't let me un-check them! here are a couple of screengrabs to show where I'm at.

None of the checkboxes below, the one on the left in the LE, the one on the right in the panel view will let me uncheck them??

Post by TomG // May 17, 2007, 6:15am

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Hi Forcemaster,


The parameters here are being "passed down" from outside this module - the little icon on the left (half circle, red outside, white inside) means that the parameter has been define in an outside interface and is being passed in to this module.


Say you have some code to work out X based on an input Y. You write a simple code block to do this, with a nasty coders interface because its just a calculation block :)


You embed this in a useful object, and for this object you make a nice interface. The value of Y is defined here on the outside of the interface, for your users to see it, and is passed in to your code block hidden away inside.


In this example I mention, your code block would have the same thing, the parameter would be locked as it is being passed in from elsewhere - you can't change it here, because it has been "exported upward" to an outside level for users to have access to it.


This means you are too far inside the object to change the parameter, and need to step back to find the layer that has it as an editable parameter in the interface.


HTH!

Tom



EDIT - PS enabling Developer mode will show the actual links, hidden here in Artist mode.

Post by Forcemaster2000 // May 17, 2007, 7:07am

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^^uh...what:confused: ^^


Why is it so hard to simply make the bones and locks disappear for a render? I've seen others here render Crazy Bob without them showing up.

Post by Délé // May 17, 2007, 8:02am

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You have to stop banging your head over this Forcemaster2000. It IS a bug. You're likely not going to get it to work. I can't either. The "visible" checkbox on the skeleton node is supposed to make the skeleton render or not render. It doesn't work right now. I assume this will be fixed in the patch.


What Tom is saying about that checkbox is that it's the same one that's on the skeleton node. In other words, on the skeleton node there is a checkbox called "visible". If you go inside the skeleton there is a node called "skeleton display" with a checkbox called "visible". Both checkboxes are the same, because all of those checkboxes on the "skeleton display" node are getting exported to the outer "skeleton" node. When you check the "visible" box on the skeleton node, it goes inside and links into the "visible" checkbox on the "skeleton display" node. So they are the same boxes. You have to set it from the outer most node (in this case the "skeleton" node).


If you wondering why some people can render without a skeleton, I can't say for sure. However Noko mentioned that he can render with the skeleton off, but can't render with the skeleton on. So it seems to be bug that can get stuck either on or off.


It can be a bit hard to grasp until you've used the LE a bit. So you have been doing things right, it's just a bug and is not working right now.

Post by Délé // May 17, 2007, 8:10am

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Alright, I just figured out a work around. It appears to be bridge problem as I originally thought.


1. Turn the bridge off

2. Start a new scene from the model side to clear the model screen

3. On the skeleton node in the LE, set the visible checkbox to on or off (whichever you desire)

4. Turn the bridge back to "on" and select "sync from workspace" when prompted.


This will force the model view to update to the skeleton display setting.


P.S. Make SURE you turn the bridge off before creating a new scene on the model side! Otherwise you will clear all of your work.

Post by Forcemaster2000 // May 17, 2007, 10:08am

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Thanks Dele!


Guess I'm just stubborn :D


I'll take your advice and just work on what I can learn on right now, and wait for a patch! :banana: :banana: :banana: :banana: :banana:

Post by mrbones // May 17, 2007, 10:29am

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We cant force you...


But you can just select skeleton in LE or DopeSheet and turn em Off.


http://forums1.caligari.com/truespace/showpost.php?p=33850&postcount=29


Use the Force Luke, Use the Force.



^^uh...what:confused: ^^


Why is it so hard to simply make the bones and locks disappear for a render? I've seen others here render Crazy Bob without them showing up.

Post by Forcemaster2000 // May 17, 2007, 1:14pm

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Thx Mr. Bones...I did finally get into the skeleton node in the LE, but I was unable to uncheck any of the options for hiding skeletal parts...I posted in one of my many threads about this ;) and was told that this is a bug, that some people seem to have skeletons showing and can't hide them, and some people have skeletons hidden and can't show them.


So I'm just not going to worry about it and just practice on what I can accomplish until the promised patch in a couple of weeks.

Post by Délé // May 17, 2007, 2:34pm

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I'm sorry Forcemaster2000, I just didn't want you to get frusterated with something that is a bug and is not working as it should. I have since found a work around that WILL stop the skeleton from rendering.


So forget about everything else that was said, and try this:


1. Turn the bridge off

2. Start a new scene from the model side to clear the model screen (with the bridge off this will only clear the model side. The workspace will still contain your work)

3. On the skeleton node in the LE, set the visible checkbox to on or off (whichever you desire)

4. Turn the bridge back to "on" and select "sync from workspace" when prompted.


The visibility checkbox is on the "skeleton" node inside of your character. In your last image you went too deep in the LE. You went "inside" of the skeleton node. The visibility checkbox is on the "outside" of the skeleton node as shown in the image below. This is the box you check. It won't update immediately (as it should), but it will update if you perform the steps above.


6141

Post by Forcemaster2000 // May 17, 2007, 5:13pm

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Well, I was able to get where you directed me, and as you can see from the screengrab, that I have been able to uncheck all the boxes that should need to be unchecked. BUT, locks and skeleton still render, and if you want to click on the .wmv movie, I did a capture of my desktop of the result, which frankly confuses me how this keeps happening :rolleyes: Bob and his skeleton has a "parting of the ways" so to speak.


Thx for the help anyway, I'm just hoping the patch addresses at least some of these problems.

Post by trueBlue // May 17, 2007, 6:13pm

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After following Dele's suggestion with turning off the bridge it works perfect for me. Thanks Dele!

Post by Jack Edwards // May 18, 2007, 1:05pm

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Something that might make things clearer with the LE editing:


1.) values that are exported up a level, are no longer editable at the current level.


2.) input value boxes that are linked from another object are un-editable. They get their value from the other object.


3.) value output boxes are also uneditable because their value is generated by the object or script.


Sorry Tom, I realize that's what you said, but... :p


-Jack.
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