7.5 slight problem with bone weights and joints

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7.5 slight problem with bone weights and joints // Archive: Tech Forum

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Post by Jeison // May 21, 2007, 3:37am

Jeison
Total Posts: 10
ok my problem is that the Weight painting layer and the Joint Limit widgets are showing up all white.

Witch is just kinda anoying :o

Its been like this from the begining and i havent seen any way to change it.

Id appreciate any help as its a bit difficult to see what piont im affecting in weigth painting ,as well as missing the handels on the limits widgets.

Post by Burnart // May 21, 2007, 2:17pm

Burnart
Total Posts: 839
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I'm not 100% sure - have you tried right clicking the weighting tool to see if there are some colour/display options you can modify?

Post by Jeison // May 22, 2007, 6:22am

Jeison
Total Posts: 10
Ya I tried that but no good I even made sure use layer color as wire frame was off.

Post by Délé // May 22, 2007, 6:57am

Délé
Total Posts: 1374
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You can change the bone shape, solid/wire, and color on the skeleton node in the LE.


Set a window to 2d (black button in upper right corner of the window). Then locate the 2d node for your character. Click on the orange box in the upper right corner of the character's node to enter it.


6306


Then select the skeleton node and click the "default" tab. On this node there are many options for the skeleton. You can change the shape and set it to solid or wire from the drop down list. You can also change the color and other options.


6307


hth

Post by Délé // May 22, 2007, 7:01am

Délé
Total Posts: 1374
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Hmm...I just noticed that changing the bone color doesn't appear to be working. Must be a bug.

Post by Jeison // May 22, 2007, 10:24am

Jeison
Total Posts: 10
It not the bones its the weight painting layer its all white and not the blue yellow green gradiant. I cant see what changes im making and though minor the joint constraints are also all white not the tan and orange they are in the manual.

Post by tomasb // May 22, 2007, 10:31am

tomasb
Total Posts: 261
It not the bones its the weight painting layer its all white and not the blue yellow green gradiant. I cant see what changes im making and though minor the joint constraints are also all white not the tan and orange they are in the manual.


what graphics card you use? it looks like problem with fallback versions of some shaders. (unless you played within /Widgets..)


try manually adjust shader version if it helps or not and let us know.

Post by Jeison // May 22, 2007, 10:38am

Jeison
Total Posts: 10
I have an ATI Radeon X800 Pro agp with drivers updated 5\11\07 I havent messed with the widgets

and Im not sure how to do the last item you mentioned

Post by trueBlue // May 22, 2007, 10:41am

trueBlue
Total Posts: 1761
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Hmm...I just noticed that changing the bone color doesn't appear to be working. Must be a bug.
Dele: If I uncheck "Use Chararacter Editor color settings" bone color works. Is that what you see?

Post by tomasb // May 22, 2007, 10:51am

tomasb
Total Posts: 261
I have an ATI Radeon X800 Pro agp with drivers updated 5\11\07 I havent messed with the widgets

and Im not sure how to do the last item you mentioned


hmm. I use exactly the same old good ati x800pro; so this should be OK.

does the problem occur with empty scene and for example crazybob library obj? (if this is some kind of resources problem)

Post by Jeison // May 22, 2007, 1:07pm

Jeison
Total Posts: 10
last word form me today

ok I closed some background apps created a new emty sceen closed and restarted TS and In an emty sceen with just a few bones the Joint limits are still stark white. and also with just bob the paint weigts layer turns him white as a ghost

see ya tomarrow

Post by Délé // May 22, 2007, 1:14pm

Délé
Total Posts: 1374
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Dele: If I uncheck "Use Chararacter Editor color settings" bone color works. Is that what you see?Ah yeah, that works. Thanks trueBlue. :)
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