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Edge extrude in Workspace?
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Edge extrude in Workspace? // Archive: Tech Forum
Post by Tiles // May 29, 2007, 7:19am
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Tiles
Total Posts: 1037
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Just curious, is there a way to extrude edges in Workspace? When yes, how? |
Post by rrf // May 29, 2007, 11:15am
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rrf
Total Posts: 319
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I haven't found it - I don't think it's in yet, but I've been playing with the 'plane' and Polygon Bridge/Blend...which might have possibilities along those lines.
rf |
Post by rrf // May 29, 2007, 11:23am
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rrf
Total Posts: 319
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Yes!...I've just successfully 'Bridged' a poly (the plane primitive) to an edge in another structure - it's not quite 'edge extrude' - but a good emulation,
Hope this helps at least a little,
rf |
Post by Matski007 // May 29, 2007, 12:14pm
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Matski007
Total Posts: 539
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by extrude, do u mean Sweep? because that tool is in the workspace |
Post by rrf // May 29, 2007, 12:29pm
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rrf
Total Posts: 319
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As far as I know, you can't 'sweep' edges in either WS or Model
rf |
Post by Tiles // May 29, 2007, 9:11pm
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Tiles
Total Posts: 1037
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You can in TS 6.6, with the Polytools from CKGamesfactory. The tool is called Edge Extrude. Polygon bridge is no substitute unfortunately. And sweep at an edge does nothing.
No edge extrude means no way to model Poly by Poly. But sometimes you have to model Poly by Poly. I really hope that this option will be added to Workspace in the nearer future. Is an essential feature. |
Post by Jack Edwards // May 29, 2007, 9:58pm
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Jack Edwards
Total Posts: 4062
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/agree with Tiles. :)
-Jack. |
Post by RichLevy // May 30, 2007, 12:03am
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RichLevy
Total Posts: 1140
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I have a feeling a whole new set of modeling tools is in the future for TS. TS7.5 was slated to be an character animation upgrade.
Rich |
Post by Tiles // May 30, 2007, 1:25am
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Tiles
Total Posts: 1037
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This feeling sounds good :) |
Post by Vizu // May 30, 2007, 6:45am
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Vizu
Total Posts: 628
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yes i miss the edge-extrude too.
This is my only way to model cars in poly technic.
Many poly by poly modeling tutorials based on the edgeextrude function.
Team Caligari ! Can we count on this very important tiny feature in 7.51 ? |
Post by dave_k // May 30, 2007, 9:00am
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dave_k
Total Posts: 81
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For what it's worth, the CKGamesfactory Edge Extrude works fine in the 7.5 modeler mode. Edge extruding in workspace mode has me stumped though. |
Post by Jack Edwards // May 30, 2007, 9:01am
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Jack Edwards
Total Posts: 4062
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It's not there yet Dave... :(
-Jack. |
Post by Heidi // May 30, 2007, 9:46am
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Heidi
Total Posts: 335
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I know this isn't the same as being able to extrude, but have you guys tried to polygon blend an edge? :D |
Post by rrf // May 30, 2007, 9:55am
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rrf
Total Posts: 319
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Heidi,
I tried bringing that up - I don't think they liked it...
rf |
Post by Heidi // May 30, 2007, 10:01am
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Heidi
Total Posts: 335
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Ah... so you did... sorry, I'd misread it. :) |
Post by Tiles // May 30, 2007, 9:03pm
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Tiles
Total Posts: 1037
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It's not about like or dislike. As told, bridging is another thing than extruding ;) |
Post by rrf // Jun 1, 2007, 12:32pm
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rrf
Total Posts: 319
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Not to 'flog a dead horse' but I was fooling with some of the old 6.6 tools, and found out that the one native TS tool that does extrude edges is part of the 'Nurbs' section :)
(Just want to be thorough...)
rf |
Post by GrimMoroe // Jun 2, 2007, 10:00am
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GrimMoroe
Total Posts: 50
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Extruding a nurbs edge is great if your using nurbs but if your polygon modeling it is no help. The bridge tool can be used but makes the process of modeling 10 fold and not worth it. I have been asking for an extrude edge tool since version 2.0. I hope this will be added some time soon as I use this method a lot in my modeling....sure there are work arounds but as we all know time is money..... |
Post by Jack Edwards // Jun 2, 2007, 7:05pm
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Jack Edwards
Total Posts: 4062
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Only real work around is to individually cut each poly with the polydraw tool then select the edges and translate them. But that's a LOT more work because the cutting has to be done accurately and two sets of edges have to be repositioned. So it's not a good substitute.
-Jack. |
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