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UV Editor
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
UV Editor // Archive: Tech Forum
Post by Wigand // May 30, 2007, 10:17am
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Wigand
Total Posts: 462
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Is someone here who can manage the UV Editor in workspace and use it effective?
If I rotate a side, I do not see it rotated on my object.
If I do the same in model UV Editor it works :confused: |
Post by Tiles // May 30, 2007, 9:09pm
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Tiles
Total Posts: 1037
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I would call this a bug when i wouldn't think that the new UV Editor isn't really finished yet. And so i am not sure if a bug report at the UV Editor really makes sense at all.
Currently i cannot work with it anyway. Missing functionality. Try to planar map a face and then try to give it a UV Space of 20 in width and height so that it fits to other faces that ideally also has UV Space of 20 width and height so that the stuff fits together and you know what i mean :) |
Post by Wigand // May 31, 2007, 4:53am
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Wigand
Total Posts: 462
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It seems you are right Tiles.
After 18hours 101 views on this thread and only one answer.
101 people who are interested in an answer but do not have one. |
Post by kena // May 31, 2007, 4:58am
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kena
Total Posts: 2321
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lol - If I had a UV editor that I could understand....
Then I would be able to do it. unfortunatly, I have no understanding of editing UV. |
Post by Heidi // May 31, 2007, 7:29am
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Heidi
Total Posts: 335
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I'm not altogether clear on what you're asking. Is this what you're trying to do? |
Post by Wigand // May 31, 2007, 7:59am
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Wigand
Total Posts: 462
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Yes Heidi thanks. And why it works with your editor?:confused:
Is there a trick? I think I did the same but nothing happened.
Then I went into modelers editior and it works. :confused: |
Post by Heidi // May 31, 2007, 9:04am
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Heidi
Total Posts: 335
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With the UVE open I selected the face I wanted in the workspace, which also selected it in the UVE. In the UVE, I sliced selected triangles away from rest of UV's. I then rotated the selected UVs it in the UVE. See whether that works for you.
BTW... if you have a bump map applied, that has to be rotated separately. In the UVE stack, the color map is in UV1 and the bump map is in UV2 (at least they are in mine). :) |
Post by Wigand // May 31, 2007, 9:15am
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Wigand
Total Posts: 462
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Thank you. :) In the meantime it worked, and I don't know why. :confused: |
Post by Heidi // May 31, 2007, 9:25am
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Heidi
Total Posts: 335
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In the meantime it worked, and I don't know why.
LOL... don't worry, I have enough stuff do that to me too. :) |
Post by dononeton // May 31, 2007, 2:09pm
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dononeton
Total Posts: 81
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I sometimes get a weird problem in the workspace uv editor. After I apply a projection and go into the uv editor and move the selection my mouse cursor vanishes and I have to restart TS to get the cursor back, but for some reason today everthing in the uv editor works fine.
oops nevermind just retried before posting all you have to do is apply your projection and leave the projection widget alone just leave it and go into the uv editor and use the uv widget to move the uv selection. I sometimes forget to exit out of the uv projection and go right into the uv editor
Don |
Post by Jack Edwards // May 31, 2007, 8:44pm
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Jack Edwards
Total Posts: 4062
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Dononeton what you're describing the the cursor disappearing is a bug. But you're right that it only happens if you forget to exit the projection widget.
-Jack. |
Post by dononeton // Jun 3, 2007, 10:29am
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dononeton
Total Posts: 81
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Sorry for waiting so long to reply, I forgot about this
I would say it is a bug. Just imagine unwrapping a human and you are at the last set of uv's and forget to exist the uv projection widget and entered the uv editor, boy you'll be ticked off! |
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