Camera Widget and other issues in Workspace?

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Camera Widget and other issues in Workspace? // Archive: Tech Forum

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Post by ed_baker // Jun 23, 2007, 6:23am

ed_baker
Total Posts: 355
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Do cameras have a widget other than encapsulating them in 3D?


Also does anyone know why my cameras wouldn't be visible in a scene? I don't remember making them invisible, but if they aren't selected, I can't see them. They show up fine in a default scene, I just can't seem to find where their visibility setting is.


Also, how do you change the "Look at" attribute for a camera to change from one object to another? Clicking "Look at" again and a new object doesn't appear to change anything. I just found the answer to that, it adds another connector to the new object in the LE, you just have to disconnect the first object.


But trying to disconnect all objects from the camera doesn't seem to have any effect at all. Still looking at the last object connected. Anyone have any ideas?


Thanks,

ed

Post by trueBlue // Jun 23, 2007, 7:20pm

trueBlue
Total Posts: 1761
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You could relink the Target Matrix to the other Object's WldMatrix to change the LookAt target. The other way that you tried is possible too. Where as you delete the LookAt2 node and export the Transform's node ObjMatrix and WldMatrix. Then the LookAt tool will work as expected.

Post by ed_baker // Jun 24, 2007, 3:48am

ed_baker
Total Posts: 355
pic
You could relink the Target Matrix to the other Object's WldMatrix to change the LookAt target. The other way that you tried is possible too. Where as you delete the LookAt2 node and export the Transform's node ObjMatrix and WldMatrix. Then the LookAt tool will work as expected.


Yeah, I got that,


I was wondering how to stop an object from "looking at" another object (in this case a camera).


Ed

Post by trueBlue // Jun 24, 2007, 10:21am

trueBlue
Total Posts: 1761
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Inside your Looker object.
Before:
7075
After:
7076
Delete the LookAt2 node.
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