How to "Spherize" or Generally Smooth a Mesh

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

How to "Spherize" or Generally Smooth a Mesh // Archive: Tech Forum

1  |  

Post by brucegregory // Jul 16, 2007, 6:18am

brucegregory
Total Posts: 7
I'm used to doing my organic modeling using Silo or Blender and now am trying to use similar modeling techniques using TrueSpace 7.5 on the WorkSpace side. I like the toolset very much. One thing that TrueSpace does differently than both of the aforementioned apps is smoothing via subdivision surfaces. I usually start with a cube and apply one level of subdivision to obtain a base number of faces to box model, let's say, a head. I, then, collapse the history leaving these required number of faces before proceeding to add more geometry. Once the additional faces have been added, I apply another level of smoothing, or two, just to see the results in subdivided form, without collapsing the history.


My difficulty lies with the way TrueSpace "smooths" the mesh. It tends to preserve the "ridges" left by the original low poly cage, where applications like Silo tend to round everything out into a more spherical shape, when subdividing. Blender does this too, and also comes equipped with a "spherize" function and a "smooth" function which average out these ridges, should there be any.


Does TrueSpace offer a method, on the WorkSpace side, that performs a similar task, taking my pointy base mesh and making it more relatively spherical?


Thanks,


Greg Smith

Post by frootee // Jul 16, 2007, 7:06am

frootee
Total Posts: 2667
pic
Hi Greg. Try this. The info is in the QuickGuide PDF file.


HTH
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn