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Just Another Room
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Just Another Room // Work in Progress
Post by parva // Aug 29, 2007, 3:49am
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parva
Total Posts: 822
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hopefully I finish a room this time :D
A room for realtime purpose
some screeners -> link (http://www.parva-project.de/stuff/ts/ts7/room1.jpg)
thanks for watching :) |
Post by Changa // Aug 29, 2007, 4:39am
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Changa
Total Posts: 187
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Parva it's unbelieivable good. DX9 is even better than Vray! Will you share your light and materials settings for the realtime? |
Post by parva // Aug 29, 2007, 5:47am
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parva
Total Posts: 822
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Honestly, it is Vray, even the Realtime version.
The lighting is composed from the skylight (ambient light with sky-gradient color coming from the sky-shader) and the lightmaps.
The lightmaps are baked textures from vray (3ds). Hopefully a feature which will come in truespace in the future too :)
Later the lightmaps can be combined with every texture you want.
Ofcourse this technique has limitations like everything which use baked textures but has the speed advantage.
How this is done and all the other tricks I will give here if the scnene is finished. |
Post by TomG // Aug 29, 2007, 5:53am
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TomG
Total Posts: 3397
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Yes, awesome real-time stuff, which looks amazing. Marcel is a master of this kind of thing :)
Thanks for sharing, and I look forward to seeing more!
Tom |
Post by RAYMAN // Aug 29, 2007, 12:47pm
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RAYMAN
Total Posts: 1496
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How this is done and all the other tricks I will give here if the scnene is finished.
" DESCH HAST GUAT GMACHT ! ":D |
Post by parva // Aug 29, 2007, 10:55pm
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parva
Total Posts: 822
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thank you Rayman :)
... that sounds Bavarian :D
I'm Saxon... would sound like:
" DISS HASSDE GUDD GMACHD " |
Post by weaveribm // Aug 29, 2007, 11:15pm
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weaveribm
Total Posts: 592
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How this is done and all the other tricks I will give here if the scene is finished.
Thanks parva
Very nice realtime DX9 work we beg you for tutorials please even if the scene is not finished, we have beer for you virtually
Not English beer we have the proper cold stuff matured in oak casks for almost a full day. We are thirsty people :)
I'm Saxon
Ah we are Anglo-Saxon so we are family :)
Peter |
Post by parva // Aug 30, 2007, 1:04am
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parva
Total Posts: 822
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thank you Peter ;)
I will put the shaders on the server this weekend and maybe some time to do quick intro tutorial. |
Post by transient // Aug 30, 2007, 1:05am
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transient
Total Posts: 977
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Yes, awesome real-time stuff, which looks amazing. Marcel is a master of this kind of thing
Is there any chance Caligari will be making any video lessons on real-time rendering?
The lightmaps are baked textures from vray (3ds). Hopefully a feature which will come in truespace in the future too
Vray texture baking would definitely be awesome. Very nice work btw. Wish I could do this, I love real-time 3d. |
Post by 3dvisuals dude // Aug 30, 2007, 9:55am
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3dvisuals dude
Total Posts: 1703
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hopefully I finish a room this time :D
A room for realtime purpose
some screeners -> link (http://www.parva-project.de/stuff/ts/ts7/room1.jpg)
thanks for watching :)
Beautiful work Parva!
Thanks for sharing it with us all.:)
- 3dvisuals dude |
Post by parva // Sep 3, 2007, 2:58am
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parva
Total Posts: 822
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a little step further
8244 |
Post by Jack Edwards // Sep 3, 2007, 3:12am
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Jack Edwards
Total Posts: 4062
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Beautiful work Parva :)
-Jack. |
Post by parva // Sep 3, 2007, 4:19am
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parva
Total Posts: 822
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thank you Jack :)
... well, I wouldn't want to life there :D but it's thought as playground
and maybe one day I get the result I want to achieve ^^ |
Post by weaveribm // Sep 3, 2007, 4:44am
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weaveribm
Total Posts: 592
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Lovely work parva!
Parva can this Workspace lighting look like this in a Workspace flythrough? Will the lighting look right from different angles as a camera tracks around the scene?
I'm asking for the world
Which luckily you already placed in there. You must have known something :)
Peter |
Post by parva // Sep 3, 2007, 6:16am
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parva
Total Posts: 822
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Parva can this Workspace lighting look like this in a Workspace flythrough? Will the lighting look right from different angles as a camera tracks around the scene?
thank you Peter.
Yes the lighting looks different from different angles but that depends on the shininess of the materials. Flythrough should be no problem.
I just wished we had some reflection support (cube maps) so I could add some more shiny stuff which reflects the environment but well :D
The sky lighting has problems.
Here (http://www.parva-project.de/stuff/ts/ts7/rtest.rar) is a short animation (H264, quicktime) which shows motion in scene and some scene skylight changes.
I have also problems to attach a direct light to the sun position.
The binding between both is not the problem
but the translation of the vertical/horizontal math
which is used in the DX Shader can't unfortunatly not be transfered 1:1.
So the sun must be changed manually for now.
Like said just tests but the potential in DX segment is enormous.
Just the question if Caligari/truespace wants to follow this road. |
Post by GraySho // Sep 6, 2007, 11:40am
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GraySho
Total Posts: 695
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I'm definitely interested in the Direct X road, just a question of available time at the moment. Great work parva. |
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