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RMB Rotate
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
RMB Rotate // Archive: Tech Forum
Post by TheWickedWitchOfTheWeb // Jul 30, 2007, 11:18am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Am I doing something wrong or does the right mouse button not rotate anymore? Left button used to rotate one way, right button rotated the other (left-right and up-down). Now the right mouse button doesn't do anything and I have to go to another view to rotate it using the left button.
Have I got something set wrong or have I broken it? Or has this very useful feature been (for some unknown reason) removed? |
Post by Steinie // Jul 30, 2007, 12:51pm
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Steinie
Total Posts: 3667
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Mine rotates holding down the middle button and the wheel zooms. |
Post by TheWickedWitchOfTheWeb // Jul 30, 2007, 2:07pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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Mine doesn't. I'm thinking the RMB has been removed. Again I find myself asking why. Just one more little thing that hinders the once clean workflow. |
Post by splinters // Jul 30, 2007, 2:21pm
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splinters
Total Posts: 4148
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Perhaps it is to do with how you assign mouse buttons within windows?? |
Post by TheWickedWitchOfTheWeb // Jul 30, 2007, 2:28pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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Never was before and don't think that's it. I think it's been removed. <sniff> |
Post by splinters // Jul 30, 2007, 2:42pm
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splinters
Total Posts: 4148
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But how could it work for Steinie if it has been removed? or is he on an older version of tS? |
Post by Steinie // Jul 30, 2007, 3:10pm
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Steinie
Total Posts: 3667
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I will assume your middle button is still set to "middle button" and not "double click"? Mistake I had made in the past. I think something happened to your mouse config. settings and not TS software as in this case. |
Post by TheWickedWitchOfTheWeb // Jul 30, 2007, 3:14pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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Steinie said middle button and zooms rotates for him. That I can understand being a mouse setting somewhere. Good old Right button simplicity has gone AWOL. Holding various things in conjunction with each other and tying yourself up in knots providing you've set them up specifically to start with - not intuitive. Simple click of bog standard mouse button, just like it's always been, intuitive. Comes back to the workflow issue I mentioned in Steinies other thread in Roundtable, basic simplicity has been overlooked in various areas.
Thanks for your input though! :-) |
Post by Bobbins // Jul 30, 2007, 10:17pm
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Bobbins
Total Posts: 506
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As standard tS has the following behaviour:
In Model:
Click and drag mousewheel rotates view. Mousewheel zooms view.
When object is selected and Rotate object icon selected, left mouse button rotates around two axes. Right mouse button rotates around third axis.
In WorkSpace:
Click and drag mousewheel rotates view. Mousewheel zooms view.
When object is selected and Rotate object icon selected, left mouse button rotates around two axes. Right mouse button rotates around third axis
WorkSpace and Model views use different co-ordinate systems so the actual axes rotated around are likely to differ. You might even find that rotating an object with right mouse button requires an up/down motion of the mouse rather than a left/right motion.
If your tS behaves differently then you might have to look at what has been changed from defaults with mouse behaviour in windows or tS configuration. If the above is not what was meant then a more detailed explanation would be helpful. |
Post by TheWickedWitchOfTheWeb // Jul 31, 2007, 1:59am
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TheWickedWitchOfTheWeb
Total Posts: 858
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I did mean in WorkSpace, I just assumed people would get that, should have mentioned it, my bad.
Anyway, your post got me thinking and I went and checked - yep, RMB does rotate, but ONLY in the perspective view. It doesn't work in the top, front, side, which is where it's needed for those that work in 4 view. I guess it really has gone <sigh> |
Post by stan // Jul 31, 2007, 6:56am
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stan
Total Posts: 1240
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when using the rotate camera icon I only have left button..:(
there shouldn't be any camera rotate icon available in ortho views, it should be greyed out and not accessable, but it does weird things like try to rotate from some unkown point instead..90 deg incremental rotation of top and bottom views would be a good option but it doesn't do that
I can't find anywhere to alter the behavior either..it doesn't seem to be in widgets like the others..:confused:
also if any camera move scale or rotate tools are active the mousewheel won't rotate the view :confused:
the isometric view rotates with camera rotate..should it? it's only isometric at the proper angle. otherwise it's just a second perspective view |
Post by stan // Jul 31, 2007, 4:01pm
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stan
Total Posts: 1240
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if you want object rotate on right click in ortho you have to copy the perspective node and hook it up to where the ortho node is in /Widgets/Tools/Rotate selection
it will give you the missing axis :D |
Post by Bobbins // Jul 31, 2007, 10:03pm
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Bobbins
Total Posts: 506
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Thanks Stan. I wasn't going to mention that becuase every time it's pointed out that tS can do what somebody wants - if they are willing to dive into the LE - well, you know the response! |
Post by Steinie // Aug 1, 2007, 1:40am
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Steinie
Total Posts: 3667
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I won't let you down...boooooooo!
Look in your email for the latest email from Caligari, it's called the
"You Too Can Be a Caligari Programmer" next to the other Automotive email
titled "You can swap a car engine why not your 6 year old"
This is the "We gave you the tools so we don't have to" response you expected |
Post by TheWickedWitchOfTheWeb // Aug 1, 2007, 3:50am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Ditto on the Steinie post.
"tS can do what somebody wants - if they are willing to dive into the LE"
I think it's more a case of 'shouldn't have to' for simple, basic things. There's no denying the LE is a powerful playground for those that want to for adding bonus features and so on but your average run of the mill user, which most of us are, wouldn't know how to, wouldn't want to and shouldn't have to. It's utter gobble-de-gook, it might just as well be written in Klingon. I'm not a programmer and no-where do I see the programme advertised as coming in kit form.
It's like ordering the car of your dreams from a glossy brochure only to have a crate of components and a spanner delivered. You wouldn't be overly thrilled would you? OK, it's not quite like that but you get what I mean.
Anyway, thanks Stan, I have no idea how to do what you've suggested but appreciate you taking the time to look into it. |
Post by frootee // Aug 1, 2007, 4:00am
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frootee
Total Posts: 2667
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I have not seen this yet; my email settings have not changed. What is it in regards to? Could you post a snippet please?
Thanks Steinie,
Froo |
Post by Steinie // Aug 1, 2007, 4:13am
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Steinie
Total Posts: 3667
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No emails
Tongue in Cheek!
My issue was TS CAN do many things if you want to dive in the code. Why the heck would an Artist want to do that? Some people know the chemical components of paints and mix their own. Most people will not. Basic common tools should be available in the STACK and we should not have to dig in LE and find them. |
Post by frootee // Aug 1, 2007, 4:32am
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frootee
Total Posts: 2667
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Ah ohhhkay. Guess I need more coffee. I see your point.
This may sound stupid but, was this functionality there before: using the rmb in an ortho view for rotation? I cannot remember. If so, then yeah, it's usually not a good idea to take away features in new software releases.
However, since this is a desired feature, and there is a solution that can be created by using the LE, my question is this:
Can this adjustment be easily placed in the stack, as Steinie suggests? In other words, it would be nice if a LE specialist could implement a fix, then package it and make it available for someone to just get it off a forum post, and drop it into a stack or library. Can this be done so artists can use it with ZERO hassle?
I am learning the LE and scripting, and would like to know how to do this.
Of course, this is not the same thing as Caligari 'fixing' it, and releasing it in a patch.
Froo |
Post by weaveribm // Aug 1, 2007, 5:18am
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weaveribm
Total Posts: 592
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I wasn't going to mention that becuase every time it's pointed out that tS can do what somebody wants - if they are willing to dive into the LE - well, you know the response!
'Tis witchcraft BURN HIM! :)
Peter
http://z.about.com/d/atheism/1/0/G/0/3/JoanArc17-s.jpg |
Post by stan // Aug 1, 2007, 5:41am
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stan
Total Posts: 1240
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I can make an installer kit to set this up for you folks..:) but I agree things like these should already be there ready made by caligari..:rolleyes: |
Post by frootee // Aug 1, 2007, 6:06am
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frootee
Total Posts: 2667
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That'd be great stan. Could you also post the script/LE data as well? Other scriptors could use the same install utilities for their own creations (i.e. ME ! :p )
Thanks,
Froo |
Post by TheWickedWitchOfTheWeb // Aug 1, 2007, 6:11am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Thank you Stan, it is very much appreciated.
A plug in for basic functionality - the mind boggles. |
Post by stan // Aug 1, 2007, 11:54am
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stan
Total Posts: 1240
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your welcome..it's posted in the garage
Frootie it is just a few simple scripts in an encapsulator. not much to it :)
TheWickedWitchOfTheWeb 'the mind boggles' is right..at the least it wonders why not having it is somehow better :confused: |
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