u|v toon and tS7.51

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u|v toon and tS7.51 // Archive: Tech Forum

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Post by Emmanuel // Aug 29, 2007, 3:23am

Emmanuel
Total Posts: 439
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I thought that u|v toon shader -the musthave toon shader by Urban Velkavrh (http://tsx.uvworx.com/)- was not tS7.5 compatible (crash at edge detection) but after some deeper tests, it seems that it works :)


Here is the trick :

You must render in ScanLine mode : not RayCast.


Can anyone confirm this ?

Post by splinters // Aug 29, 2007, 5:34am

splinters
Total Posts: 4148
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Well I just downloaded it and the readme states: Good quality only in Raycast model.

Will try later.

Post by Emmanuel // Aug 29, 2007, 8:38am

Emmanuel
Total Posts: 439
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you can get a good quality with ScanLine too, after some tweaks in the shader options.

But I am currentely rendering an animation in RayCast mode with one object painted with u|v toon shader and tS didn't crashed yet. I'll have to investigate some more to find the cause of the crashes...

Post by splinters // Aug 29, 2007, 8:57am

splinters
Total Posts: 4148
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I don't do animation but I have used this in scanline and raycast...here is raycast;

Post by weaveribm // Aug 29, 2007, 10:50pm

weaveribm
Total Posts: 592
Just noticing the multi-purpose nature of the catapult splinters, that's a nicely engaging idea for a child to catch

Where the two arms meet at the top for the bubble-blower ring and how they spring apart for catapult-mode

Forked sticks like this made from hazel are used for water-divining*

Do not use it in divining-mode near a beach without re-calibration :)

Peter

*I know you know but it's a big planet :)
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