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Pyrocluster, shadows and tS7.51
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Pyrocluster, shadows and tS7.51 // Archive: Tech Forum
Post by Emmanuel // Oct 5, 2007, 6:13am
Emmanuel
Total Posts: 439
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I am having trouble at trying to make a Pyrocluster steam spray to cast shadow.
Turning the Cast Shadow button on, in the Shadows tab/panel does nothing.
I have an infinite light casting shadows in the scene, ray trace is on, every thing should be okay... but there is still no shadows.
Is it a bug that comes with tS7.51 ? (I haven't tried to load my scene in tS4.3)
Any idea on what is going wrong ?
I don't use Pyrocluster so maybe I forgot a key setting...:o
Oh, BTW, I tried to render the scene with Dribble : Dribble does not render Pyrocluster :( |
Post by jamesmc // Oct 5, 2007, 8:11am
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I suppose it depends on how you made the cluster.
If it's like Dele's here:
http://forums1.caligari.com/truespace/showthread.php?t=3804&highlight=particles
Then I don't see why not as the objects are primitives.
If it is an image or a shader assigned to face, point or edge, then it probably won't cast shadows.
Did you make it yourself?
Or is it from trueparticles in the modeler side? |
Post by b_scotty // Oct 5, 2007, 10:57am
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If I remember correctly 'raycast' needs to be selected as well. It's been a while since I've used Pyrocluster tho, so that may not be of any help. :) |
Post by Emmanuel // Oct 5, 2007, 9:05pm
Emmanuel
Total Posts: 439
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If I remember correctly 'raycast' needs to be selected as well. It's been a while since I've used Pyrocluster tho, so that may not be of any help. :)
I have tried raycast and scanline. Same issue :(
@ Jamesmc : Pyrocluster is a professional plugin for Modeler. See below : |
Post by jayr // Oct 6, 2007, 1:59am
jayr
Total Posts: 1074
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i gave this ago last night and pyrocluster doesn't seem to like infinate lights. try a spot light with a shadowmap. i'll try and post an image in a min |
Post by jayr // Oct 6, 2007, 2:12am
jayr
Total Posts: 1074
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ok heres a screen shot of what i got working:
http://www.lothissen.co.uk/pyro.jpg
is that the kind of effect you were after? |
Post by jayr // Oct 6, 2007, 6:06am
jayr
Total Posts: 1074
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just noticed too you have to alter the 'transparancy' setting under the shadow tab in pyrocluster to get them to cast shadows if you're using raytraced shadows |
Post by Jack Edwards // Oct 6, 2007, 6:40am
Jack Edwards
Total Posts: 4062
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Anyone tried these in with VRay or Dribble? :) |
Post by jayr // Oct 6, 2007, 7:13am
jayr
Total Posts: 1074
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I think Emmanuel said it doesn't render in dribble,which is disapointing. I've not tried it with vray though.
Edit: Doesn't render in vray :( |
Post by Jack Edwards // Oct 6, 2007, 7:24am
Jack Edwards
Total Posts: 4062
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Bummer. Shame there isn't a way to turn it into geometry. |
Post by jayr // Oct 6, 2007, 7:26am
jayr
Total Posts: 1074
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you don't fancy rewriting pyrocluster so it works on the workspace then jack?;) |
Post by Jack Edwards // Oct 6, 2007, 7:48am
Jack Edwards
Total Posts: 4062
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LOL, think that one's a bit out of my league. ;)
And besides I'm supposed to be working on the Kerkythea export. :p
I suppose I could probably come up with a simple particle generator if I had some free time. The problem is that their are limitations with the current encapsulation system, so until those are addressed it might be more difficult than it needs to be. That was similar to the limitation I ran into back when I tried to write ArrayIt! for TS 3.1. Eventually I gave up on the project because it proved to be non-feasible.
Hmm.... now you got me thinking about it. LOL I might just have to do it... if someone could write a nice billboarding object that would help a lot... |
Post by jamesmc // Oct 6, 2007, 8:16am
jamesmc
Total Posts: 2566
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What I'm going do with the particle fire and smoke I'm making in another program is put the file to transparent png files.
Then I'll convert the particle animation to png, compile again to video and import on a plane as a transparent texture.
Hopefully the fire and smoke alone will show up alone and I can position it where I want.
Haven't tried it yet, but it might work as transparent planes of images work.
That way , I can use the native renderer in tS. |
Post by Emmanuel // Oct 6, 2007, 8:47am
Emmanuel
Total Posts: 439
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i gave this ago last night and pyrocluster doesn't seem to like infinate lights. try a spot light with a shadowmap. i'll try and post an image in a min
Yes, that works ! Thank you Jayr.
I could get my shadows to work with infinite light after many try/error also but the result is not as good as using the spot.
Problem with Pyrocluster is that it has so many parameters that influence each other, you never know what is going wrong :D
I purchased Pyrocluster in tS4.3 days and I realize that today's hardware allows me to create the effects I always dreamed of :) |
Post by jayr // Oct 6, 2007, 9:49am
jayr
Total Posts: 1074
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Problem with Pyrocluster is that it has so many parameters that influence each other, you never know what is going wrong. I purchased Pyrocluster in tS4.3 days and I realize that today's hardware allows me to create the effects I always dreamed of :)
I know, i did the same thing. I created an explosion that would have took 2 days of solid rendering t get it a 640x480 when i got it in 2000!
The transparency thing makes some odd shadows when you useraytraced shadows, probably useful more for fire than thick smoke though |
Post by splinters // Oct 8, 2007, 9:19am
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Some nice effects there. Is pyrocluster still available and is it problematic with tS7 like clothmotion?
Also, can the built in truparticles do such good fire and smoke as Jayr's example? |
Post by jayr // Oct 8, 2007, 9:26am
jayr
Total Posts: 1074
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i don't know if it's still available, maybe as one of caligari's paks but cebas doesn't list it for truespace on their site.
as for it's stablity, i don't think i've ever really pushed it to breaking point, it's such a complex plug-in i feel like i've never make best use of it.
i've not messed around much with trueparticles, i'm in an experimenting mood though.... |
Post by jayr // Oct 8, 2007, 9:42am
jayr
Total Posts: 1074
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a VERY quick test, but a good start i think. This is trueparticles with the x-ray shader from simbiont tweeked and applied:
http://www.lothissen.co.uk/test001.jpg
Not there, but like i said it's a start |
Post by Emmanuel // Oct 8, 2007, 9:54am
Emmanuel
Total Posts: 439
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Some nice effects there. Is pyrocluster still available and is it problematic with tS7 like clothmotion?
Also, can the built in truparticles do such good fire and smoke as Jayr's example?
For stills, you could get faster results with trueParticles and good materials, but in animation, Pyrocluster is the best, as it is a true volumetric tool.
Its effects are oustanding.
I am currently doing a serie of animations for factories plants and I am re-learning its subtitlies with lots of fun.
So sorry I can't show it here, because of top secret agreement :(
Note that Cebas is still alive and fast at registration. I had to re-register Pyrocluster as I re-installed it and they returned the email with ID key in one day.
BTW, perhaps, we should backup Terry Halladay's long tutorial (http://www.tsdepot.co.uk/tutorials/advanced/pages/pyrocluster/index.php) before tSdepot website get closed. |
Post by jayr // Oct 8, 2007, 11:16am
jayr
Total Posts: 1074
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Thanks for that Emmanuel, i had that tutorial once, printed out, but lost it. |
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