Castle wip

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Castle wip // Work in Progress

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Post by rjeff // Sep 16, 2007, 3:33am

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Ok I am not trying to compete with Prodigy..that would be well futile..howerver he did inspire me to make one of my own. I like castle subjects so I though I would. Now this is very early on. This is the gate section of the castle

Post by TheWickedWitchOfTheWeb // Sep 17, 2007, 1:10am

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Not much to comment on yet but the chain looks really good. Keep it up!

Post by rjeff // Sep 17, 2007, 4:34am

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yeah I am putting alot of detail in the gate itself. So the process will be a bit slow. I am re working the "rollers" on the shaft becuase I realized that if the gate has slack the chains would fall off.

Post by classic12 // Sep 17, 2007, 5:44am

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That gate looks cool even with no detail nice chains.

Post by rjeff // Sep 17, 2007, 7:04pm

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Ok here is a revamped gate. I added a block to represent a human that is 6'. This is just to show scale.

Post by rjeff // Sep 19, 2007, 2:37am

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Ok here you can see more of the gate. I also readjusted the scale.

Post by classic12 // Sep 19, 2007, 3:37am

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lol prodidgy we need an update to compete with his gate lol very nice gate :)

Post by rjeff // Sep 19, 2007, 4:05am

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thanks. still have some detailing to do on the gate and of course I have add the second door and the guard tower on the other side.

Post by Georg // Sep 19, 2007, 5:23am

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It is getting along very nicely. I was wondering about the position of the chains. If this is to be an old castle, these gates are supposed to keep people out and should be able to close rapidly when these bastards from the other castle suddenly appear. So is this the outside or the inside? It looks like the outside with the doors swinging out, but that would make the chains very vulnerable (these bastards stop at nothing). If it is the inside you need some sort of stronghold to keep the doors from being pushed in (or have the doors fall within the wall, but then the doors would have to swing out). I hope I make myself clear, just worried about your safety, that's all.

Georg

Post by Steinie // Sep 19, 2007, 5:36am

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Georg, Your cracking me up, I'm sure you don't mean the "Bastards" from Prodigy's Castle?....:D

Post by classic12 // Sep 19, 2007, 5:58am

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It is getting along very nicely. I was wondering about the position of the chains. If this is to be an old castle, these gates are supposed to keep people out and should be able to close rapidly when these bastards from the other castle suddenly appear. So is this the outside or the inside? It looks like the outside with the doors swinging out, but that would make the chains very vulnerable (these bastards stop at nothing). If it is the inside you need some sort of stronghold to keep the doors from being pushed in (or have the doors fall within the wall, but then the doors would have to swing out). I hope I make myself clear, just worried about your safety, that's all.

Georg


lol well if we ever have a medevil war we all know who to turn to for door and saftey advice :)

Post by prodigy // Sep 19, 2007, 6:58am

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Hmmmm..

dialog: Hey they call us Bastards?!?!? :mad:

8505

I DECLARE WAR!!

Fight! Fight! Fight! Fight!
:banana::banana::banana::banana:

Post by rjeff // Sep 19, 2007, 10:16am

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The doors do indeed swing in. infact your view is from the inside. The guard towers have the winches..not the "female" kind. Of course they have been known to go in there and see the guards..we have had all kinds of hangings because of a lapse in guard duty at other castles.. The door will have a bar that will run across it to keep the "bastards" out as you say!. I am also thinking of a iron gate on the front as well. I have not made that one yet.

Post by rjeff // Sep 19, 2007, 2:32pm

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Ok here is an updated gate. I added some small details. One is a lock bar for Georg so he can feel safe in the castle with no walls. I also added the entrance for the chains into the guard tower.

Post by rjeff // Sep 19, 2007, 4:39pm

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Ok yet one more post of the front with the two guard towers.

Post by rjeff // Sep 19, 2007, 7:42pm

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Ok this will be my last post on this for a few days ....I think.. Howerver here is the gate pretty much done. I have a few minor detials to add, but nothing major that I can think of.

Post by Georg // Sep 19, 2007, 8:31pm

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Ah I feel much safer now:D

I am sure with the new additions you convinced the bastards, but you see what happens when they smell weakness...lol.


georg

Post by Jack Edwards // Sep 19, 2007, 9:18pm

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Nice Work RJeff! :D


Hope you're UV mapping as you go along.... :p hehe

Post by rjeff // Sep 20, 2007, 3:08am

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nope..cause I have no idea how. Heck you will probably not see this thing textured cause..well I am no good at that either.

Post by classic12 // Sep 20, 2007, 4:37am

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can i stay in ure castle with no walls please.... looks safe! ill oporate the door if you want lol :banana:

Post by rjeff // Sep 20, 2007, 5:02am

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Hired!!..and the bonus is, it has good air conditioning!

Post by classic12 // Sep 20, 2007, 5:29am

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yay no closterphobic (spelling?) fits for me

Post by rjeff // Sep 20, 2007, 7:38pm

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ok here is the finished gate. Any more changes will be minor details. Will start the walls next week!

Post by jamesmc // Sep 20, 2007, 7:59pm

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Looking Great!


Hmmm, is that Monty Python I see over the horizon? :)

Post by Georg // Sep 20, 2007, 8:47pm

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Looking Great!


Hmmm, is that Monty Python I see over the horizon? :)


I only see some square blokes:D


It is becoming a beautiful piece of work. A challenge to texture!


Georg

Post by classic12 // Sep 20, 2007, 10:06pm

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Looks very nice! id be happy to be door boy now :) i like the lighting you have on it looks very smooooooth

Post by Steinie // Sep 21, 2007, 1:14am

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rjeff, I had assumed you where new at this but your model looks really great. Great attention to details. Keep it going your work is very interesting.


No I don't want to play you in a game of pool....:rolleyes:

Post by rjeff // Sep 21, 2007, 2:58am

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texturing..scares the heck out of me. What I need and want are what is going to be very hard for me to do. Anybody here played DOOM3? Well if you have then you know the last level..you are in hell and what looks likea old castle type structre. If you have noitced the walls they are large blocks, howerver they are not geometry. They are textures that look like they have alot of depth. Gears of War is the same way. Most of the detail in that game is textures. I need to learn that type of depth. I am not even sure if TS can do that or not. Oh and thanks for all the kind words.

Post by 3dfrog // Sep 21, 2007, 4:33am

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This is really cool. Yes you can make textures look like they are geometry like bricks with depth and stuff with displacement mapping. I don't know what your plans are but this would look real cool as a realtime scene if you put cool bump mapped textures and cool lighting.

Post by classic12 // Sep 21, 2007, 4:40am

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texturing..scares the heck out of me. What I need and want are what is going to be very hard for me to do. Anybody here played DOOM3? Well if you have then you know the last level..you are in hell and what looks likea old castle type structre. If you have noitced the walls they are large blocks, howerver they are not geometry. They are textures that look like they have alot of depth. Gears of War is the same way. Most of the detail in that game is textures. I need to learn that type of depth. I am not even sure if TS can do that or not. Oh and thanks for all the kind words.


If you have doom 3 for the PC just copy the textures and add a tinyyyyyyyyyyyyy little black dot somewhere then you ddint copy them exactally lol and just use them that way
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