Toon House Scene

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Toon House Scene // Work in Progress

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Post by jamesmc // Sep 19, 2007, 10:45pm

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Working my way very slowly back into trueSpace with some very nice tools, if I can manage to find where they are, that is. :)


Anyway, starting simple, blocks, planes, cylinders - making stuff. Decided on a toon house scene. I might put some animation in there, if the poly count stays low. Have to learn the tools first :)

Post by Steinie // Sep 20, 2007, 2:30am

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James,

I can add you to the challenge if you want to participate.

http://forums1.caligari.com/truespace/showthread.php?t=3987

Post by jamesmc // Sep 20, 2007, 7:23am

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Sure Steinie, add me to the list. Not sure if it would qualify as a dream home though. Maybe a nightmare house. :)

Post by frootee // Sep 20, 2007, 7:46am

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Even better James! It is, near Halloween, After All! See,

what you can do is add an Entry Point (camera), then we can load your scene into trueplay, and run around in it.


Steinie and I discussed sort of combining the two comps this month; since we both chose to do haunted houses. He's hosting the monthly modelling comp this monty, and we're doing a haunted house immersive scene comp this month as well. For the immersive scene stuff I am planning on adding triggers so when you step on them, cool stuff happens: characters jump out at you, lights strobe, etc. Buwhahahahaha!


Froo

Post by jamesmc // Sep 20, 2007, 8:03am

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Ahhh truePlay, forgot about that stuff.



I have one camera in the scene, but it's from the back of the view you see now, which is actually the front of the building.


Interesting idea, I'll have to make some things to come upon for observation. Sort of like my old games I used to write with traps, triggers and portals.

Post by rjeff // Sep 20, 2007, 8:11am

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is it easy to do the trueplay thing? I would bet you need a very low poly scene..mine is not.

Post by frootee // Sep 20, 2007, 8:12am

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Well, if you're running it on your own PC you should be OK; I think a 6 MB scene is reasonable. That's the number I've seen floating around here.

Post by 3dvisuals dude // Sep 20, 2007, 9:11am

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Hi guys - just a quick note here on possible truePlay use:

You can have fairly large offline scenes if your computer hardware is good enough to navigate them smoothly in First Person Navigation mode of trueSpace7.51... watch your CPU usage percent in your Windows Task Manager while you are in FPN mode to determine that.

If you had 200 connected scenes each of which was 5 to 10 meg you could navigate them with no sweat in truePlay assuming they each didn't have thousands of objects in them to keep track of while moving in FPN mode.

They can all be connected seamlessly via a recent scripted trigger devised by trueBlue and Asem. WHen you step in the trigger zone it loads the other scene and you literally step from one scene to another without even leaving FPN First Person Navigation mode. Smoother than some game levels for sure.

Go 4 it James!

Here's a thread with related links, including the one for the scene changing scripted trigger:

http://forums1.caligari.com/truespace/showthread.php?t=4082

- 3dvisuals dude

Post by jamesmc // Sep 20, 2007, 7:49pm

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Some more stuff added to the scene. Stairs, balcony railing, fire hydrant...


Just raw construction at the toonhouse site.

[Edit - modified the stairs and building it rested upon slightly.]


:)

Post by jamesmc // Sep 21, 2007, 5:56pm

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Things added, some things changed - windows and doors will be next. :)

Post by Jack Edwards // Sep 21, 2007, 6:17pm

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This is looking really good James. :D

Post by jamesmc // Sep 21, 2007, 8:25pm

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Thanks for looking and compliments everyone. I'm slowly getting back into the swing of things. Have to re-educate myself a bit and re-learn things I never knew. :o


Here's another viewpoint - starting working on door frames - was too tired to do a proper texture and finish the doors - tomorrow. :)

Post by trueBlue // Sep 21, 2007, 8:58pm

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Alright James...looking good! :)

Post by 3dfrog // Sep 22, 2007, 4:41am

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This is shaping up really well. Your ground texture is too low resolution though. Is it just a placeholder for now? Maybe uv repeat it a bunch of times so you get a nice texture.

Post by jamesmc // Sep 22, 2007, 4:47am

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Thanks all for the encouraging words.


Yeah, ground is just a place holder. I was thinking of doing a sidewalk and street. Trying to find a new sidewalk texture that looks good without appearing to be washed out.

Post by jamesmc // Sep 22, 2007, 10:42am

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Newbie question on how to "bone" a door hinge. I'm assuming one would use a hinge joint. I'm also assuming one would bone it to animate the hinge(s) - will be three of them.

Or is there another way to make the the door inwardly swing?

Here's a screen shot of the door and hinge WIP from various view points.

Thanks in advance for any advice on the matter of making a door move like a real door. :)

oops, think I put hinge for the wall on wrong side. :)

Post by rj0 // Sep 22, 2007, 12:28pm

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James,


That's coming along great! Keep up the good work.


rj

Post by kena // Sep 22, 2007, 1:48pm

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You will actually only have to animate the door around an offset center point. Move it's axes to line up with your hinges, and it will swing without any "bones".

Post by jamesmc // Sep 22, 2007, 3:31pm

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You will actually only have to animate the door around an offset center point. Move it's axes to line up with your hinges, and it will swing without any "bones".


That worked fantastically! Thanks kena! :)


I had a problem finding the icon with the icon finder because I forgot the plural of axis was axes. :)


I included a video of what I did and how the door moves now, thanks to kena.


I will try to add a video on stuff I don't know how to do myself. Don't want to take too much of Norm's bandwidth here, I'll try to keep them small.


Hopefully, someone will benefit from kena's good suggestion. :)

Post by kena // Sep 22, 2007, 6:08pm

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Glad I could help... I don't do animation myself, but I do remember the many video tutorials I got when I purchased my Proteam membership :) as for spelling... I'm dyslexic, so often spell them wrong - I don't know if it's axis or axes... but you are more likely to be right than I am... even if English is not your first language LOL



EDIT: AH... I see... it actually does say a.x.e.s. wow - I got one right!

:jumpy:



good video - have a banana :banana:

Post by jamesmc // Sep 24, 2007, 8:56pm

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A non-productive 3D day, so did some experimenting with alpha-maps just to figure what kind of background I may use. Cartoonish rendering, but has it's own appeal. :)

Post by Jack Edwards // Sep 24, 2007, 9:03pm

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I was diggin' the back alley look better. ;)

Post by jamesmc // Sep 24, 2007, 9:08pm

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Well, it was an odd day, so just snapped up some trees and flowers.


I think I like the back alley look as well. I may go with a 1930s film look, but in color. I had done a Charlie Chaplin type "toon figure" in 2D animation, I will try to make a similar one in 3D (gulp.)


Or maybe a cross between Chaplin and Emmit Kelly (the sad face clown) as the entrepreneur of the shop/house. :)

Post by jamesmc // Oct 3, 2007, 9:34am

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Starting on the video portion, cause I kept screwing up the 3D aspect of it.

Getting some ideas on my future eclectic video. :)

However, the crew (me) is apparently stupid and incompetent) and will take some time.

Here's a wireframe view of the 3D for this video shot. You might recognize it from an old movie. :)

The spacecraft utilized is a surrogate...can't spoil the surprise! :D

I know I know...what does this have to do with a cartoon house.

Well...nothing...but I think that is the point. :)

Post by Nez // Oct 3, 2007, 9:55pm

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heh, that's quite cool! Like the swirling fog-type effect, I guess the lense flares might be thought of as a bit over the top/cliched but guess that may be a deliberate ironic type of choice. Couldn't quite make out what was going on with the tope of the tower/mountain - didn't look like a mountain peak; is there something on top?

Post by jamesmc // Oct 3, 2007, 10:09pm

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heh, that's quite cool! Like the swirling fog-type effect, I guess the lense flares might be thought of as a bit over the top/cliched but guess that may be a deliberate ironic type of choice. Couldn't quite make out what was going on with the tope of the tower/mountain - didn't look like a mountain peak; is there something on top?


Well, the Devil's Tower is a weird natural formation. The real Devil's Tower has much more cracks and crevices than I wanted to employ, so mine is smoother. :)


Here's a photo and a different view of the tower and backplane in tS7.51.


Tricking the eye is part of doing business in making a video. :cool:


There "may" be something going on later, but cannot reveal everything yet. heh

Post by Nez // Oct 3, 2007, 11:06pm

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yeah, it was the ridges at the top that I thought looked a little odd, as they were only at the top. Intersted to see how it all pans out....

Post by jamesmc // Oct 6, 2007, 1:07am

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HALP!

Not really. :)

Just testing some effects being as I have a fire hydrant in the scene. Emmanuel gave me an idea about fire. :)

A very, very short clip and just using a prop building first (takes a long time to render particles) :( and I have to composite them into the video somehow...

Then I have to model a fire hose - water particles... (rubs head)

Still quite rough, want to get a feel for the particles and how I'm going to work this in the project. Might involve a UFO crash. :D

Post by butterpaw // Oct 6, 2007, 6:50am

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Butterpaw is watching from the sidelines.. not much to say, but fascinated.. :D

Post by jamesmc // Oct 6, 2007, 7:17am

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Butterpaw is watching from the sidelines.. not much to say, but fascinated.. :D


Fascinated is good. :)


The way I like to do video is to make small scenes and piece them together with a storyboard approach. I'm not much of a one scene guy as sometimes they can be more complicated in trying to get your point across than several scenes linked together.


I'm used to 2D animation more than 3D, but will eventually get the hang of it. :)


It will be cartoonish or perhaps more a color version of the 1920-30s style of film. I like slapstick and subtle comedy mixed together. Often I put visual cues in a scene referencing another movie or moment in history. Easily missed, but I know they are there. :)
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