Can't turn off transparancy on primitives

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Can't turn off transparancy on primitives // Archive: Tech Forum

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Post by Jeff99 // Jun 5, 2008, 6:42pm

Total Posts: 18
When I add a primitive to workspace it has a slight transparancy to it by defalt. It is not due to the DX shader, trans and alpha is turned off in the shader. I can get rid of it by adding a color shader in Model.

However one time I found the setting I believe it was in the panels tab where there was some transparancy turned on. But now for the life of me I can't find that option anywhere again. It's not the object properties, or the scene properties on the settings tab. It was on the panel tab but I can't find it again. Anyone know what I might be talking about? Thanks.

Post by Jeff99 // Jun 5, 2008, 6:45pm

Total Posts: 18
Me again... I should say it's not the "Mesh Editor Settings" either, it has the transparancy in both primitive and mesh mode.

Post by jamesmc // Jun 5, 2008, 7:28pm

Total Posts: 2566
The material editor can sometimes trip you up. Click on the eyedropper icon in the tool bar and the right click on the one or any icon in the material editor in the panel and click reset.

Just did mine and I still had a glass shader from two days ago in there.

Post by Jeff99 // Jun 7, 2008, 1:51pm

Total Posts: 18
Yup that did the trick!

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