Comments - TS Speed Model Challenge #22 - Mask

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Comments - TS Speed Model Challenge #22 - Mask // Speed Model Challenge

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Post by blakeo // Oct 30, 2007, 11:38am

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Total Posts: 214
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Post your comments here ...


View the main challenge thread here : http://forums1.caligari.com/truespace/showthread.php?t=4370


View the SMC gallery here : http://forums1.caligari.com/truespace/showthread.php?t=1577


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Post by brotherx // Oct 31, 2007, 12:03am

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Great challenge Blakeo...I hope I can get something in this time....

I was wondering if it was going to be Halloween themed

Post by blakeo // Oct 31, 2007, 11:24am

blakeo
Total Posts: 214
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Thanks bx. Please make an entry if you've got time...


Tugar - Great start. Lovely gold shader. Movie looks good too - www.ironmanmovie.com :)


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Post by Georg // Oct 31, 2007, 10:46pm

Georg
Total Posts: 270
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Two very nice entries already. Tugar's gold is great and Ed's mask is a bit like the 17th century Venetian masks. I have an idea but little time at the moment.

Georg

Post by blakeo // Nov 3, 2007, 4:01am

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Total Posts: 214
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Shaping up nicely eveyone - lets keep the entries flowing ... no hiding behind your masks, post them! ;)


Seems to be a movie related mask theme emerging here too ... Iron Man, Friday 13th, V for Vendetta, Scream... hmmm...

...only Jamesmc has branched out so far and gone into theatre :)


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Post by prodigy // Nov 3, 2007, 6:22am

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Total Posts: 3029
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Here is VERY a nice link to boost your imagination..

http://web.ukonline.co.uk/bingo275/helmets.htm

Post by Changa // Nov 6, 2007, 8:31am

Changa
Total Posts: 187
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Very impressive entry Blakeo. By the way, I do not understand why the host of the current challenge can not participate in voting. Voting system does not allow to affect the result as I know.

Post by opiejuan // Nov 6, 2007, 8:46am

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Total Posts: 120
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WOW!


Not only are there so many different takes on the subject matter, but also so many different modeling and texturing approaches used.


you guys Rock

Post by TheWickedWitchOfTheWeb // Nov 6, 2007, 12:56pm

TheWickedWitchOfTheWeb
Total Posts: 858
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By the way, I do not understand why the host of the current challenge can not participate in voting. Voting system does not allow to affect the result as I know.


The reason it was decided to do it this way from the start is because it is community based (ie, no one person in charge) and by the most recent 'champion' hosting but not entering the current competition it prevents any one person from dominating it. In other words, to give everyone a fair crack at it.


It also prevents anyone from setting a subject to thier own advantage, though I doubt anyone would. By having as many winners and possible it keeps it varied and interesting and, hopefully, more enticing for people to enter.


Got to agree with you about Blakeo's mask though, that's a cracking model.

Post by Steinie // Nov 6, 2007, 1:19pm

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After further study of Blakeo's entry I think he IS "masking" something!:D

http://forums1.caligari.com/truespace/showpost.php?p=52631&postcount=11

Very nice work everybody!

Post by blakeo // Nov 6, 2007, 1:23pm

blakeo
Total Posts: 214
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LOL Steinie. It's a pity you can't read the dire warning text off to the right :)


Thanks for the kind comments guys.


Changa, I will be casting my vote for my favourite like everyone else, but my entry will not be put up for voting, for the reasons WWotW stated.


Great to see the different approaches being used - the techniques are very informative.


If anyone out there is still to post there's plenty of time to get a entry in... come on. :D

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Post by prodigy // Nov 12, 2007, 7:48am

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OK...Last day..

Post by jamesmc // Nov 12, 2007, 8:21am

jamesmc
Total Posts: 2566
Here's a quick last entry! Sorry didn't have time to finish it!


(**)

Post by Jack Edwards // Nov 12, 2007, 1:01pm

Jack Edwards
Total Posts: 4062
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-Jack <--- Right-click saves Rjeff's face as texture resource... :p

Post by blakeo // Nov 12, 2007, 2:37pm

blakeo
Total Posts: 214
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Here's a quick last entry! Sorry didn't have time to finish it!


(**)


Great lighting... did you use HDRI? :p


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