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Cartoon Hero Wip Thread
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Cartoon Hero Wip Thread // Work in Progress
Post by 3dfrog // Oct 21, 2007, 12:15pm
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3dfrog
Total Posts: 1225
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Hi
I'm modeling a cartoon hero, he's gonna have a round body and thin arms and legs. I started his head today. Can you kind folks tell me anyway his head shape can improve? This is just the overall shape so far, not much detail yet. |
Post by jamesmc // Oct 21, 2007, 12:18pm
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jamesmc
Total Posts: 2566
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If you want him to appear vain, a slender nose is applicable. Also, a jutting chin that is slender rather than massive - indicating a glass jaw.
Depends on what you had in mind for the hero. :) |
Post by kena // Oct 21, 2007, 1:41pm
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kena
Total Posts: 2321
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for a stronger character, you need to square the jaw. a Weaker character has a pointed chin. Vain or wicked toons tend to have a slender nose. |
Post by 3dfrog // Oct 21, 2007, 3:33pm
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3dfrog
Total Posts: 1225
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Thanks. I made the nose more slender, made a square jaw with a chin put in there. Any better? Any other suggestions? |
Post by 3dfrog // Oct 21, 2007, 6:43pm
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3dfrog
Total Posts: 1225
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Added ears and eyes and tweaks. |
Post by kena // Oct 21, 2007, 8:50pm
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kena
Total Posts: 2321
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The ears are too round... they look like they belong on a short, fat person. Try stretching them up a bit. The lobes are good though. |
Post by MadMouse // Oct 21, 2007, 9:52pm
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MadMouse
Total Posts: 1069
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The eye sockets looks a little sunken to me, making him look older than he is or ill. Maybe the jaw could be a little squarer to.
HTH
Steve |
Post by W!ZARD // Oct 22, 2007, 2:35am
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W!ZARD
Total Posts: 2603
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Whew! You're playing to a tough audience here Frog! I like him as he is, given that he's a cartoon hero. Cartooning is often more about emphasising a few features out of proportion rather than making him look to 'real'.
The only suggestion I'd make is perhaps a slight vertical crease between his eyebrows, like a frown, to show he's serious about the super hero business. |
Post by Steinie // Oct 22, 2007, 3:34am
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Steinie
Total Posts: 3667
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OK you want a Super Hero that has a dumpling body and stick arms and legs? What does he stand for?
He is the protector of...?
What is his background?
Is he a cartoon or illustration Super Hero?
Do you plan to animate him?
Personally I would do quick sketches with pencil/paper. Much quicker to get the right personality traits straight before modeling. Then when you model him you can breath LIFE into him.
If he really IS "DUMPLING MAN" he would have puffy cheeks.;) |
Post by butterpaw // Oct 22, 2007, 6:26am
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butterpaw
Total Posts: 831
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Yeah, what kind of superhero is he going to be? Is he like Thermal Man? :D
This is very fun to watch.
^_^ |
Post by Délé // Oct 22, 2007, 6:41am
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Délé
Total Posts: 1374
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Excellent start there Frog. :)
I agree with Madmouse, the eyes do seem a bit sunken in. It also looks like the SDS isn't smoothing well in areas (particularly the eyebrows and chin). Do you have all quads? It also looks like the geometry might be a little sparse in some areas. Some areas look relatively smooth and others look like they need a bit more geometry.
Can you show the mesh? It would be easier to see how exactly the mesh is flowing and give more detailed suggestions.
Either way, you're off to a great start. I look forward to seeing where this is going. :) |
Post by jamesmc // Oct 22, 2007, 8:40am
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jamesmc
Total Posts: 2566
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I didn't want to spam up your thread, so I made a suggestion in my blog. heh |
Post by 3dfrog // Oct 22, 2007, 9:16am
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3dfrog
Total Posts: 1225
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Here's some more tweaks. I think I made him a little more cartoony.
Thanks for all the comments. Here are some wireframes too.
He is gonna be kind of a doofy superhero who crashes through walls and drops stuff, although he has superhuman strength but looks out of shape. I guess I should have drawn him out first. I thought I had a clearer picture in my head of him so just jumped into the modeling. I have never been very good at planning stuff. I should really do that more.
I don't know why the model is not appearing as smooth as it should. It has something to do with the smoothing normals i think and my material is messed up, i can't paint on individual faces with the head object.
James, that super Roman in hilarious lol. |
Post by jamesmc // Oct 22, 2007, 9:21am
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jamesmc
Total Posts: 2566
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Clef chin too! Looking good...excited to see it develop...looking "super" cool so far. :) |
Post by kena // Oct 22, 2007, 9:22am
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kena
Total Posts: 2321
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I would say that your ears, nose, mouth and chin are good to go now... They eyse seem to be missing something... Then again, it could be just hair that is needed... Eyebrows and eye-lashes make up more than you would think on a face. |
Post by Délé // Oct 22, 2007, 10:17am
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Délé
Total Posts: 1374
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I hope that you don't mind me making a couple of suggestions here Frog. You really are off to a great start.
I think that you could maybe add another loop across the top of the head and one on the outer part of the eye. It looks like a bit more geometry there would help define the shape a bit more.
Try to keep all quads where you can. You've actually done that in most places but there are a few Ngons and tris. Ngons and tris will cause unpredictable smoothing. They can cause pinching and creasing. I suspect this is why the smoothing isn't quite as smooth as it could be. Particularly around the nose, forehead areas.
The geometry could be spaced out a little more evenly. The shape is looking pretty good I think. The line flow is a little jagged though. Try to get your lines to flow smoothly and evenly across the topology.
All in all, it's looking good though Frog. Can't wait to see him animated. :) |
Post by 3dfrog // Oct 22, 2007, 3:06pm
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3dfrog
Total Posts: 1225
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Thanks Dele
I tried to clean up that stuff. It's very hard to do :o
Anyway. Here's lots of tweaks. Getting there. |
Post by 3dfrog // Oct 22, 2007, 4:04pm
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3dfrog
Total Posts: 1225
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Dribble Render |
Post by Délé // Oct 22, 2007, 6:57pm
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Délé
Total Posts: 1374
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It's very hard to do.I agree. Especially when you're trying to concentrate on both form and edge flow at the same time. It's definitely tricky.
This guy is looking better every post though. He will be fun character. :) |
Post by 3dfrog // Oct 22, 2007, 8:24pm
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3dfrog
Total Posts: 1225
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Thanks
Here he is with hair, brows, rendered with dribble, sss material on skin, environmant light. |
Post by jamesmc // Oct 22, 2007, 8:37pm
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jamesmc
Total Posts: 2566
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ah! very good! You are get the toy story look here down nicely. :) |
Post by 3dfrog // Oct 23, 2007, 5:17am
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3dfrog
Total Posts: 1225
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Thanks James. This is the cartoon look I was hoping for. That render is a little saturated for my liking, but I just have to mess with the settings and I can get it. I think I gonna run him through facial animator today for fun. I wish dribble could do workspace animation renders. I'll just have to wait. |
Post by 3dfrog // Oct 23, 2007, 7:45am
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3dfrog
Total Posts: 1225
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This is more how I like it to look. Regular lights are better for this one. Rendered in dribble with sss. |
Post by tylerh // Oct 23, 2007, 11:12am
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tylerh
Total Posts: 47
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Looking good! This has been a fun one to watch and I can't wait to see what you come up with. Those are some great comments Dele, it's kind of nice to see things drawn out like you did. My only question, which may be obvious to everyone else is what is an ngon? I could see what you meant by the tris though.
Back to your model though, the last render you did looks great and I like the cartoon feel of it. The hair really works and brings it all together. |
Post by frootee // Oct 23, 2007, 11:34am
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frootee
Total Posts: 2667
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This is turning out well 3dfrog. I just caught up on this post. Keep it up! I'm looking forward to seeing him crashing through walls accidentally, etc.
tylerh:
ngons (n-gons) are polygons with more than 4 sides. It's better to stick with 4 sided polygons, rather than have a mix of polygons where you have polys with 5 sides, and 7 sides, etc. all in the same mesh. |
Post by tylerh // Oct 23, 2007, 11:38am
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tylerh
Total Posts: 47
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Thanks for the explanation frootee! I did see someone mention polygons with more than four sides in another thread so now I'll know what it means in the future. Good stuff!
Oh yeah, I saw your animations on that contest page you mentioned 3Dfrog, they looked like a lot of fun. Keep up the good work! |
Post by 3dfrog // Oct 23, 2007, 1:20pm
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3dfrog
Total Posts: 1225
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Thanks Guys
Attached is a wmv of my hero head talking. excuse the bad sound. I can't figure out how to load a sound fil ineto fa. So i just used the voice it comes with. |
Post by Délé // Oct 23, 2007, 1:32pm
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Délé
Total Posts: 1374
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Looking pretty good Frog. Now he just needs a body so he can crash into stuff. Keep'em coming, I'm enjoying watching this progress. :) |
Post by 3dfrog // Oct 24, 2007, 6:19pm
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3dfrog
Total Posts: 1225
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He wasnt as smooth as he could be in realtime and model side lightworks renderer because the workspace smooth normals is funky. I used the smooth on the model side and it smoothed it. Here's a sideview too. |
Post by frootee // Oct 24, 2007, 6:25pm
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frootee
Total Posts: 2667
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looks really cool 3dfrog!
You know, if he's kinda clumsy, well, he's not exactly...
smooth....
:p |
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