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Cartoon Hero Wip Thread
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Cartoon Hero Wip Thread // Work in Progress
Post by 3dfrog // Oct 25, 2007, 9:09am
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3dfrog
Total Posts: 1225
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I been tweaking my model all morning. Here is a head turn animation. Any trouble spots or advice? |
Post by 3dfrog // Oct 26, 2007, 7:59am
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3dfrog
Total Posts: 1225
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Here is another head turn. Tweaked it more. Think I might be done now. Rendered in lightworks with hdri lighting. |
Post by nowherebrain // Oct 26, 2007, 12:44pm
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nowherebrain
Total Posts: 1062
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Wow!....I only read the first page.....how annoying...anyway, good work frog....I liked the initial the best so far(really). |
Post by 3dfrog // Oct 29, 2007, 7:53am
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3dfrog
Total Posts: 1225
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I did a toon render animation with uvtoon for some fun, ok now on to the body. |
Post by opiejuan // Oct 29, 2007, 8:09am
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opiejuan
Total Posts: 120
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WOOHOO! I likey this a lot. |
Post by jayr // Oct 29, 2007, 10:17am
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jayr
Total Posts: 1074
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That's pretty good, it's be better with a proper sound file though. |
Post by 3dfrog // Oct 29, 2007, 12:26pm
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3dfrog
Total Posts: 1225
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I agree, the sound is poop. When 7.6 comes I will do it properly.
Thanks for the comments :) |
Post by 3dfrog // Nov 7, 2007, 11:20am
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3dfrog
Total Posts: 1225
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Started the body today. The costume might not make too much sense to you right now as a superhero but it will in the future. Now I have to make shoes and hands and details. |
Post by jayr // Nov 7, 2007, 11:47am
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jayr
Total Posts: 1074
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That looks a lot better with the body, amazing how much difference it makes. |
Post by 3dfrog // Nov 7, 2007, 5:25pm
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3dfrog
Total Posts: 1225
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Yeah the body helps. I also tweaked the head a bunch. Thanks.
Here is another update. |
Post by Burnart // Nov 7, 2007, 6:34pm
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Burnart
Total Posts: 839
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Yeah the body helps. I also tweaked the head a bunch. Thanks.
Here is another update.
Coming along nicely - BTW thats a dribble render if I'm not mistaken. |
Post by opiejuan // Nov 8, 2007, 3:15am
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opiejuan
Total Posts: 120
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Grooooovy baby! He's looking really cool. Keep it up! |
Post by 3dfrog // Nov 8, 2007, 6:22am
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3dfrog
Total Posts: 1225
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Update. Stay off the crack. |
Post by butterpaw // Nov 8, 2007, 9:02am
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butterpaw
Total Posts: 831
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Ha ha .. he is round! :D ... I'm really enjoying watching your progress... |
Post by jamesmc // Nov 8, 2007, 9:24am
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jamesmc
Total Posts: 2566
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Looking great!
Omigosh! Plumber's crack!
I can envision scenes of much horror and disgust!
Can't wait. :D |
Post by opiejuan // Nov 8, 2007, 9:43am
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opiejuan
Total Posts: 120
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Amazing work sir. So lifelike!
Quick! Mick! Someone, model him up up some Cheetos! |
Post by 3dfrog // Nov 8, 2007, 11:48am
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3dfrog
Total Posts: 1225
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Thanks folks. Glad you are enjoying this little guy. He is nearing completion. I have some details to add yet, but here is a spin around movie of him. His face is a little flatter than I would like but I don't think I will be tweaking that head anymore. |
Post by opiejuan // Nov 8, 2007, 11:50am
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opiejuan
Total Posts: 120
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Rock On! :) |
Post by frootee // Nov 8, 2007, 12:10pm
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frootee
Total Posts: 2667
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hm.... does he have a name yet? Or is that saved for the end?
hm...
plumberman...
HandyMan? No that was used by In Living Color...
DadMan?
AverageMan?
looks good 3dfrog! Lookin forward to seeing him Save The Day!
Froo |
Post by Dragneye // Nov 12, 2007, 12:06am
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Dragneye
Total Posts: 602
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Nice work there 3dfrog.
As for a name/title for him... he looks exactly like a bar owner I know. They tell me he's saved some lives with that place of his. He's also wrecked some marriages, but it's all hearsay anyway :) |
Post by 3dfrog // Nov 12, 2007, 1:49am
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3dfrog
Total Posts: 1225
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Thanks guys. His identity is a secret for now. All will be revealed in the future. |
Post by 3dfrog // Nov 22, 2007, 12:41pm
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3dfrog
Total Posts: 1225
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Just added a beltbuckle to finish him off. He will have some items with him in the future but this is him for now. Gonna rig him up and give him a spin. |
Post by MadMouse // Nov 22, 2007, 11:58pm
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MadMouse
Total Posts: 1069
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Looking good. I'm probably a bit late with this observation but I think that maybe his legs are a little long and his crutch a little high. |
Post by Steinie // Jan 18, 2008, 3:00am
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Steinie
Total Posts: 3667
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Knock Knock Knock is this thing on?....:rolleyes: |
Post by 3dfrog // Jan 18, 2008, 5:05am
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3dfrog
Total Posts: 1225
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Hey Steinie
I can't show anything new on this guy due to beta nda, when Roman gives the go ahead I'll show some stuff. Believe me, I would love to show and get feedback, but I must be patient. I can't wait for 7.6 to be released :) |
Post by Steinie // Jan 18, 2008, 6:33am
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Steinie
Total Posts: 3667
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Nice to hear your project is still alive but tied up with 7.6. I suppose well be seeing him this year then? (NDA "no comment at this time")
Since your a Beta tester (which I did not know) could you tell the guys to make the controls on the joints better? The control points for rotation are only two tiny dots on the screen. Also having controls for joints in the stack would be great. How about a joint library? (NDA "no comment at this time")
psst pass it on....:) |
Post by jamesmc // Jan 18, 2008, 6:56am
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jamesmc
Total Posts: 2566
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Nice to hear your project is still alive but tied up with 7.6. I suppose well be seeing him this year then? (NDA "no comment at this time")
Since your a Beta tester (which I did not know) could you tell the guys to make the controls on the joints better? The control points for rotation are only two tiny dots on the screen. Also having controls for joints in the stack would be great. How about a joint library? (NDA "no comment at this time")
psst pass it on....:)
Joint library...Would that include buds, reefers, blunts, stogies and stash pipes? :) |
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