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The Agents
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
The Agents // Work in Progress
Post by Matski007 // Oct 25, 2007, 6:06am
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Matski007
Total Posts: 539
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Ok so Ive had to put a lot on hold while I do this project for my University Assignment. We have to sketch a character, model it, rig it and then animate it in a 15 second storyboarded animation. We are being taught how to rig in Maya and so far I like it, however Maya seems to lack much in the way of mirror modeling so for this assignment ive decided to make my character in Truespace and then do the rest in Maya. The animation will involve two characters (using same model with subtle differences) having some kind of a slow motion bullet time fight ontop of a building.
I havent been too good with character modeling and this is my first full blown organic character model (only ever made robots).
I have designed the character based on Tim Burton characters such as Jack Skeleton, long legs and arms etc so this is not fully anatomically correct.
Let me know what you think, and im unsure whether it should post any of my work on it once I go into Maya. |
Post by 3dfrog // Oct 25, 2007, 9:36am
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3dfrog
Total Posts: 1225
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I like the shape of him. How does he look with sds? |
Post by jamesmc // Oct 25, 2007, 1:12pm
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jamesmc
Total Posts: 2566
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cool, spy stuff. I bet dude will cast some long shadows which will add much to the scene. |
Post by roman // Oct 27, 2007, 10:18am
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roman
Total Posts: 320
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for this assignment ive decided to make my character in Truespace and then do the rest in Maya. Cool character. I wonder if yolu could just for fun of it rig the character in TS as well and make quick post how the rigging and animation compares. |
Post by Matski007 // Oct 27, 2007, 12:45pm
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Matski007
Total Posts: 539
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thanks guys
I think i need to learn how to rig in TS anyway, so ill try fit some time into rigging it in TS as well as maya, should be interesting but also beneficial, i doubt they will be too unalike.
Ill show my progress for both.
Updates will follow in a few days, as i am at my parents house this weekend i dont have access to either program (i doubt they will run too well on this laptop) |
Post by Steinie // Oct 27, 2007, 12:58pm
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Steinie
Total Posts: 3667
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I see Tim Burton's influence of his Nightmare and Corpse Bride lanky look. Good choice!
How do you plan to do the hands? |
Post by 3dfrog // Oct 28, 2007, 4:26am
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3dfrog
Total Posts: 1225
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I think you will find ts rigging surprisingly easy. I doubt it is so easy in maya. |
Post by Matski007 // Oct 30, 2007, 3:10am
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Matski007
Total Posts: 539
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ok here is the latest update, extensive work done on the body and I have also made some shoes and made his head a bit better (also given him sunglasses heh). |
Post by Matski007 // Oct 30, 2007, 7:40am
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Matski007
Total Posts: 539
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couple of SDS levels added |
Post by Steinie // Oct 30, 2007, 7:43am
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Steinie
Total Posts: 3667
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If your animating this shouldn't he have elbows and knees? |
Post by hemulin // Oct 30, 2007, 7:47am
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hemulin
Total Posts: 1058
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If your animating this shouldn't he have elbows and knees?
Unless he's Mr Benn (http://en.wikipedia.org/wiki/Mr_Benn) |
Post by Matski007 // Oct 30, 2007, 7:52am
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Matski007
Total Posts: 539
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He does, they will become apparent when he is rigged. The style im going for is that they wont be really defined, the proportions are like a doll with straight arms and legs, he will simply bend at the joints little bit like Woody in Toy Story |
Post by TomG // Oct 31, 2007, 2:58am
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TomG
Total Posts: 3397
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Oh no, now I have the Mr Benn theme tune stuck in my head.
I do like the abstract, arty kind of look to these characters and looking forward to seeing the animation made using them :)
Thanks!
Tom |
Post by Matski007 // Nov 7, 2007, 9:19am
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Matski007
Total Posts: 539
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Just got internet working again in my house, dont ask! lol UK Internet providers are all liars and cheats!
Here is the latest update, have finished the model and since put into Maya to smooth out and begin adding the skeleton. Unfortunatly I havent added enough edge loops in the arms and such so that is my next task, along with making some blendshape heads (in maya you can create various versions of the same thing ie a head with different lip positions and blend between them).
Let me know what you think: |
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