Nano Muscle Suit

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Nano Muscle Suit // Work in Progress

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Post by parva // Nov 18, 2007, 12:26pm

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inspired by the Crytek Game suit, some first wip shots from the suit.

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I need some opponent for the Sweeper :D

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thanks for viewing

Post by MadMouse // Nov 18, 2007, 12:49pm

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Outstanding as always Marcel. Modeled in Silo???

Post by hemulin // Nov 18, 2007, 12:49pm

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Very nice Parva!

Post by Steinie // Nov 18, 2007, 12:55pm

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Parva, Have you tried to animate any of your excellent models?
Also with this model did you do the face too or did you start with another model first?

Post by parva // Nov 18, 2007, 11:07pm

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@ MadMouse - yes modeled in Silo 1.4 my Modeler of joy :D. Silo2 has still some problem (snapping rotation, saving shortcut) but hope that these are solved in one of the next versions.


@hemulin - thank you!


@Steinie - the Sweeper has bones but just for tests to become more familiar with the ts7 bone/animation system.


Yes the head was the first thing but the head alone was to "naked" so I add a body to him.

Post by Jack Edwards // Nov 19, 2007, 12:05am

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This is on another level than the rest of us here Parva. :D

Post by jamesmc // Nov 19, 2007, 1:53am

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Great concept and artwork!


Beyond my artistic capabilities though.


Look forward to seeing it progress. :)

Post by 3dfrog // Nov 19, 2007, 2:03am

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This is outstanding work Parva. Can't wait to see him textured.

Post by RichLevy // Nov 19, 2007, 3:22am

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Hey Marcel...


What can I say... Amazing modeling...

It would help my self esteem if you would refrain from posting stuff like this :D Just when I start feeing I am starting to get decent... bammm... you post something like this lol


Rich

Post by Délé // Nov 19, 2007, 4:45am

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Very cool, top notch work as always Parva! I like it when you post your work, it always inspires me. :D :banana:


Looks like you've got quite a bit of detail in there with all those ridges. What's the poly count like? Can we see the wire?

Post by parva // Nov 19, 2007, 7:44am

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thank you all.

@Délé - the polycount varies. Currently without SDS layer it's 86k.
With standart SDS layers like in the screenshots it's 360k but there is still much work todo (and I hope I get this time to finish it :D)
so that it will surely break the 500k line at least for the high res model.
Later (so I find the time ^^) it's planned to retopology the mesh to a low res model which can be handled in realtime with bones and animate it.
For now I add details as long as I have ideas :)
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Post by prodigy // Nov 19, 2007, 8:13am

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Very cool concept Marcel..

Modeled in Silo, and rendered with??

Post by parva // Nov 19, 2007, 8:31am

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...and rendered with??

trueSpace

something MUST be done in trueSpace :D

Post by Vizu // Nov 19, 2007, 8:32am

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can you tell us about your proceeding to learn from you ?

Post by prodigy // Nov 19, 2007, 9:50am

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trueSpace
something MUST be done in trueSpace :D

LOL!! :D

GI. Looks very sharp to be tS Vray, Lightworks ILB maybe?? :rolleyes:

Post by blakeo // Nov 19, 2007, 10:47am

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Having seen Marcel's other stuff it's probably realtime! :p


Very very cool stuff. As jack says, it's in another league. I hope you're making a good living from your talents Parva :D :D


B

Post by prodigy // Nov 19, 2007, 11:48am

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Naaa i doubt can be real time.. :rolleyes: well.. if you add enought spot lights surounding the object casting shadows you can get something like this in real time. Can you share with us your light settings? :o

Post by 3dvisuals dude // Nov 19, 2007, 4:24pm

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It sure is a humbling experience to see the quality of your work Marcel, thank you for the genuine inspiration.

Outstanding as always. Now where is the "applause!" button here on the forum?:p

- Mark / 3dvisuals dude

Post by Nez // Nov 19, 2007, 11:10pm

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Here!

Superb work, as always, just astounding...

Post by parva // Nov 19, 2007, 11:43pm

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*blush* thanks :o


@Vizu - that would be work for a hour video course ;), ... generally it's just copy faces, bevel and cutting faces as well as extrusion - select faces, extrude in, inset scale, extrude out and many times pushing vertices around :D


@prodigy - yeah Lightworks but skylight and infinite light the rest is done postprocess mainly contrast increase.

You could get the look in realtime with Ambient Occlusion, baked or via SSAO but baked into Texture map would surely be more accurate.

Of course not possible in tS yet ;)

Post by prodigy // Nov 20, 2007, 3:18am

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@prodigy - yeah Lightworks but skylight and infinite light the rest is done postprocess mainly contrast increase.
You could get the look in realtime with Ambient Occlusion, baked or via SSAO but baked into Texture map would surely be more accurate.
Of course not possible in tS yet ;)

Thanks Parva.. good tips.:p

I love to see backed textures in truespace one day.. imagine trueplay with backed textures?? :rolleyes:

Post by parva // Nov 20, 2007, 4:16am

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yeah that would be great :)

...

here (http://www.parva-project.de/stuff/wip/nms1c.jpg) some larger shots, will keep it updated.

Post by Steinie // Nov 22, 2007, 4:51am

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It is a mystery to me why you haven't been chosen as a "trueSpace Ambassador" yet!:confused:
There are a few users here in a class by themselves and your defiantly one of them. We are very lucky to have you here, Marcel.

Post by splinters // Nov 22, 2007, 5:49am

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I know nothing for sure but given how busy Parva is, I would imagine he has been offered but declined an ambassador role.


Still, he remains inspirational nonetheless. Definitely inspired me over the years...:D

Post by parva // Nov 22, 2007, 7:28am

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thank you Steinie and Paul.


I think there are others which deserve the title more as I do like Jack.


The time where I used only trueSpace is (unfortunatly) over for me.

Still use trueSpace6 for few tasks and still hope that tS7+ will have new features and a good workflow no other tool can offer me so I think as Ambassador I'm not the right person.


That there is no wrong interpretation.

The model isn't done in trueSpace but I opend that thread here for a future low polygon model which I want to animate (at least rigging) in workspace.

Thats my goal and to show the whole process.


As addition, some people (most at the german ts forum ;)) know, and I stated this several times, that I'm not good in correct anatomie modeling and also the base mesh for this model was done from a default Poser6 figure which gave me proper proportions as I could do in a short time (this state was reached in 8 hours done at weekend).

Post by parva // Nov 24, 2007, 5:05am

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update -


even if it goes currently trueSpace offtopic ;)


- base mesh is final

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- now working on detail parts and color/texture composition


first tests

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the head is still the default one without any modifications yet

Post by MadMouse // Nov 24, 2007, 5:10am

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WOW! incredible Marcel. Just OUTSTANDING work. You are a true inspiration to me and others here.


Steve

Post by hemulin // Nov 24, 2007, 5:20am

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WOW! incredible Marcel. Just OUTSTANDING work. You are a true inspiration to me and others here.

Steve

Agreed. Brilliant Stuff.

Post by Shike // Nov 26, 2007, 2:10am

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Total Posts: 511
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Amazing work, love the detailing! :D

And, if it has built in airconditioning, sign me up for one of thoose suits...

...it would tuck in my tummy and make me look fit! ;)

Post by parva // Nov 28, 2007, 5:33am

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:D okidoki Shike.


again a little update.

nearly finished.

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