Return of the YF-19 Saber

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Return of the YF-19 Saber // Work in Progress

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Post by Michael Billard // Nov 22, 2007, 7:39pm

Michael Billard
Total Posts: 125
I took a break from the Saber back in August to do the Arilyn Flynn, and then life got in the way, but I remembered the comments about varying the texture on the space fighter. So, I learned a little more about texturing and based this latest update on the quilted thermal blankets on the Space Shuttle. The YF-19's thermal protection system is supposed to be more advanced and more durable than the shuttle, so I haven't figured out what I'll do for the TPS that takes greater heat.


Here's the shot:


http://www.spellflight.com/images/YF-19Wip8.jpg

Post by Michael Billard // Nov 23, 2007, 3:06pm

Michael Billard
Total Posts: 125
More updates. The hexagonal tiles are metallic and similar to ARMOR so they're way more durable than the Shuttle tiles. The thermal blankets have cermet meshes in them to make them more durable as well.


http://www.spellflight.com/images/YF-19Wip9a.jpg

http://www.spellflight.com/images/YF-19Wip9b.jpg

Post by rjeff // Nov 23, 2007, 5:04pm

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Total Posts: 1260
pic
I have been watchin' this one from the start..man it has come along way..lookin' good.

Post by Michael Billard // Nov 24, 2007, 7:27pm

Michael Billard
Total Posts: 125
Did some updates including reworking the heat tiles and added some "nose art" in a spot that won't be affected by the heat streaks from re-entry.

Post by Michael Billard // Dec 7, 2007, 4:56pm

Michael Billard
Total Posts: 125
More updates: cleaned up the nose and worked on the backend:


http://www.spellflight.com/images/YF-19Wip10.jpg

http://www.spellflight.com/images/YF-19Wip10b.jpg

http://www.spellflight.com/images/YF-19Wip10c.jpg

Post by Michael Billard // Dec 11, 2007, 6:09pm

Michael Billard
Total Posts: 125
Insulation padding in the payload bay and docking port bay completed, just need to add decals. Started working on the payload bay crew hatch too.


http://www.spellflight.com/images/YF-19Wip11.jpg

Post by Michael Billard // Dec 17, 2007, 6:35pm

Michael Billard
Total Posts: 125
Not much of an update. Just getting the payload bay texturing to look more like padding and less like bathroom tile. I have much to do in the payload bay including adding in the payload connectors, door latches, and fuel & data ports (the YF-19 will have a fuel tank and missile rack in the bay)


http://www.spellflight.com/images/YF-19Wip11b.jpg

Post by Michael Billard // Dec 20, 2007, 7:47am

Michael Billard
Total Posts: 125
I'll get more time to work on the fighter over the holidays but for now I've started working on the aft end of the payload bay. The YF-19 started out as a model for a computer game I wanted to make with XNA but I've no idea if I'll ever be able to do that. In the meantime, I get to learn more about Photoshop and how to use it to make textures for game models. Anyway, I think in retrospect I think should've broken the model down into more sections than the doors, body, aft RCS pods, docking port, and wings. My body texture alone is 2048 x 2048, as is the bump map, which translates to 8 megs total. Of course with video cards having upwards of 768 megs of memory it might not be that bad a problem. Still, I did some number crunching and found I could have 16 512 x 512 textures for the same memory as one 2048 x 2048 texture, or 4 1024 x 1024 textures in the same memory space. Ah well, that's why it's called a learning experience...


http://www.spellflight.com/images/YF-19Wip11c.jpg

Post by 3dfrog // Dec 20, 2007, 10:21am

3dfrog
Total Posts: 1225
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Nice model michael. Looks a little flat yet. But guess its a wip so thats expected at this point :) keep up the good work.

Post by Michael Billard // Dec 23, 2007, 10:09am

Michael Billard
Total Posts: 125
Thanks for the suggestion on the roughness of the payload bay insulation. I've done some work on that and it looks better now.


http://www.spellflight.com/images/YF-19Wip12a.jpg

http://www.spellflight.com/images/YF-19Wip12b.jpg


One of the fun things about making the signage for the model is knowing you really won't be able to read the sign once it is reduced down. So here is a closeup of the caution sign on the back:


http://www.spellflight.com/images/CautionSign.jpg

Post by Michael Billard // Dec 25, 2007, 11:01am

Michael Billard
Total Posts: 125
Sign for the door. Once again you won't be able to read the verbage once the sign is reduced down:


http://www.spellflight.com/images/DoorSign.png

Post by Michael Billard // Jan 6, 2008, 8:16pm

Michael Billard
Total Posts: 125
Happy New Year! I'm making progress, it's taking awhile but slow and steady wins the race.


Fuel port. I applied some things I learned to do in Photoshop over the weekend. These go in the payload bay and the docking bay to allow the YF-19 to carry a combat fuel tank in the payload bay and transfer fuel from the tank into the fighter's buil-in fuel stores. Plus it can be refueled in orbit via external ports in the docking bay.

http://www.spellflight.com/images/FuelPort.jpg


The crew hatch is coming along. It's all done with a texture map and a bump map.

http://www.spellflight.com/images/YF-19Wip13.jpg


New Air Force logo. This one is fictional because I'm not allowed to use the real one. It's the gray hawk looking thing.

http://www.spellflight.com/images/YF-19Wip14.jpg


NAXA logo. Not allowed to use the NASA logo so I created a fictional space agency (National Aerospace Exploration Agency, a.k.a. NAXA) and a logo for them. This will go on the civilian variant of the YF-19.

http://www.spellflight.com/images/NAXALogo.jpg

Post by kena // Jan 6, 2008, 9:12pm

kena
Total Posts: 2321
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Coming along nicely. I'm a member of the USA myself, but how about putting your logo a bit further in the future and make a world exploration Orginization? Just a thought. The whole thing would then appeal to more people.

Post by Michael Billard // Jan 8, 2008, 8:39pm

Michael Billard
Total Posts: 125
I'll have to think about that. The basic idea though is that the YF-19 is a cold-war era fighter developed in the early 80s, first flown in 1989, and then eventually turned into the civillian Orbital Space Plane after NAXA had a string of failed Space Shuttle replacement programs (HL-20, X-30, X-33, X-38). Congress basically got fed up and said, "Here, demilitarize a few of these and use them for crew transport." It is a "what if" space plane set in an alternate Earth universe.


I fixed the payload bay textures tonight, the UV maps were all wrong and things just didn't look right:


http://www.spellflight.com/images/YF-19Wip16.jpg

Post by Michael Billard // Jan 20, 2008, 4:42pm

Michael Billard
Total Posts: 125
I've learned a bit more about Photoshop this weekend and worked on the payload bay. At this point The Payload Bay Detail Texturing Madness is complete. I still have to weather the texture but I'll do that after finishing up the detail work. The control boxes and service panels are based upon real-world Shuttle payload bay pictures I found on the Internet. The dark tooth-looking things on the "window sills" are based upon real-world Payload Attachment Points found in the shuttle's cargo bay. The little panels on the window sills are removed when you have robot arms installed in the payload bay. Now to finish up the Docking Bay texture, and then the body's detail work will be done!


http://www.spellflight.com/images/YF-19Wip18.jpg

Post by Michael Billard // Jan 20, 2008, 6:01pm

Michael Billard
Total Posts: 125
Here is a sense of scale. Tank Girl is 6' tall. The fighter is 50 feet long and has a wingspan of about 30 feet. For comparison, the F-16 Fighting Falcon is 49 feet 5 inches long and has a 32 ft 8 in wingspan.


http://www.spellflight.com/images/YF-19Wip19.jpg

Post by Michael Billard // Jan 22, 2008, 8:38pm

Michael Billard
Total Posts: 125
I finally had a chance to rework the docking port. This is the Air Force variant of my fictional International Low Impact Docking System (ILIDS, pronounced "eyelids"). The Air Force version lets you transfer rocket fuel in addition to the standard hookups for liquid air, water, and electricity through the docking ring.


Fictional trivia: When astronauts checked out the docking port, one of them climbed through the hatch and sang Happy Birthday. Ever since then, the fighter's ILIDS port has been known as the Birthday Cake.


http://www.spellflight.com/images/YF-19Wip20.jpg

http://www.spellflight.com/images/YF-19Wip21.jpg

Post by Michael Billard // Feb 18, 2008, 8:17am

Michael Billard
Total Posts: 125
Life and health conspired against me so I didn't do any updates until this weekend. After watching the Space Shuttle dock with the ISS, I finally understood why the docking system has three petals. So I reverted back to three alignment petals on the ILIDS and added an inner ring to let them rotate. That way, spacecraft can dock in any of the four cardinal directions (NSEW). I also decided to add insulation and rework the texture (mostly so I didn't have to texture in the docking port machinery). Ultimate Unwrap is great but I'm also finding that figuring out how to unwrap a model to make texturing easy is proving a bit frustrating. I'm wondering what resources exist that could help.


Anyway, here is the latest:


http://www.spellflight.com/images/YF-19Wip23.jpg

Post by Michael Billard // Feb 19, 2008, 8:33pm

Michael Billard
Total Posts: 125
Fit test for the YF-19:


http://www.spellflight.com/images/YF-19Wip26a.jpg

http://www.spellflight.com/images/YF-19Wip26.jpg

http://www.spellflight.com/images/YF-19Wip25.jpg

Post by kena // Feb 19, 2008, 8:52pm

kena
Total Posts: 2321
pic
looking good - I prefer my docking ports to be on the side, but this is good too!

Post by Michael Billard // May 26, 2008, 9:42am

Michael Billard
Total Posts: 125
I'm continuing to work on the Saber. I've textured the docking bay doors, here are the views. The dark stripes on the payload bay doors are the backup heat radiators. They're made of high temperature ceramic metal (cermet) and located in an area that doesn't take much heat during re-entry. Liquid coolant circulates through the radiators but they can do one better: the radiators can "sweat" coolant to cool down the fighter even faster. There's enough coolant aboard to "sweat" during re-entry so the radiators don't melt.


One thing I'm finding is that UV mapping is difficult. If you look at the closed doors down towards the body, you'll see that the texture is distorted. What I don't understand is how to avoid that. If any of the experts have some advice, I'd appreciate it. Thanks!


http://www.spellflight.com/images/YF-19Wip29.jpg

http://www.spellflight.com/images/YF-19Wip30.jpg

http://www.spellflight.com/images/YF-19Wip31.jpg


Background:


Technically it should’ve been the FS-1A, but to hide it from adversaries (including NAXA), designers dubbed it the F-19A Saber and vehemently denied its existence until forced to reveal it in 1997. The USAF had high hopes for the top secret space fighter when development first began in 1983: counter the MiG-105 Spiral, carry an internal 20mm Vulcan Gatling Gun and a load of SIM-1A Striker missiles in its payload bay, ferry crews to the revived Manned Orbiting Laboratory, carry up to 15,000 pounds of payload, and take flight no later than 1990. Unfortunately, plans didn’t work out that way.


Technological issues resulting from making the F-19’s International Low Impact Docking System retractable and building a robust heat shield seriously cut into the fighter’s payload capacity. As a result, planners deleted the internal gun and reduced the space plane’s payload to just 9,000 pounds- adequate for a rotary launcher filled with eight SIM-1A Striker missiles and an internal gun, a passenger module with four astronauts, or small satellites. Worse, development problems delayed the fighter’s first flight to early 1996. And to top it all off, each F-19A Saber cost $500 million- twice its projected cost. The Saber became a technological white elephant but the Air Force’s backup plan- development of the Mark II Apollo spacecraft known as Blue Apollo- saved their Manned Orbiting Laboratory. Still, experiences gained from the F-19 Saber proved invaluable for future spacecraft.


A year after the F-19A’s first flight, photos circulating on the Internet forced the Air Force to reveal its existence. Congress immediately questioned its usefulness and cited potential conflict with the Space Shuttle’s intended role. But despite launching on a $450 million dollar expendable Titan IV-B, Sabers could deliver crews to the Freedom International Space Station cheaper than the shuttle. And with Russia abruptly withdrawing from the ISS in 1997, Sabers took the place of Soyuz vehicles for crew transfer. The USAF won Congress over and kept their dozen Sabers flying. It certainly helped that they also offered to launch the backup MOL, known as Freedom, to replace the Russian section of the station.


From 2003 to 2006, after Columbia broke up upon reentry, Sabers became the sole means of transport to and from Freedom International. Congress ordered the USAF to hand over four of its Sabers to NAXA, who then disarmed, repainted and renamed them the Ranger Orbital Space Plane and launched them on brand new Hercules Heavy launch vehicles crafted by Spartan Aerospace.


At $75 million apiece, Hercules Heavy rockets cost less than a quarter of the retired Titan IV while offering higher lifting capacity. But with the shuttle’s planned retirement in 2010, NAXA only intends to continue flying Rangers until the Apollo Mark III spacecraft, which will carry astronauts back to the moon and beyond, is ready to fly in 2012. The Air Force plans to retire its F-19 fleet by 2010 in favor of new top secret spacecraft in development.

Post by ghost--scout // May 26, 2008, 10:25am

ghost--scout
Total Posts: 85
pic
Very, very nice, I can't wait to see pictures of the armament and various payload in place and the mechanisms that expose them to vacuum to be operated.

Post by W!ZARD // May 26, 2008, 8:09pm

W!ZARD
Total Posts: 2603
pic
Cool! I like the alternative history idea to provide background for your vessel.


See Kena's Mushrooms WIP thread for some info on UV's.

Post by Breech Block // May 28, 2008, 2:19pm

Breech Block
Total Posts: 844
pic
Lovely model. Its been great to see this work progress from its humble beginnings.

Post by Michael Billard // Jun 8, 2008, 3:47pm

Michael Billard
Total Posts: 125
My new PC finally arrived and I've been setting it up. It is working quite well for 3D art! It takes seconds to render my image, and unlike my old PC, when I'm trying to make a polygon selection in Photoshop, my screen doesn't blank!


I fixed the distorted texture problem on the payload doors by learning a new technique in Ultimate Unwrap 3D. In a nutshell, I learned to unwrap the texture like you would cut and unfold a cardboard box.



http://www.spellflight.com/images/YF-19Wip32.jpg

http://www.spellflight.com/images/YF-19Wip33.jpg

http://www.spellflight.com/images/YF-19Wip34.jpg

Post by kena // Jun 8, 2008, 6:53pm

kena
Total Posts: 2321
pic
Duck Dodgers? hehehe

Post by Michael Billard // Jun 9, 2008, 6:11am

Michael Billard
Total Posts: 125
Yeah I figured that would be appropriate nose art. The side profile of the F-19's nose makes it look like a duck, so that's what pilots nicknamed it.

Post by Michael Billard // Jul 1, 2008, 4:53pm

Michael Billard
Total Posts: 125
I'm in the process of designing the missiles that the YF-19 carries. I'm going on the principle that form follows function but with a bit of artistic license. To that end I've created the SIM-1A Python:


http://www.spellflight.com/images/YF-19Wip35.jpg

http://www.spellflight.com/images/YF-19Wip36.jpg


The Space-launched Interceptor Missile (SIM) 1A Python is one of the first space-to-space dogfight missiles ever created. It is based upon the Air-launched Interceptor Missile (AIM) 120C-7 Slammer but modified to operate in a space environment. Instead of guidance fins, the Python makes use of a vectored thrust solid rocket motor as well as a compressed CO2 fueled Terminal Guidance Reaction Control System (TGRCS). While the vectored thrust motor handles midcourse corrections, the TGRCS takes care of any sharp turns needed in the last few seconds before (hopefully) hitting the target.


Should the Python miss and run out of fuel, rather than exploding, onboard computers command the TGRCS to spin the missile like a baton to increase its atmospheric drag. While minuscule at orbital altitudes, atmospheric drag will ensure the missile eventually drops out of orbit and burns up upon re-entry. If the missile exploded when it missed as most air-to-air missiles do, it would needlessly send shrapnel into Earth orbit and pose a danger to all spacecraft.


While air-to-air missiles partly rely upon shockwaves generated in the atmosphere to damage aircraft when they explode, space-to-space missiles don’t have that luxury. To compensate, Pythons have an enhanced high-explosive blast-fragmentation warhead. A specially scored shrapnel jacket surrounds the explosive warhead that produces deadly projectiles while maximizing atmospheric drag. That way, the shrapnel’s orbits will rapidly decay if it misses the target.


Weight: 380 lb

Length: 11.5 ft

Diameter: 7 in

Span: 10 in

Warhead: 40 lb high explosive blast-fragmentation

Engine: High-performance vectored thrust rocket motor

Guidance System: Active radar, Inertial Guidance System

Delta V: Mach 4

Range: 600 miles

Game Stats: PL: 5; Dmg 4d12(26), Ballistic; Critical: 17-20; RoF: Single; Min Ship Size: Gargantuan; Purchase DC: 22 (launcher + 8 missiles), or 20 (8 missiles); Restriction: Mil (+3)

Post by Michael Billard // Jul 6, 2008, 5:18pm

Michael Billard
Total Posts: 125
More images, just got the SIM-1A missile done. The Rotary Launcher is just a placeholder for now.


http://www.spellflight.com/images/YF-19Wip38.jpg

http://www.spellflight.com/images/YF-19Wip39.jpg

http://www.spellflight.com/images/YF-19Wip40.jpg

http://www.spellflight.com/images/YF-19Wip41.jpg

Post by Jack Edwards // Jul 6, 2008, 7:31pm

Jack Edwards
Total Posts: 4062
pic
I'm not really sure what tank-girl adds to the model. But, the rocket array is a good addition.

Also the textures and lighting may be a bit too bright. The textures could also use some grunging to break up their repetitiveness.
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