Saving objects without animations

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Saving objects without animations // New Users

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Post by 8-bit // Feb 11, 2007, 6:36am

8-bit
Total Posts: 84
How do you copy an object without copying the animation associated with it?

Post by 8-bit // Feb 11, 2007, 6:47am

8-bit
Total Posts: 84
Ive figured it out. But how can I delete this post??

Post by spacekdet // Feb 11, 2007, 7:01am

spacekdet
Total Posts: 1360
pic
Better yet, explain how you did it so the next guy who searches the forum looking for the answer can find it here?

Post by 8-bit // Feb 11, 2007, 10:31am

8-bit
Total Posts: 84
Actually I did'nt. :(
I saved the object but when I loaded it back into the scene it still had the animation. So my question still stands.

Post by GraySho // Feb 11, 2007, 11:37am

GraySho
Total Posts: 695
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You can delete the object's animation in the scene editor (delete keyframes).

Post by 3dpdk // Feb 11, 2007, 2:32pm

3dpdk
Total Posts: 212
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Just to expand GrayShow's correct answer; open the scene editor, select the object you wish to remove it's animation; right click the highlighted entry to access the context menu for that object; [NOTE be sure the object is highlighted or the following will delete ALL animation from the scene] cursor over "delete all animation" to open a two option pop-out menu; select "cascade".

This should remove all animation from the object.

Post by Tiles // Feb 11, 2007, 10:44pm

Tiles
Total Posts: 1037
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When it doesn't work with delete all animation / cascade ( as it refuses to sometimes) you can change to clip mode and delete the corresponding clip. That should work.


I am not this sure if you want to extract a deformed mesh from a boned object. Your question is a bit unspecific. To do that you can use the "split object into hierarchical and IK linked branches" button to retreive a by bones deformed mesh. Skeleton disappears. Deformed mesh stays. Without animation.


To extract the original undeformed mesh you can go down the hierarchy, select the mesh and simply unglue it. Or enter the bones building mode, click at the "attach skin to skeleton" button, hold down CTRL, and click at your mesh. Which should detach the mesh then ...
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