Commercial models and tweakage

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Commercial models and tweakage // New Users

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Post by weaveribm // Mar 8, 2007, 4:25am

weaveribm
Total Posts: 592
I bought a 3D model to save time and I can't open it under TS7.11 with a Read error. I knew that I was chancing it but it's all new to me so good fun seeing what works :)

I'm imagining that TS/LW object versions are different or something, it's a Lightwave model .lwo

I've emailed the creator and Turbo Squid but in the meantime is there anything I'm missing being a new user please? Conversion app or something?

I can't imagine that the file is corrupt and that would be a common beginner's error "The file is corrupt!" "No it's not it's you" :)

TIA

Peter

Post by TomG // Mar 8, 2007, 5:50am

TomG
Total Posts: 3397
The best format to use when moving models into or out of trueSpace is OBJ, using the LUUV plugin (built in to tS6.6 and tS7). OBJ is very robust, and as well as the geometry, you'll also get texture maps and reflectance settings too.


I never use any other format myself - if I buy or download a 3D model, OBJ is the format I use, and it works well! The others I think are far more risky in that they may or may not work, textures and UV maps usually don't come through, groupings and hierarchies usually don't come through, eg.


You'll also find that OBJ is the most common format out there at the moment - if it's available in one format, it's often also available as OBJ too. Check with TurboSquid and see if you can redownload the same model but in OBJ format.


HTH!

Tom

Post by weaveribm // Mar 8, 2007, 6:18am

weaveribm
Total Posts: 592
LUUV plugin

The Barry White option? I'm not going there I'll have you know I'm a married man :)

...see if you can redownload the same model but in OBJ format

Thanks Tom! will check that out

Peter

Post by daybe // Mar 8, 2007, 6:31am

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Total Posts: 562
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I had a similar problem with LWO, and the only way I could get around it was to load the lightwave object into a demo of Modo that I had, and export as OBJ, didn't work perfectly but I managed to get the file into TS but it came in as a single mesh luckily the textures where intact, so if you can get an OBJ file instead that would be my choice.

Post by RichLevy // Mar 8, 2007, 6:57am

RichLevy
Total Posts: 1140
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A nice program to have around is Ultimate Unwrap 3D, it is primarily a UV tool, but it also has a fairly extensive 3D import/export library. These formates range from games to 3D engines. The program runs in the 40.00 area and is worth every penny, the developer is alwqays undating the program and new formats are always being added.


Worth a look anyway.

HTH


http://www.unwrap3d.com/


Rich

Post by weaveribm // Mar 8, 2007, 7:12am

weaveribm
Total Posts: 592
Thank you both, absolute life savers you guys in here are. I'll be running out of questions soon. As if :)

Yes daybe that conversion in the Modo demo worked as you suggested, no textures but that's a very minor thing, really appreciate that heads-up mate ta

Cheers Rich will check that out later

Peter

Post by splinters // Mar 8, 2007, 8:21am

splinters
Total Posts: 4148
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Must be the particular model. I have opened many LW objects in tS. Still, the advice on getting the other format is the best here...:)

Post by weaveribm // Mar 8, 2007, 9:45am

weaveribm
Total Posts: 592
Turbo Squid support were first class and sent me on a .obj version they'd converted. The author is helping very speedily too. Heart-warming.

In a rush but the model telephone (1940s) is reversed, the numbers on the dial are backwards this must be a common one sorry but can anyone tell me how to mirror the object please? Hmm mirror <muses> :)

Peter

Post by hemulin // Mar 8, 2007, 11:14am

hemulin
Total Posts: 1058
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In a rush but the model telephone (1940s) is reversed, the numbers on the dial are backwards this must be a common one sorry but can anyone tell me how to mirror the object please? Hmm mirror <muses> :)
Peter

Select the object and then click on the mirror tool. It is in the bottom menu at the right end:

Post by weaveribm // Mar 9, 2007, 12:12am

weaveribm
Total Posts: 592
Thanks hemulin!

When we (I mean I really of course, sorry it is unholy yes but for speed just now while we're building a small movie for our online community quickly) buy a commercial model and it is one object, is it possible to deconstruct the object to do object subtractions and unions please?

The object creator sent me a version and it ended up not attached as a file but as body text in his reply. 500 pages lol scrolliing down forever but very interesting that all the coordinates are in there and it's a text file (dot obj)

Peter

Post by Alien // Mar 9, 2007, 3:44am

Alien
Total Posts: 1231
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The object creator sent me a version and it ended up not attached as a file but as body text in his reply. 500 pages lol scrolliing down forever but very interesting that all the coordinates are in there and it's a text file (dot obj)

Yeah, depending on the contents of the file, they may show up as body text in your email prog. You should still see it as having an attachment, as you mentioned it had a .obj extension .obj files are readable as plain text, which is probably why your email prog showed it the way it did. It [your email prog] was just trying to be helpful, despite the fact that it just ended up confusing you instead. :)


Save the file to your HD, then load into tS with the luuv plugin.

Post by weaveribm // Mar 9, 2007, 5:52am

weaveribm
Total Posts: 592
Thanks Alien that wasn't a problem at all it just seemed amusing

When I tried to chop off a bit TS crashed so some of those numbers are suspicious :) (and I can think of reasons why a program would crash given strange number operations, divide by zero and so on)

I have the object too as a proper object file so no worries mate it's the hacking away at it that's awkward it's one of those glue/unglue things again. I suppose that as it's one was-compound object there's no way to do any union/subtractions but why that is is puzzling... a normal object can be attacked :) with those tools. Why isn't it a normal object that's the thing

Peter

Post by Alien // Mar 9, 2007, 7:33am

Alien
Total Posts: 1231
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I have the object too as a proper object file so no worries mate it's the hacking away at it that's awkward it's one of those glue/unglue things again. I suppose that as it's one was-compound object there's no way to do any union/subtractions but why that is is puzzling... a normal object can be attacked :) with those tools. Why isn't it a normal object that's the thing

If it's a bunch of sub-objects glued together, why not use the Decompose Into Objects tool?

Post by weaveribm // Mar 9, 2007, 8:34am

weaveribm
Total Posts: 592
Thanks for trying Alien I appreciate it. It didn't work but now I know about that function for future reference ta mate. TS closes down under fubar rules if I try a subtraction but it's a one-off and I'll press on regardless it's not TS's fault. The creator will send me on a version without the bits needing hacking with any luck or I can work around it. The camo option :)

Here's WIP ignore stubby legs and weird bits, once the run got going I figured best leave it alone :)

http://download.yousendit.com/C85F41436629A3EF (http://download.yousendit.com/C85F41436629A3EF)

The phone wires are the bits I was trying to chop but suitable/devious placement ought to fix it

Back projection of WW2 airfield goings-on next. Someone else's job luckily :)

Many hours rendering - forgot the bounding box <slaps hand>

Peter

Post by Alien // Mar 9, 2007, 8:43am

Alien
Total Posts: 1231
pic
1 other option: try the MeshCollapse plugin. the parts won't be seperate anymore, but it might let you chop the wire off.
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