materials..

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

materials.. // New Users

1  |  

Post by maxd // May 14, 2007, 9:46am

maxd
Total Posts: 28
hi,


can someone enlighten me on what the difference is between materials dx9 (i assume directx 9 render window aterials) and materials-textures...


there also seems only a few of em, are there more to download or are they hidden anywhere,


sorry about the noob questions...


thanks


tony

Post by EyeInStein // May 14, 2007, 11:57am

EyeInStein
Total Posts: 38
Good question, I've been wondering this too. I thought they may be dxt5 .dds files that support alpha channels, but haven't tried them yet to know for sure.

Post by splinters // May 14, 2007, 12:52pm

splinters
Total Posts: 4148
pic
DX materials, like Parva's fake SSS are specially for the realtime renderer. They often don't work in Lightworks or Virtualight renders because LW has it's own compatible materials; those we are used to from tS5 and onwards.

Try rendering in Vray or LW a scene using the fake SSS material and it does not work. Not Caligari's fault but more a limit of the LW engine. Still, there are shaderlabs fake SSS and Vray does 'real' SSS so horses for courses here but the choice of 4 rendering engines is a good thing...:D

Post by Jack Edwards // May 14, 2007, 12:52pm

Jack Edwards
Total Posts: 4062
pic
Open up Library Browser, scroll down the the "Shaders" libraries and double click on them to open up the DX9 shader libraries.

Edit: Also wanted to note that linking and chaining these shaders for best use requires a fair bit of link editor proficiency and a good understanding of 3D math and how shaders work.

-Jack.

Post by maxd // May 15, 2007, 6:46am

maxd
Total Posts: 28
thanks guys..


getting clearer now..


does anybody use the realtimme DX window.. do they find it useful or is it a 'gimmick' only...


if some shaders only work in DX9, and not LW or vray... why have it.? can you render dx to output to a file...


sorry if this seems obvious, but coming from other packages that only have 1 or 2 renderers...

thanks again


Tony

Post by Délé // May 15, 2007, 7:10am

Délé
Total Posts: 1374
pic
As Splinters stated there are different materials for each different rendering engine. Each rendering engine is made by different companies and thus are coded different. So while some materials may transfer ok from one render engine to another, some won't because of differences in processing.


I definitely wouldn't call the DX9 view a gimmick. It is the future. Eventually the model view will get cut away and the DX9 (workspace) view will be the only view you work in. The DX9 view is very good for realtime, much better then the model view which uses DX7. The workspace view is actually good enough for production in certain cases. A lot of games use DX9 (DX10 is looking even more amazing). So if your making things for games, the realtime workspace view will give you a spot on view of how your object will look "in game". It is also good for quick previews of animations, truePlay architectual walk-throughs, amongst other things. Obviously the offline rendering engines can do more then the realtime, but eventually in the future there will be no need for offline rendering. Still a ways off, but getting closer all the time.

Post by SteveBe // May 15, 2007, 7:33am

SteveBe
Total Posts: 282
pic
thanks guys..

if some shaders only work in DX9, and not LW or vray... why have it.? can you render dx to output to a file...

Tony

Hi Tony,

If you left click the icon circled in the image, it brings up the DX9 render to
file options. You can set up the folder where files will be saved, image size etc.

When you have it set up the way you want it save settings (bottom left).

If you choose 'save animation from frame' you can save a series of files and
use a program like Virtualdub(free), After Effects, Image Ready, Photoshop(CS3E) etc. to assemble an animation.

Post by maxd // May 15, 2007, 8:20am

maxd
Total Posts: 28
@SteveBe


thats cools. now i know we can use DX9 shaders now,


im sure its in the manual but im a little overwhelmed with the interface, new user can you guess:D


will give that a go...


does anyone know what version of lightworks is in TS7.5....


does anyone else find the manual assumes you know a littel about TS6.6, i know i got that as part of my purchase... but i did nt want to learn 6.6 and then a completey new interface with 7.5, tho i gues it would have been some benefit after all...(tho i only had 2 days with 6.6 before i got 7.5)


happy rendering..:)

Post by weaveribm // May 15, 2007, 11:23pm

weaveribm
Total Posts: 592
If you choose 'save animation from frame' you can save a series of files and use a program like Virtualdub(free), After Effects, Image Ready, Photoshop(CS3E) etc. to assemble an animation.

Nice one Steve thanks that's exactly what I'm doing (in case a long avi render fails, power outages etc) this means that we can get very fast previews of animations normally rendered under Vray then?

Hmm if the workspace is say 1024x768 and we save frames/animations as 600x400 would that be free anti-aliasing :)

Peter

Post by mrbones // May 15, 2007, 11:36pm

mrbones
Total Posts: 1280
pic
macromedia flash import frames to stage as a sequence works well too.


If you choose 'save animation from frame' you can save a series of files and use a program like Virtualdub(free), After Effects, Image Ready, Photoshop(CS3E) etc. to assemble an animation.



Nice one Steve thanks that's exactly what I'm doing (in case a long avi render fails, power outages etc) this means that we can get very fast previews of animations normally rendered under Vray then?



Hmm if the workspace is say 1024x768 and we save frames/animations as 600x400 would that be free anti-aliasing :)



Peter
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn