BVH into tank girl...

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BVH into tank girl... // New Users

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Post by maxd // May 17, 2007, 5:58am

maxd
Total Posts: 28
hi,


ive looked in the manual but must have missed it... but how do i get a BVH mocap skeleton to work with say the tank girl figure....


woould appreciate some pointers.


thanks for any help


Tony

Post by TomG // May 17, 2007, 6:06am

TomG
Total Posts: 3397
The tutorial for this did not make it into the manual for the first release. Naturally it is an item that will be added during the manual's ongoing updates.


At the moment I can't give any tips on this area, never having looked into it myself - there are others though who I am sure will be able to help :)


Thanks!

Tom

Post by maxd // May 17, 2007, 6:09am

maxd
Total Posts: 28
thanks Tom,


i wasnt going blind afterall....;)


looks like i may have to re-rig tank girl... with the BVH skeleton,


got it from hanother thread here (sorry i forgot your name, but good old michael jacksons moon walk BVH...)


thought i might be able to paste the animation onto the laready rigged model..

Post by TomG // May 17, 2007, 6:18am

TomG
Total Posts: 3397
The Michael Jackson moonwalk is one of Mr Bones' animation collections - he is also very good at the whole BVH import and use, so if he gets a chance he will be able to help.


BTW yes you should be able to load BVH clips and apply them to any character rigged with the appropriate skeleton, allowing you to reuse the same BVH motion on multiple characters.


(you can also do that with keyframed clips you made yourself, copy and paste between characters, saving them to library for reuse; and clips captured via physics simulation)


I can't give any specifics on the BVH process at the moment though, but I know it can be done :)


Thanks!

Tom

Post by trueBlue // May 17, 2007, 6:31am

trueBlue
Total Posts: 1761
pic
Try the Dexter Zye character. It has something todo with the naming of Bones and Joints. I beleive that names of the bones are correct with this character to be compatible with Mr.Bones BVH files.

Post by maxd // May 17, 2007, 8:12am

maxd
Total Posts: 28
thanks for the info guys...


@trueblue


how do i copy the skeleton and paste into the dexter figure...

Post by maxd // May 17, 2007, 8:56am

maxd
Total Posts: 28
finally managed to do it... anim view window and cut and paste, took some doin.. but got there...

Post by trueBlue // May 17, 2007, 9:08am

trueBlue
Total Posts: 1761
pic
Okay I am still learning here, but this is what I did and it may not be the correct way or there is an easier way.
Import Dexter and one of the BVH from say MikeMoves into the Link Editor.
Go inside the BVH Skeleton and select the AnimClip and Insert As to Library as RsClip.
Now delete BVH Skeleton from LE.
Go inside Dexter and then inside Skeleton and find AnimClip node.
Drag and Drop your saved AnimClip from above here.
Now select and drag the Link/Wire from the existing AnimClip/AnimTrack to the new AnimClip,1/AnimTrack.
Delete the old one.
Go back to the top level and select the Dexter node.
Go to 4D Animation View and select the Play button.

Post by trueBlue // May 17, 2007, 9:11am

trueBlue
Total Posts: 1761
pic
Like I said a whole lot easier :o

Post by mrbones // May 17, 2007, 9:15am

mrbones
Total Posts: 1280
pic
Yes, The dexterZye Rigg is compatible to recieve Michael Jackson BVH motion.


So you can just load any of the Michael JacksOn Moves, and Copy and Paste the clip to the Dexter Zye Character in AE without reRigging Dexter.


I will try to make a tutorial soon.


Cheers

Post by mrbones // May 17, 2007, 9:21am

mrbones
Total Posts: 1280
pic
A whole lot easer than that.

Try this,

Load MJ move as BVH into workspace. In story of AE select skeleton, select Clip. Add to library as an anim clip .RsClip

Dlelete skeleton in Ae (old .bvh)

Now load Dexter, Delete his clip in AE, or just move it over...

Now with skeleton selected in AE just click the saved anim clip in your library.

That will apply the saved anim clip motion to Dexters skeleton.

Like I said a whole lot easier :o

Post by maxd // May 17, 2007, 10:07am

maxd
Total Posts: 28
brilliant,


thanks guys.


you make it sound so easy...;-)


would i have to adjust the skeleton to get it to owrk on tank girl...?


Tony

Post by mrbones // May 17, 2007, 10:20am

mrbones
Total Posts: 1280
pic
Not if you use one of the truebones BVH skeletons to Rigg TankGirl With.


All trueBones skeletons are created the same. So riGG once, then you can apply trueBones BVH motions all the time.



brilliant,


thanks guys.


you make it sound so easy...;-)


would i have to adjust the skeleton to get it to owrk on tank girl...?


Tony
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