Subdivision Surfaces tips

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Subdivision Surfaces tips // New Users

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Post by dononeton // May 19, 2007, 1:27pm

dononeton
Total Posts: 81
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What I have done was made a cube extrude it four times on the x axis then extude the fingers out on the y axis, I then applied a sds on it then exludeded out the finger nail then flatten history then tweaked the verts. is this the perfered method or is there a way not to flatten historyand keep the control cage. Any tips?

Post by Délé // May 19, 2007, 4:47pm

Délé
Total Posts: 1374
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Flatten history collapses the mesh into the sub layer. So once you do flatten history you can't get the control cage back as it's no longer there.


hth

Post by dononeton // May 20, 2007, 4:09am

dononeton
Total Posts: 81
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I understand that but is there anyway to move the verts on the sds layer or do I need to make my base model more complex to have more point that I can move when subd.


Edit:


Just tried that and it seems like that is the way to go

Post by dononeton // May 20, 2007, 4:31am

dononeton
Total Posts: 81
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In gamespace 1.6 I was able to subd and choose between editing the control cage or move the subd layer verts, edges, and faces. I cannot figure out how to do this in TrueSpace 7.5 in workspace.

Post by Délé // May 20, 2007, 4:54am

Délé
Total Posts: 1374
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Yeah, that's not possible with workspace SDS to my knowledge. Really you should alter the base layer anyway when using SDS. Generally you want to get the base to have just enough resolution to create the shape you want when subdivided. I know the old tools were capable of this but it doesn't really make sense to alter the subD layers since the whole point of SDS is to have a lower resolution mesh to work with. If you need more geometry to get the shape you want, it really should be on the base layer.


You can still do this on the model side though if you want.

Post by dononeton // May 20, 2007, 4:57am

dononeton
Total Posts: 81
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Ok I was tring to follow a tutorial on subd. The tutorial was using maya. I got the same results by editing the base model so thanks for the help :o


Oh I forgot about the model side editing tools
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