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Realtime capture in workSpace
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Realtime capture in workSpace // New Users
Post by Steinie // Jun 1, 2007, 6:12am
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Steinie
Total Posts: 3667
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What would be the best way to capture realtime movement in the workSpace. I want to capture my movement of an object and then convert the file to a Mpeg. |
Post by Jack Edwards // Jun 1, 2007, 6:23am
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Jack Edwards
Total Posts: 4062
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If you mean render out an animation. You can use the render to file icon located in the flyout with the manual at the bottom right. It saves out sequential frames which you can load into a video editor such as Virtualdub.
I found that since there's no temporal antialiasing you have to render out at 60 FPS and resample down to 30 FPS to get a good 30 FPS animation without it being jerky.
-Jack. |
Post by Emma // Jun 1, 2007, 6:27am
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Emma
Total Posts: 344
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I think you have to more specify what kind of movement you want to get recorded. Is it shifting something around with your mouse, a physics action or an unrendered realtime animation inside Workspace ?
Depending on that, from Record tool bar, Render to file, up to a program captioning screen changings ( like free version of wink captioning to a flash file), you will have to use one of those tools.
EDIT: well, guess was thinking to long about what to type, Jack was faster :D |
Post by Steinie // Jun 1, 2007, 6:32am
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Steinie
Total Posts: 3667
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Jack is on the right track on what I want to do. I want to save sequential frames of the objects (primitives) movement in real time. Isn't Render to file on the Modeler side and if so wouldn't I loose my shaders using the Bridge? |
Post by Jack Edwards // Jun 1, 2007, 7:19am
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Jack Edwards
Total Posts: 4062
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You can render from workspace directly and it's very fast. About .5 seconds per frame. Here's where you can find the icon:
6545
-Jack.
Edit: BTW Steinie... that's one hairy avatar... :p |
Post by Steinie // Jun 1, 2007, 7:36am
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Steinie
Total Posts: 3667
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Above the DOC icon no wonder I couldn't find it! :rolleyes: Thanks Emma and Jack. |
Post by Steinie // Jun 1, 2007, 1:49pm
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Steinie
Total Posts: 3667
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Well I use to be excited about Render to File option. When I select it and chose 800 x 600 and try to render 1 frame or 1 to 300 two things happen.
1) I keep getting a black rendered screen
2) The frames 1 to 300 are rendered black and the TS Screen doesn't move until I either cancel or it finishes. I cannot move anything during this time except hit the esc key to stop.
This is on the workSpace side. I also tried 640x480 too.
How do I get Render to File to capture my movements? |
Post by Jack Edwards // Jun 1, 2007, 5:08pm
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Jack Edwards
Total Posts: 4062
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Steinie, which window did you have active when you did the capture?
-Jack. |
Post by Emma // Jun 1, 2007, 9:19pm
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Emma
Total Posts: 344
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Just tryd a little anim for catching with Render to file button
1. create a sphere
2. assign physical attribute
now open RenderToFile and set up params as shown in picture below, leave window open !
3. click Start/Stop button
4. click immideately also Render button on the RenderToFile ( still open window )
Animation gets recorded as pictures below show ( WATCH OUT: this is the way I do it, the manual may tell you a different way :D :D ) |
Post by Jack Edwards // Jun 1, 2007, 9:55pm
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Jack Edwards
Total Posts: 4062
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There's a checkbox "save anim" on the Physics Engine brick in the LE that preserves simulation keyframes. That might make life a bit easier. :)
-Jack. |
Post by Steinie // Jun 2, 2007, 3:34am
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Steinie
Total Posts: 3667
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I am almost there. When I assigned physical attributes and used the procedures you guys instructed I had a sphere animated and rendered. I still cannot get the sphere to render if (I) am doing the movement of the sphere in real time. I used all the settings you suggested. Maybe there is another Start/Stop for animating Real Time?
I want to Press Start
I move a sphere with the mouse and this is captured to file
Press Stop |
Post by Lee // Jun 2, 2007, 4:32am
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Lee
Total Posts: 13
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Anyone know the trick to keyframe scripted changes in displacement maps? I cant work it out.
PS: I tried the great advise in this thread; the 'Render to file' dialog worked 1st time and sucessfully output BMP sequences; but now not even restarting TS7.5 will persuade it to co-operate again. Strange.
- Lee.
IMHO: Putting a "save anim" checkbox in the Physics Engine brick is sneaky. |
Post by Steinie // Jun 2, 2007, 4:59am
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Steinie
Total Posts: 3667
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Lee, did you change the file name for the next batch of rendered files?
Anyone else have an idea how to capture real time movement? Jack seems to be enjoying the day like we should be...:) |
Post by trueBlue // Jun 2, 2007, 5:23am
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trueBlue
Total Posts: 1761
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In Animation Editor with your object selected select the Record button. Move object and select Record button, etc... Render to file. |
Post by Jack Edwards // Jun 2, 2007, 5:58am
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Jack Edwards
Total Posts: 4062
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I'm not sure you can do it the way you're talking about Steinie. You'd need to key frame the movement like trueBlue mentions above. I'm not aware of any way to render out mouse driven animations.
Sleep? What's that? :p
@Lee, you may want to PM Dele or search the forum, I think he has a script that does exactly that.
-Jack. |
Post by Steinie // Jun 2, 2007, 6:10am
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Steinie
Total Posts: 3667
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In Animation Editor with your object selected select the Record button. Move object and select Record button, etc... Render to file.
trueBlue, I sense a flashback to my single cell animation days! A script that can keyframe 30 times a second sounds like a fun project for someone...hmmmm:D
Thanks Jack, trueBlue and Emma for your help. |
Post by Jack Edwards // Jun 2, 2007, 6:34am
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Jack Edwards
Total Posts: 4062
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You're welcome Steinie. Using the FCurve editor will help you get the motions you want without using as many keyframes as well.
-Jack. |
Post by Steinie // Jun 2, 2007, 10:38am
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Steinie
Total Posts: 3667
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Here is the result I was trying to achieve. You can ALMOST do a real time capture in TS7.5. Using single frame "Render to File (RTF)" I moved object, clicked "RTF" icon ,ok, move object and repeat. The frame number automatically increases. No Keyframes used.
Caligari needs to make this real time too in a future release. This way you can do REAL real time rendering!!!:)
All comments are welcome. |
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