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How do you configure 'selection colors' in Workspace?
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How do you configure 'selection colors' in Workspace? // New Users
Post by om1nous // Jun 25, 2007, 12:37pm
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om1nous
Total Posts: 0
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I'm having a bit of trouble with an absolute basic thing. In workspace I often have no idea what I actually have selected because it doesn't have a selected color of any sort to indicate it. All I see if the object widget move around to indicate I selected something else, but no visual feedback.
I hopped into the Model view and the box that forms around the object (or objects) selected helps a bit more but the wireframes are already the same color as the 'selected' object wireframe color, which confuses the hell out of me. I don't know why it wasn't initially set to something like bright yellow or red or white or something.
Anyhow after unlimited right clicking on about everything on my entire interface (and questioning why there isn't a view menu or global preference menu easily accessible?), I finally right-clicked on the object render mode and found a panel. The model was set to (default) Draw objects as solid. I right-click on this and it opens Display Options. I have a bunch of colors I can configure from here for the currently selected object mesh color, highlighted colors, yada.
Where is this on Workspace side?
The only working thing I found so far is if I go into link editor and go to the top of the hierachy and go into preferences, there's a lot you can configure at once. I guess this is the global preferences panel?
Aside that in the regular settings tab at the top right there's a Desktop settings portion that has a drop-down at the bottom which is Wire Highlight. It's set to Subobjects by default but when I select Objects, it seems to add a mesh highlight when I select the object. Is this really what this is for or am I doing it wrong? If this is it then I would highly suggest Objects be default until new users get into making hierachies where I guess subobjects would make more sense. Right off the bat, it's just confusing.. |
Post by splinters // Jun 25, 2007, 12:46pm
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splinters
Total Posts: 4148
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If you have the workspace options up in the stack (tab at top set as Settings), at the bottom is the desktop options-choose Objects from the Wire Highlight option. Now there is a tab there called Default but if you click and hold this a drop down menu lets you choose the tab called Colors (sic) where you can then choose the wireframe selection colours. |
Post by Norm // Jun 25, 2007, 12:59pm
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Norm
Total Posts: 862
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There is no bounding box controler in workspace like in model. In workspace, you can open the Object Information panel, which has the name of the object selected. The Object Nav Controller appears near the current selected object but that can be misleading sometimes. For myself, I am in habit of using the link editor to select the object I want. Is easier to tell what is selected in the Link Editor than in workspace proper. Workspace is touted as a realtime modeler so having glowing selected objects or such would not be accepted by folks who want that look of the realtime experience. |
Post by Tiles // Jun 25, 2007, 9:29pm
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Tiles
Total Posts: 1037
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... For myself, I am in habit of using the link editor to select the object I want. Is easier to tell what is selected in the Link Editor than in workspace proper. ... Workspace is touted as a realtime modeler so having glowing selected objects or such would not be accepted by folks who want that look of the realtime experience.
Cold showers runs down my neck reading this statements. Diving into LE to select an object? Ouch! And who is this almighty folks? Can i talk to him? He is definitely doing something wrong :p
Currently you can do this to display selected objects in Workspace:
Change Wire Highlight to Objects.
http://reinerstileset.4players.de/ext/stack0.jpg
While at the Desktop section, select Colors and change them to something more useful. The colours are indeed a bit too equal.
http://reinerstileset.4players.de/ext/stack1.jpg
Now we have this: No wire means not selected. Yellow wire is the one that is selected. And the lightblue one is the one where i am with my mouse over at the moment.
http://reinerstileset.4players.de/ext/stack2.jpg
This is still quirky. You can manage to leave a fresh created primitive without the yellow meshcolour while it is nevertheless selected. Caligari hasn't fixed it proper yet. And probably never will. But it is better than nothing or to dive into the LE.
http://reinerstileset.4players.de/ext/stack3.jpg |
Post by W!ZARD // Jun 26, 2007, 2:48am
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W!ZARD
Total Posts: 2603
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Norm and I have been known to disagree in the past but in this instance I agree fully with what he is saying :p .
Tiles, I'm an artist not a programmer and so I'm as LE-phobic as the next person but it does make a useful alternative to the Model Scene Editor (which is also a great way to select objects assuming you have the bridge on). You can navigate any heirarchy structures you have quite painlessly using the LE - which has a few less operational quirks than the Scene Editor in that it seems reasonably easy to navigate around.
I have dual monitors - Model open on the left monitor, for composing the eventual render, using Layers to hide and show objects, applying LW textures/shaders etc. Right monitor has Stack view, a workspace view and an LE window along with any other miscellaneous windows, dialogues and toolbars.
This allows me to hide whatever I'm not currently working on using Modeler Layers and provides access to both Modeler tools and WS tools simultaneously. The LE just sits at the bottom of my Right screen and allows me painless navigation of any hierarchies in the currently selected object.
This probably sounds way more complicated than it is and whilst I find the LE and it's plethora of mysterious functions and acronyms to be both confusing and terrifying I also find that, as Norm suggests, it makes an excellent object selector. |
Post by om1nous // Jun 26, 2007, 3:34am
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om1nous
Total Posts: 0
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Woot, I just wanted to make sure using the wire highlight on objects was desirable and the drop-down for changing colors I didn't even find yet! Thanks!
I was using the LE to select objects and I find that selection method just fine. Though I am a programmer ;). Navigating the objects is a little tedious without having some quick-jump method to get to the top of the current project hierachy or out to the topmost level and such without pressing the triangle 4000 times. Or getting into the currently selected object easier. I do know there are addons to do this though, no worries, I'll install one soon.
But when I selected something in the LE, it didn't highlite, so I honestly thought you couldn't select things with that.
And I'm still trying to find that Model Scene Editor. Where does that hide or is it not available on Workspace?
Lastly I have to say that not having any kind of initial visual selection feedback is a little on the weird side Norm. Even if you initially highlite my mesh and then fade out the selection to nothing, just so I'm sure I have the right object. The widget whimsically flying around the screen is really a poor way to figure out which object is selected. Ultimately, if you don't want to see the selection mesh you can just click off the object as usual and it goes back to non-selected. Just how it does now, after you configure it to show a highlite ;). YMMV but I found it very confusing before it was explained, and there's a ton of that in TS lately |
Post by frootee // Jun 26, 2007, 4:05am
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frootee
Total Posts: 2667
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om1nous:
Model refers to the Model side of truespace, which you have already found (unless I'm missing something...).
Frootee |
Post by W!ZARD // Jun 26, 2007, 4:36am
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W!ZARD
Total Posts: 2603
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Hi Om - Here's a screengrab that shows you all the colour options for Model side - including where to find scene editor. If you have bridge set to on or auto and both a model and a ws window open there are many ways to select and identify your selected object.
Select object on Model Side
I. Drop down list in Layers Info box
2. Drop Down list in Object Info box
3. Object Hierarchy tree in Scene Editor
4. Left click on object in model view
5. Arrow left and right keys navigate horizontally through hierarchy, up and down keys navigate .. er.. up and down through hierarchy.
Identify selected object:
1. Selected objects wireframes highlight as set in Display options
2. Bounding box appears around object
3. object is named in Layers Info box
4. Object is named in Object Info box
5. Objects name is highlighted in Scene editor list
Select Object on WS side
1. Left click on object in WS window
2 Left Click on object in Link Editor
Identify selected object
1. Object is named in Info Panel
2. Object is highlighted in Link Editor
3. Object is displayed according to set disply preference
4. Object can be named in Panels of Stack view.
5. Widget appers in vicinty of object.
I can't over-emphasize the value of having the bridge on and both a model and a ws and a LE window open simultaneously. This gives you a really wide range of options for selection and display plus the layer tools in model side are invaluable even if you do all your modeling in WS. At least thats my experience thus far.
HTH |
Post by om1nous // Jun 26, 2007, 6:49am
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om1nous
Total Posts: 0
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frootee~
Yep, just wondering if it's been ported over to the WS side yet (the model scene editor). It looks a lot easier to traverse in tree view than the LE is in WS so I'd love to find it in WS.
W!ZARD~
Awesome screenshot! Thank you very much!
Well, now I know why I never found it.. Nor many other little tools..
http://www.ertp.com/test/likeomg.jpg (http://www.ertp.com/test/likeomg_big.jpg)
I never even saw that microscopic box.. I use the default layout (click pic for full size screencap) and that's initially hidden until you roll over it. So I see some of the goodies that you're talking about now, thank you!
I always have the LE open. It's always at the bottom of the screen (see pic). Being a programmer, I feel more natural in that view than even in the 3d view..
I also didn't know where you should rename objects. I tried it in the LE but couldn't seem to rename things. So you do that in the info panel (defaultly) in the bottom right? Is there a way to do it in the LE? I tried ctrl-clicking or right clicking but it enters the UI edit mode and I don't see an option in that either, though I haven't clicked on every single pixel or looked for little boxes ;)
Thanks for all the information on selection! This has made it a great deal easier to find what I'm looking for! I previously wasn't using the LE because selecting 'sphere 8' wasn't very informative until I could rename it and until I enabled and changed the highlight colors it wasn't obvious that selecting via the LE was even possible. |
Post by frootee // Jun 26, 2007, 7:05am
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frootee
Total Posts: 2667
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Oh, You mean THAT Scene Editor! Now that I see the icon I know what you're talking about Om1. Sorry about that... :rolleyes:
Frootee |
Post by stan // Jun 26, 2007, 7:09am
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stan
Total Posts: 1240
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hi om1nous, to rename in the LE you first put the node to default, then it will haver a blue, black and red icon in upper left corner. left click it to get the droplist..once the name is active, change it, it can be completed by pressing enter or clicking anywhere on the node panel |
Post by spacekdet // Jun 27, 2007, 4:03am
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spacekdet
Total Posts: 1360
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All those years of hard work incorporating the tools into the 3D workspace and now for something as simple as object selection it's considered best to use the LE?
Geeks. |
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