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TS7.5 & Plugins
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
TS7.5 & Plugins // New Users
Post by shrinkray // Jun 27, 2007, 2:44pm
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shrinkray
Total Posts: 2
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Hello All,
The software hasn't arrive and already this is my first post!
So I need advice. I work primarily with Flash studio environment. Stuff I create in TS is likely to import into Flash for the web. I'm a little hazy on the TS export -> Flash import process. I'm also collaborating on a game development idea. Some of this will be produced in TS I hope. Now for the questions ...
Will I need the SWF exporter plug-in?
Is VRay part of 7.5 or is it extra?
The gamePak looks like a good deal, is it?
I'm looking for a particle generator tool. Does TS have a plug-in for this? Is there a tool you'd recommend. (I have experience with Combustion)
Thanks in advance for your assistance! |
Post by kena // Jun 27, 2007, 5:55pm
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kena
Total Posts: 2321
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1. I'm not sure if you need a SWF plugin.
2. V-Ray is extra
3. I've always liked gamepak, but haven't really had time to play with it since 6.6
4. I think that True-particles works with 7.51 |
Post by 3dfrog // Jun 28, 2007, 2:33am
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3dfrog
Total Posts: 1225
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I would recommend vray for the extra money if you can swing it. It is really good. Can someone confirm if true-particles works with 7.51 on the workspace side please. I would be interested in that too. |
Post by TomG // Jun 28, 2007, 3:35am
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TomG
Total Posts: 3397
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Hi all,
trueParticles is in fact built into tS7.5 (it has been since tS6.6). It should work fine in the Modeler, just as it always did.
I note that I can render in V-Ray and see the particles, BUT the animation is driven by the old KFE, and is not connected to the new Animation Editor. This means that I am not sure you could render an animation out using V-Ray and trueParticles, so I would primarily regard it as being for Lightworks rendering.
Pyrocluster is available for tS, and works in tS7.5 as it does in other versions of tS - again it is for the Model side and Lightworks rendering (this is the reason for retaining the Model side, to allow all these older existing plugins to still be usable in tS7 and above).
For Flash, depends on how you assemble your Flash. You could output to 2D images and import into your Flash building application, for instance. Or maybe your Flash building application can load 3D itself. You can get the Flash exporter, and then write straight to Flash from tS (though it primarily produces animation in Flahs format only, you can't create interactive elements such as buttons, etc). You can check with Customer Services to confirm this, but the Flash for tS plugin should be covered by the 30 day money back guarantee so you could try it out and see how it works for you.
gamePak is useful, depends on just what you want to do, it certainly is useful for the export formats above all. The skeleton and modeling tools improve the Model side, but the workspace side pretty much has most of those tools already if you are working with the new skeletons it is better than the old skeletons for instance - but the old skeletons remain useful for exporting to game formats, working with animations with Pyrocluster, etc :)
HTH!
Tom |
Post by shrinkray // Jun 28, 2007, 8:38am
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shrinkray
Total Posts: 2
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Thanks for all responses! I see I need to learn what some of this terminology means, but it's been a great help!
I have experience with Electric Rain's Swift3D product. That takes a 3DS import and I think TS has a 3DS export. I would like to minimize the steps as rendering engines change your masterpiece. I have imported PNG sequences into Flash with success. However I like the freedom of going directly from TS to Flash.
Since I plan to use this software, I will invest in the tools and if possible take advantage of the specials when they come along.
Cheers,
shrinkray |
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