how to keyframe ENGINE actions?

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how to keyframe ENGINE actions? // New Users

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Post by jhowell // Jul 1, 2007, 9:54am

jhowell
Total Posts: 400
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Hello, I ask this question before. Thought I would try posting it again. Seems like there must be a simple solution ... I can not find it in the manuals. It is so cool to be able to use the engine and other LE goodies .. but how do you keyframe those actions? See attached pic.... Thanks... :banana: :banana:

Post by mrbones // Oct 9, 2008, 6:01pm

mrbones
Total Posts: 1280
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Just a quick thought,


Try creating a procedural clip in AE, press generate keyframes then start engine..


Might not work, but then again it might.


Also try asigning a phys prop, start engine, then run sim and record sim,


Thats my first thought,


Im sure theres a much better way though.

Post by trueBlue // Oct 9, 2008, 7:41pm

trueBlue
Total Posts: 1761
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With the Engine selected, right click the Keying panel and select the Attribute Browser. Add the Frame attribute from the InterpTimer to the Keying panel. Then you can record some Keyframes with the Engine running. Or you could Keyframe the InterpTimer's Frame set at 0 to the Start Keyframe and then change the InterpTimer's Frame to say 360 and Keyframe the End Keyframe.
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