Basic modelling help please

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Basic modelling help please // New Users

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Post by weaveribm // Aug 19, 2007, 11:11am

weaveribm
Total Posts: 592
More interesting question this time I hope

I created my skirting board this time by adding loops and dragging faces

I'm stuck now on how to add a surface (face?) that fills in the gap between the coloured edges in the shot below. If I could add a face bridging the gap between the edges, there would be my chamfer and Polyfilla. Lots of Polyfilla if I'm doing it :)

How to get the two skirting board components with a nice tidy join there that's what I'm after please am I going about it the right way from Workspace? I don't want to do this in Modelside even if I was capable of doing that :)

Can faces fixed-pivot on the end vertexes? Like locking one end of an object while scaling it.

Thanks in advance for help offered!

Peter


http://i117.photobucket.com/albums/o63/Mington/OnFinals/replacing_oldskirtingJoinEdges.png

Post by Jack Edwards // Aug 19, 2007, 11:34am

Jack Edwards
Total Posts: 4062
pic
Hi Peter,


1.) Delete the internal faces

2.) use the selection tools to select the two edges you want to join

3.) click the add face tool



If you want to merge the edges instead, then move the points to where you want them, select each set of points you need to weld and use the weld tool.


Let me know if you need more visual help. ;)


-Jack.

Post by weaveribm // Aug 19, 2007, 12:32pm

weaveribm
Total Posts: 592
Thanks Jack!

1.) Delete the internal faces

I found that I could Blend Polygons to (I think) do the same thing, so I have just two faces now of the two objects

2.) use the selection tools to select the two edges you want to join

This is where I'm stuck Jack, I can't select the edge over on the second object even holding down Ctrl to grab the other edge... Selection tools ah thanks will check that out, ploughing through the PDF manual not to be lazy :)

3.) click the add face tool

If you want to merge the edges instead, then move the points to where you want them, select each set of points you need to weld and use the weld tool.

That's great thanks Jack so it can be done then. Knowing it's actually possible (seeing Searched posts implying it might not be) is half the battle :)

Peter

Post by TheWickedWitchOfTheWeb // Aug 19, 2007, 1:44pm

TheWickedWitchOfTheWeb
Total Posts: 858
pic
I can't select the edge over on the second object


Because it's a separate object. Boolean union them together (Model side) and then you will as it'll register as one object.

Post by weaveribm // Aug 19, 2007, 10:36pm

weaveribm
Total Posts: 592
Because it's a separate object

Ah thanks Emma!

I'm back at work this morning and in the Shock before Coffee :)

Peter

Post by TheWickedWitchOfTheWeb // Aug 20, 2007, 12:01am

TheWickedWitchOfTheWeb
Total Posts: 858
pic
Emma?? Did someone change my name and forget to tell me? :-)


Forgot to say, if you've got the PolyTools plugin you could also use those rather than add the individual bits yourself after you've booleaned together. Just a time saving thing but no big advantage otherwise.

Post by weaveribm // Aug 20, 2007, 2:40am

weaveribm
Total Posts: 592
Aaagghh! Sorry milady I beg your pardon of course it was you please forgive!

PolyTools plugin you could also use

Lovely, thanks again :)

Peter

Post by Jack Edwards // Aug 20, 2007, 10:50am

Jack Edwards
Total Posts: 4062
pic
Ah you hit it right on the head WWotW! I missed that entirely! :D


Also the meshcollapse.tsx plugin that ships w/ TS 7.x will collapse multiple grouped meshes into a single mesh without booleaning the geometry.


-Jack.
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