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Bobby, Cinema and wild Bananan traffic
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Bobby, Cinema and wild Bananan traffic // Work in Progress
Post by Emma // Dec 29, 2007, 1:51pm
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Emma
Total Posts: 344
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Thiis scene has been used once before. This time I placed kind of a drive in cinema, (older ones may still know them) to find out if video can be placed in accepatable quality into trueSpace animations
- picture size 640 * 480
- tranformed from png into jpg
- transformed into an avi
- transformed into wmv ( with Camtasia Thanks again Johny :) for your hint )
well, even though the video itself is just size of an old stamp for a snail mail letter, I think one can still recognize something. So larger picture size will give good quality.
Question :rolleyes: no, I didn't have a simple button to click on for video insertion, was a lot of manual work
Question :rolleyes: Yes, I hope vido insertion will be fully automatic in future versions ;)
- The picture below shows quality of original VRay rendering to show what got lost through the different stages of transformations (AVI was 7 MB ) |
Post by 3dvisuals dude // Dec 29, 2007, 2:27pm
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3dvisuals dude
Total Posts: 1703
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Thiis scene has been used once before. This time I placed kind of a drive in cinema, (older ones may still know them) to find out if video can be placed in accepatable quality into trueSpace animations
- picture size 640 * 480
- tranformed from png into jpg
- transformed into an avi
- transformed into wmv ( with Camtasia Thanks again Johny :) for your hint )
well, even though the video itself is just size of an old stamp for a snail mail letter, I think one can still recognize something. So larger picture size will give good quality.
Question :rolleyes: no, I didn't have a simple button to click on for video insertion, was a lot of manual work
Question :rolleyes: Yes, I hope vido insertion will be fully automatic in future versions ;)
- The picture below shows quality of original VRay rendering to show what got lost through the different stages of transformations (AVI was 7 MB )
Wow. You definitely captured my undivided attention with this one Emma!!!:banana:
OK let me get this straight before I go wild here....
In order to do what you did here you had to place a frame at a time in jpeg format from your video file onto a plane and then keyframe an animation at each frame display point, right?
Still... can that resulting animated object then be run as an animation from script in Workspace or shared space? If so you just made my day here guy!!!
I'll be watching for this answer for sure!!!!:D
Well done either way!
- Mark |
Post by 3dfrog // Dec 29, 2007, 3:00pm
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3dfrog
Total Posts: 1225
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Whoa. You must tell how you got wmv in there. I hope it becomes automatic too. Good work. |
Post by Emma // Dec 29, 2007, 10:50pm
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Emma
Total Posts: 344
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What I can answer is:
- I manually rendered each frame, but before each one used ME paint faces tool to put a JPG picture from the movie on a cube face
- WMV is just the movie I placed here (because of downloadsize), therefore I added one picture above to see the picture of one frame showing that the real full quality rendered AVI looks better thatn the WMV I placed above
Again, this was only to get a visible impression how video looks in an animation, because it has to be resizede and therefore will always loose some of it's original quality, but how much?
To really get an impression there must be more than 1 second to look at.
Ideas are, either there will be an upcoming feature inside trueSpace version x.x or there would be some way with help of LE and scripting to do this automatically ;) |
Post by 3dvisuals dude // Dec 29, 2007, 11:57pm
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3dvisuals dude
Total Posts: 1703
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Ok thanks.... I follow the logic.
I can't help but wonder now though whether you haven't inadvertantly found a way to utilize manually entered frame-by-frame video into a keyframed animated object with potential playback capability in shared spaces here.
Granted, even if it works that way it's an ordeal to set up, nevertheless if it is possible you've just broken some very uncharted ground here with nice potentials.
I'll see if I can't get some help to test this theory next week sometime. Sure would be nice to have animated surfaces in shared space even if it is a difficult method to achieve the desired end result, assuming it works that is.
Interesting project you have here anyway, I just hope we can squeeze a bit more out of it and use it for shared space video.... we'll see!:)
Thanks!
- Mark |
Post by Emma // Dec 30, 2007, 1:52am
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Emma
Total Posts: 344
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Well, I'm still in the status of trying to understand the mechanisms
As attached picture shows:
- 1 is how it looks if I step inside LE in my cube object downwards to the material
- - the image shown there is still the one I assigned first time to the face when I started the project, even though meanwhile I assigne per ME tool a lot of others
- 2 shows how the scenery looks just in the same moment in Workspace where I meanwhile have assigned with the Paint faces tool more than 100 single images
- - image shown in the cube face is correct, the one I just assigned with the Paint faces tool from ME
- 3 this now is the LE Material brick, also shows very first image, not the one I have just assigned as last one
-- here I have access to the file name path which I changed there to ....001.jpg but which has no effect on the final rendered images, only changes inside the LE Color brick.
- - first idea was to insert something that would change the path with each frame render run, no success:confused: |
Post by Wigand // Dec 30, 2007, 2:32am
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Wigand
Total Posts: 462
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Still... can that resulting animated object then be run as an animation from script in Workspace or shared space? If so you just made my day here guy!!!
I'll be watching for this answer for sure!!!!:D
Well done either way!
- Mark
It is possible to change the filename for the picture by script. Just make an array of filenames and then change the
filename of the picture by timer.
This is not as fast as a video but it works. |
Post by RAYMAN // Dec 30, 2007, 2:37am
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RAYMAN
Total Posts: 1496
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Had a chat with Dele about the automation of picture sequences
a few months ago because I have asked him about his plugin he
made some time ago .... and he said it would slow down the process
of shared spaces that much it could only be used on short sequences
and not very rapid changes of pics. It was made to be used in rendered
out footage (Vray).But he promised that when he has time he was
going to have a closer look at maybe speeding it up a little.No news for now !
But I will ask him !
Peter |
Post by RAYMAN // Dec 30, 2007, 2:53am
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RAYMAN
Total Posts: 1496
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Here is the link to Dele´s texture animator in "the garage"
http://forums1.caligari.com/truespace/showthread.php?t=3267&highlight=texture+animator&page=2
Pointed Dele to this thread maybe he will find some help ! |
Post by Wigand // Dec 30, 2007, 3:16am
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Wigand
Total Posts: 462
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if you want to use it for shared space, I would suggest to
load the picture or video data via an other server.
The shared space server should only transmit the links to
the pictures and videos. The local pcs could load it directly
from this other server (internet link).
Then it would be a good idea to get access to something like a
cache on the local PC. The cache could hold the data as long
as the user want. |
Post by RAYMAN // Dec 30, 2007, 3:49am
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RAYMAN
Total Posts: 1496
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if you want to use it for shared space, I would suggest to
load the picture or video data via an other server.
Wigand thats a very good idea but from what I recall it
from my mailings with Dele it was not just that problem !
But just let Dele explain what slows the process down so
much !
Thats what he said to me :
The reason it doesn't work as well in real-time is because the texture bitmap inputs are buried so deep in the objects node. The path is just too long for it to work quickly enough for smooth real-time play. It does work well in real-time when animating the image for a projector light because the bitmap input is right at the top level. Unfortunately I don't see much of a way around the slow down with object textures though.
Peter |
Post by Emma // Dec 30, 2007, 5:19am
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Emma
Total Posts: 344
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One reason for slowlyness will for sure be the size of original images.
In the final render it is resized to the area it get's assigned in the scenery.
Thus this however internal stored format,I would guess at the moment, would have to be used. ? ? ? |
Post by RAYMAN // Dec 30, 2007, 9:00am
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RAYMAN
Total Posts: 1496
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Well size always matters !:D |
Post by 3dvisuals dude // Dec 30, 2007, 9:12am
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3dvisuals dude
Total Posts: 1703
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Emma, Wigand, Rayman....
thank you for these fascinating insights and suggestions here. There's a lot of ideas which come to mind as I read each of them above, and hopefully a way will emerge among them to achieve what I have in mind.
I'll be pondering these all for quite some time to come.
Excellent thread here Emma... thanks for pioneering!
- Mark |
Post by frootee // Jan 3, 2008, 11:36am
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frootee
Total Posts: 2667
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nice Emma!@ |
Post by Scala3D // Jan 4, 2008, 4:03am
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Scala3D
Total Posts: 157
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WOW, nice work Emma. :eek: |
Post by butterpaw // Jan 4, 2008, 8:26am
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butterpaw
Total Posts: 831
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What a cool concept Emma, and you made it work .. wow! :cool: |
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