|
|
caracter creator pro help
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
caracter creator pro help // New Users
Post by classic12 // Aug 28, 2007, 1:06am
|
classic12
Total Posts: 243
|
any one who has used this programme could you help me on attatching an object such as the foot to the main skeleton? .. i know how to attatch and set up the skeleton so that it moves the exported model thing and that works fine apart from some odd bones dont bend reolistically but ill figure that out.
sorry cant edit title but should be ***creature creator pro*** |
Post by classic12 // Aug 28, 2007, 3:49am
|
classic12
Total Posts: 243
|
any one been like 1:30 hours and 13 views some one help please :) |
Post by classic12 // Aug 28, 2007, 5:55am
|
classic12
Total Posts: 243
|
c'mon caligari its a plugin for your product truespace surely you can help me |
Post by TomG // Aug 28, 2007, 6:03am
|
TomG
Total Posts: 3397
|
Hello Classic,
Actually Creature Creator is a third party product, and support should be sought directly from the creators, FX Realm, in the case of technical issues.
What you have here is a "how to" though, and people may or may not be able to help on that (but no company is duty bound to provide "how to" support on their products ;) ).
Also 13 views could have been spam bots scanning the web. The reason I mention this is not to "give you into trouble" but to help you see how best to get help from people.
Unfortunately posting in this way will discourage people from helping and replying if you start saying that your post has been there for an hour and a half and no-one has answered yet. People can be busy, people may not know the answer (not everyone owns Creature Creator), people may not understand your question, it may not even have been people who saw your post but bots. And this is a forum, people can take days to reply, no-one here is scanning the forums every 10 minutes and on duty to write an immediate reply - this is just a place for people to post and receive friendly help from community members and even Caligari staff. Expecting people to rush to answer a post and criticising if you wait longer than a certain amount of time will just turn people away from wanting to help, so is best avoided :)
As it happens, I don't understand your question and would need some info before I can help. Which version of tS is it you are using? Things would be very different depending on whether this is tS7.5 or tS6.6 (and the product is available for each).
Anyway, you should attach a complete skeleton to the mesh, and this will include the foot at the time of attaching the skeleton (that is, the foot will be part of the mesh / skin, and the skeleton should feature bones for the foot). I am not sure how you are trying to attach a foot separately - some screengrabs could help, then I'd be able to comment better :)
Note that joint limits are not set for provided skeletons (if you are using tS7.5). Setting joint limits should prevent the joints from bending unrealistically, and is best done with your mesh so that the joint limits fit whatever kind of character it is you are creating (as Creature Creator can make some pretty odd creations!).
I'll be happy to provide more help if you can share more details of your problem relating to the foot (a screen grab of what you are trying to do is always the clearest and allows people to really understand and so really help).
Best regards!
Tom |
Post by RichLevy // Aug 28, 2007, 3:04pm
|
RichLevy
Total Posts: 1140
|
As Tom points out we need a little more info... I was one of those 13 people to read your original post but I was not sure exactly what you were trying to do.
Pictures or even a file might help us help you :D
Rich |
Post by Jack Edwards // Aug 28, 2007, 3:08pm
|
Jack Edwards
Total Posts: 4062
|
Posting a screen capture and or video helps a lot too.
Some good freeware videocapture software:
http://www.camstudio.org/
Make sure you download the Xvid codec so that you can record with compression and keep your file sizes small:
http://www.xvid.org/
-Jack. |
Post by classic12 // Aug 28, 2007, 11:07pm
|
classic12
Total Posts: 243
|
Hi again sorry about rushing yesterday but i was trying to figure it out fast
Version : 7.51
picture: http://img513.imageshack.us/img513/7258/footjointth3.jpg
What im trying to do: In the picture i have gave a number 1 and a number 2 .. im trying to attatch the number 1, witch is a foot bone from creature creater pro's library and attatch it to the skeleton so that i can bend the foot when i want to pose something.
Also: about the weight paint how would i go about changing it so that it makes the coloured area less effected by movement? if any one knows this also would be greatfull
--Thanks-- |
Post by classic12 // Aug 29, 2007, 2:25am
|
classic12
Total Posts: 243
|
I simply need to attach a hand skeleton to the main skeleton. I cannot work out how to do this.
Any ideas please. |
Post by TomG // Aug 29, 2007, 6:00am
|
TomG
Total Posts: 3397
|
Ah, that helps. Several ways to achieve what you want.
1. Click and drag to bring in the main skeleton (the spine etc).
2. Double click in the limb library to add hands, wings, feet etc. Then attach the skin to the skeleton. You would then have the appropriate bones set up in this location before attaching the skin to the skeleton. The secret is in teh double clicking to add the joints onto the appropriate named parts of the base skeleton.
Alternatively, detach your skeleton from the skin (use the attach skin to skeleton tool again which reverses the process). Now simply use Build Skeleton, click on the ankle joint here, then click to make a new joint, building the foot skeleton yourself. This can be useful if you are making your own skeleton, working from another skeleton that doesn't have the named tags for adding the feet, and so on. You can easily add to and build onto skeletons, so long as they are not already attached to a skin I think (you might be able to do it while attached too, the above is a "safety first" approach that is guaranteed to work).
Both approaches apply for the hand too - you can double click before attaching the skeleton to add a hand from the limb library (for this, see the included demo videos, they show the limb library in action), or build a hand yourself using the Build Skeleton tool, selecting the end joint, then clicking to start adding new joints.
Weight painting you can adjust the intensity of the brush (the settings for it appear in the panel in the right). Change the brush it to Subtract mode rather than Add, lower the intensity of the brush effect for better control and you can paint on a reduction in movement (rather than simply removing all movement).
HTH!
Tom |
Post by classic12 // Aug 29, 2007, 6:05am
|
classic12
Total Posts: 243
|
Thanks so much sorry about double topics my dad thought he would post his version of the problem but we all know mine was better :)
thanks for the help shall try it now |
|