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Box modeling and undo function help
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Box modeling and undo function help // New Users
Post by classic12 // Sep 4, 2007, 11:18pm
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classic12
Total Posts: 243
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Okay i am trying to box model something that would be pretty simple to do in say 3ds max or something, create a flat plane (done) create a kind of casing (done) now i am trying to make arched outwe pannels if you know what i mean , ( [|=|] ) , im trying to make the outer box, will post a picture if you need more reference but what im trying to do is create a smooth arch |( like that shape and then bring the edge in to make a diagonal joint so another pice can fit into place with it..
|(
|(
|(
|(
|/uuuuuuuuuuuuuuuuuuuuu
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so like a L joint , also how do i change the ammount of un - does i can do because i need a looooooooot more that what its set at.
(sorry for all the drawings just trying to get my point across without a screen shot because they are awfully big on my screens im using so.... )
ps. thanks for any help
--andy-- |
Post by Jack Edwards // Sep 5, 2007, 1:22am
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Jack Edwards
Total Posts: 4062
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Hi andy,
afraid I'm going to need a photo or image to help you out.
My screen res is 1680x1050, so when doing screen grabs I load them in a paint program and crop/resize. Gimp works for me but other options are Photoshop, Paintshop Pro, Paint.Net, etc. |
Post by classic12 // Sep 5, 2007, 1:35am
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classic12
Total Posts: 243
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http://img409.imageshack.us/img409/6255/cornertruespacese9.jpg
that is the corner and im trying to edit into a |/ shape so that i can do the same with every other corner and they join together in a square |
Post by TomG // Sep 5, 2007, 1:40am
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TomG
Total Posts: 3397
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If you mean what I think you mean, I would create it by selecting one edge, then sweeping it out by the same amount as the width of the object. This will give you an end to your object which is at a 45 degree angle, and I think that's what you are looking for.
The various snap and grid tools would let you do that, or you could just manually type in the new location for the edge.
HTH!
Tom |
Post by classic12 // Sep 5, 2007, 1:44am
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classic12
Total Posts: 243
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ding hit the nail on the head.
This is what im trying to do but when i use the select edges and select the whole corner edge when i move it i get a kind of "steps" like pattern as in
**** _
****|
**|- |
Post by Jack Edwards // Sep 5, 2007, 1:58am
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Jack Edwards
Total Posts: 4062
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Sounds like you have grid snapping on, try turning that off first. ;) |
Post by classic12 // Sep 5, 2007, 2:02am
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classic12
Total Posts: 243
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Sounds like you have grid snapping on, try turning that off first. ;)
no i can move it freely but its just that... okay 1 second ill post you a picture when i finish this job. |
Post by Jack Edwards // Sep 5, 2007, 2:09am
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Jack Edwards
Total Posts: 4062
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Wish I could be more help but I'm still not getting it :confused:
Sometimes posting a video helps. I use CamStudio:
http://www.camstudio.org/
-Jack. |
Post by classic12 // Sep 5, 2007, 4:25am
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classic12
Total Posts: 243
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okay heres the video ive done.. just showing what happens when i try to move them, sorry for the title of the video but its a website i use witch is for only hosting halo and halo 2 videos... but they allow a larg enough file size for the video, seeing as i dont know how to decompress (is that right?) and what not to make it smaller...
Video: http://useruploads.mythica.org/cgi-bin/watch.cgi?f=what_i_need_help_with.avi&sid=2800080
(jsut click play in browser) |
Post by Jack Edwards // Sep 5, 2007, 5:12am
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Jack Edwards
Total Posts: 4062
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downloading now. For compression I use Xvid:
http://www.xvid.org/Downloads.15.0.html |
Post by Jack Edwards // Sep 5, 2007, 5:17am
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Jack Edwards
Total Posts: 4062
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Part of the problem is working on it in SDS mode. It's a lot harder to do architectural type modeling with an already SDS'd object. I model the wire cage first, then add SDS later. I'll do up an example real quick.
-Jack. |
Post by classic12 // Sep 5, 2007, 5:38am
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classic12
Total Posts: 243
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Okay thanks ill download that later..
edit: okay thanks... *cyber cookie* !!!
i dont know all the techinical words for TS yet just got used to 3ds ones then had to switch programmes |
Post by Jack Edwards // Sep 5, 2007, 6:42am
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Jack Edwards
Total Posts: 4062
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It also helps to click on the settings tab on the stack and uncheck "camera undo" so that camera movements don't count towards your undo total.
I'm still not sure I get what you're trying to do but hopefully this video will give you some ideas. If not, let me know and I can give it another try ;)
Video attached. (You'll need to install XVid codec to play it) |
Post by classic12 // Sep 5, 2007, 9:45pm
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classic12
Total Posts: 243
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Thanks jack that video helps alot, what i am wondering now tho is after you have done all the welding together is it possible to split those 4 sides up away from each other? I need to be able to make a curve on the bottom side (know how to do that) but once you have modeld the frame this way is it basically stuck together forever? |
Post by Jack Edwards // Sep 6, 2007, 2:12am
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Jack Edwards
Total Posts: 4062
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You could select the edges you want to separate and use the cut tool.
Failing that, there's always the option to add an extra loop. Then use the face loop select tool and delete the faces that make up the newly created loop -- leaving a gap between the two parts. ;) |
Post by classic12 // Sep 6, 2007, 2:29am
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classic12
Total Posts: 243
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your to cleaver for me ill try it in a little whyle...
(off topic i had to do some 3ds stuff today and couldnt even remember how to use it) |
Post by Jack Edwards // Sep 6, 2007, 2:52am
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Jack Edwards
Total Posts: 4062
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I find that too. The way of thinking mostly sticks with you but I find even with just taking a week off from modeling, it takes a bit of work to get back in the saddle. That's why the Speed Modeling challenge is good to help up keep our skills sharp, especially on those weeks when we're working on other kinds of projects. |
Post by classic12 // Sep 6, 2007, 3:22am
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classic12
Total Posts: 243
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i cant model in truespace ... (good) as of now dont know all the little gadgets so i can't enter any of them speed modeling things mine would suck dumplings |
Post by Jack Edwards // Sep 6, 2007, 6:43am
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Jack Edwards
Total Posts: 4062
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I find the best way to model in workspace is to think of it more as sculpting. Learn the selection tools and how to push and pull verts around. If you need a bit more clay to work with then use the add loop or draw edges tool to add the extra geometry you need to push and pull around. ;)
If you prefer primitives to block out your shapes, depending on how you set your primitive "factory" mode, you can add entire primitives to meshes that are being point edited. Shape and position the primitives then delete the faces you don't need and connect the new shapes up to you model using the bridge and add face tools.
Lot of flexibility with the new tools, but you have to think "manual". Workspace as currently implemented isn't about automated solutions like Lathe and Boolean, it's about tools that make it easier to work the model by hand. Think box and edge modeling -- organics. :) |
Post by classic12 // Sep 6, 2007, 10:08pm
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classic12
Total Posts: 243
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Yeah i suppose its more of a sculpting kinda thing.. to bad i cant sculpt either lol modeling always gets me even if i watch a tutorial 5 hundred times i still wont be able to replicate something, suppose ill pick it up as i go
(?) |
Post by classic12 // Sep 7, 2007, 2:21am
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classic12
Total Posts: 243
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Okay i have recived a model back from one of the admin guys who we e-mailed and now it works perfect!!!! :banana: .. Next step skinning any tuts on this site or any user posted tutorials witch are free? |
Post by Jack Edwards // Sep 7, 2007, 2:39am
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Jack Edwards
Total Posts: 4062
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:) Sorry still learning the new skinning tools.
Looks like you just click on paint weights tool then click on the bone who's weights you want to change, check/adjust your settings in the options panel in the stack view, then paint away. ;)
Make sure you set a default pose, so you can pose the character different ways and see what areas need painting. Then click reset pose to go back to the default pose. BTW, using the locks helps with posing. Just drop a lock on the bone you don't want to move, click the dynapose tool, then click on the lock to turn it on.
-Jack. |
Post by classic12 // Sep 7, 2007, 2:43am
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classic12
Total Posts: 243
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ooo okay thanks, Is it possible in the current version to skin in PS ( photoshop) and set up a body pose thing like default and make the photoshopped skin so i can import it onto the model type of thing and wrap it? |
Post by Jack Edwards // Sep 7, 2007, 3:22am
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Jack Edwards
Total Posts: 4062
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Oh! you mean texturing. :)
You need to UV map the object first. UV mapping is a subject unto itself. ;)
Basically it comes down to:
1.) select a group of faces that lay near the same angle and apply a planar projection.
2.) Open UVE, Scale and move the UVs that belong to those faces where you want them
3.) repeat until all faces are mapped.
4.) Edit UV map in UVE to make it easier to paint.
5.) Export UV template to image file.
6.) Load UV template into PhotoShop or GIMP.
7.) Create a new layer, set template layer to a mode that allows it to overlay the texture map you are painting.
8.) Paint your texture map.
9.) Set UV layer to invisible and save out your texture.
10.) Add a texture map material to your model in TS then load the texture map into the material and apply the changes to the model.
See, easy. :p |
Post by classic12 // Sep 7, 2007, 3:25am
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classic12
Total Posts: 243
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okay... now could you explain that in a way so that a retarded monkey baby with no ears and can only understand sign language would understand?
i read what you said and after the 1st line my brain went .... nvm....
Could you please re-post what you said in noob terms please? thx |
Post by Jack Edwards // Sep 7, 2007, 3:51am
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Jack Edwards
Total Posts: 4062
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Sorry. :o I was posting it as a joke. ;)
While the steps above are real, it's a sweeping generalization of a process that is one of the most difficult tasks in 3D and usually the point at which most people give up.
My advice would be to start with the chapter 5 of the TS manual.
There are entire courses dedicated to just this part of the 3D process, especially when you get into organics. Take a look at the link Madmouse posted in this thread:
http://forums1.caligari.com/truespace/showthread.php?t=4013
If I have time later in the day I may get a chance to do a quick UV video tutorial.
Also take a look here:
http://www.digitaltutors.com/digital_tutors/index.php
A lot of the Maya tutorials are useful in teaching general concepts that help a lot with your TS work.
Hopefully now that 7.5 is out, Caligari will be able to produce some new training videos that take advantage of the new Workspace tools in 7.5.
-Jack. |
Post by classic12 // Sep 7, 2007, 3:56am
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classic12
Total Posts: 243
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omg i love u ! if i new where you lived i would come and guard your house from demons for 1 week for free!!!!!!! thanks for all this help really appreciate it |
Post by Jack Edwards // Sep 7, 2007, 3:57am
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Jack Edwards
Total Posts: 4062
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LOL I take creditcards. :p :D :D :D |
Post by classic12 // Sep 7, 2007, 4:03am
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classic12
Total Posts: 243
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lol speaking of witch mines almsot here!!!! monday - tuesday woop woopppppppp 16 year old with a credit card.. gonna bankrupt myself |
Post by Jack Edwards // Sep 7, 2007, 10:18am
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Jack Edwards
Total Posts: 4062
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If you're in the US, bankruptcy no longer forgives credit card debt...
Congratulations though! Once you build up some credit it's a lot easier to get things like a car and a house. ;)
Not sure when I'm going to have a chance to make that video for you. I've got a major project that's come up. Think I'm going to have to put the Kerkythea exporter on hold for a few weeks too. :(
-Jack. |
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