fxPAK in trueSpace6.6

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fxPAK in trueSpace6.6 // New Users

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Post by denden // Sep 13, 2007, 8:44am

denden
Total Posts: 14
Will fxPAK run in trueSpace 6.6 ?


Thanks


Dennis Hallinan

Post by frootee // Sep 13, 2007, 8:49am

frootee
Total Posts: 2667
pic
hi denden. yes it will.


Froo

Post by splinters // Sep 13, 2007, 8:50am

splinters
Total Posts: 4148
pic
I don't see why not. At least some of the plugins should be compatible. It is tS7.51 where you might have problems with compatibility.

Post by Leif // Sep 17, 2007, 3:11pm

Leif
Total Posts: 276
pic
Not all plugins on that CD work as they should. This should be more clear in the ad and the comparison chart. There are no workaround descriptions, you have to find out what is not working and how to do things, especially with Pyrocluster.

There are minor issues with some of the other plugins also: Shady has some minor issues with the shader user interface, and Ripple Rain has a weird lisensing (all texture that is produced with the use of Ripple Rain is copyrighted Kerlin Softworks),


PPFX seems to work flawlessly.
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