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Place Reference Image in Workspace - How To?
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Place Reference Image in Workspace - How To? // New Users
Post by butterpaw // Oct 8, 2007, 1:57am
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butterpaw
Total Posts: 831
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I'd like to place a reference image in my workspace.. I know this has been done, but though I have been searching for a while now both in the forum and in the manual, and I can't seem to find instructions.
What I think is done, in general terms, is that a plane or a flattened cube is placed in the workspace, and the image image is applied as a material.
However, still being very new to trueSpace, I need a step-by-step for this. Could someone Please tell me, or point me to these instructions, either in the manual or elsewhere?
thanks!
^_^ |
Post by splinters // Oct 8, 2007, 2:00am
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splinters
Total Posts: 4148
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You got it Butterpaw; make sure you have nice orthographic view images then get three planes which you arrange to be the three adjacent sides of a cube then paint your images onto the relevant planes.
I could make you one but I have no idea how big the images are etc. |
Post by TheWickedWitchOfTheWeb // Oct 8, 2007, 2:28am
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TheWickedWitchOfTheWeb
Total Posts: 858
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Yep, you got the idea. Make your blueprint(s) or reference image(s) in Photoshop or whatever and increase the canvas size to the nearest whole units in both the width and height. For example, say you use centimeters and your image is 8.9cm x 14.3cm; increase the canvas size to 9x15 cm. The reason for this is that you can pop a plane into tS and enter 9 and 15 as it's dimensions (regardless of what measuring system you use) and you know that your image will be correctly proportioned and not stretched when you paint it on.
Other advice I'd give is to make your reference image planes not cast or receive shadows, that way you can test render without them blocking out things.
The last thing I'd suggest is to position the reference planes where you want them, stick them on their own layer in Model side and then lock that layer so that you can't accidentally move them. It also means you can't select them which makes working just that bit easier.
The last, last, thing I'd suggest is if you're making a car, get PolyTools. Though I somehow think a car is not on your mind? :-) |
Post by butterpaw // Oct 8, 2007, 4:10am
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butterpaw
Total Posts: 831
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Thanks Splinters and WWOTW! :) this is very helpful...
but I actually need some more rather basic help here... can you tell me what to click, and in what order, to place/paint this in tS?
I can make a plane.. or a flattened cube (which ever I should - please tell me) then I don't know exactly what to do next..
I import the image into the library first? how do I use it as a material.. or is the procedure something else entirely? :confused:
Still a bit confuzzled about this one :p
thanks
^_^ |
Post by TheWickedWitchOfTheWeb // Oct 8, 2007, 4:20am
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TheWickedWitchOfTheWeb
Total Posts: 858
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(I'm assuming WorkSpace here but it's practically identical Model side too.) Put your plane in the scene and scale to the required dimensions. Right click the eye dropper icon to open the material editor. Double click the 'colour' sphere. Select 'texture' shader (can't remember exactly what it's called, I don't have tS open so am working from memory but it's the one with the Caligari logo). Use the file picker to select your prepared reference image. Choose the 'Constant' shader for the reflectance channel. Click the funnel icon to paint your plane and there's your reference image on the plane.
It's exactly the same as painting on a regular texture.
Any help? |
Post by butterpaw // Oct 8, 2007, 4:27am
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butterpaw
Total Posts: 831
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Ah.. lightbulb! yes I think I saw that at some point.. but couldn't remember where or how at all :D
Thanks!
@Splinters .. sorry I had left you out of the thankyous .. sometimes multitasking is detrimental to good posting .. I corrected.. (which I seem to have to do a LOT)
thanks again to both of you.. I'll get to try it out tonight when I get home :jumpy: |
Post by jamesmc // Oct 8, 2007, 5:27am
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jamesmc
Total Posts: 2566
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If you're talking about putting image planes into tS where you can have an image as a guide for drawing, then the videos by 3Dbuzz under gameSpace shows exactly how to do it in great detail.
These videos can be viewed for free on the gameSpace page. |
Post by butterpaw // Oct 8, 2007, 6:08am
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butterpaw
Total Posts: 831
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Thanks, James!
That might, indeed, be where I had seen it.. I'll have a look tonight.:)
^_^ |
Post by JimB // Oct 8, 2007, 6:47am
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JimB
Total Posts: 341
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Hi butterpaw I made a guide for gameSpace which you can apply to the "model" side and it should also show when you switch over to "Workspace"
See what you think :)
http://forums.caligari.com/gamespace/showthread.php?t=3054
Jim |
Post by butterpaw // Oct 8, 2007, 7:08am
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butterpaw
Total Posts: 831
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Oh that's very cool JimB! I can hardly wait to have a proper look at it!:)
thanks!
^_^ |
Post by Délé // Oct 8, 2007, 9:58am
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Délé
Total Posts: 1374
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Hey Butterpaw, just thought I'd mention that there is also "The Magic Box" object that I made a while back. I updated it a couple of months ago. You just drag and drop images onto the image inputs in the LE and the planes will automatically scale to the ratio of your images.
http://forums1.caligari.com/truespace/showthread.php?t=1307
hth |
Post by spacekdet // Oct 8, 2007, 10:05am
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spacekdet
Total Posts: 1360
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Magic Box, pfft, that's too easy. ;^)
You should have to work for it!
Like we did in the old days. (http://forums.caligari.com/discus/messages/1585/9582.html?)
And how we did it in the not so old days. (http://forums1.caligari.com/truespace/showthread.php?t=1474)
That's one of the great things about tS...there's usually more than one way to do something. |
Post by Jack Edwards // Oct 8, 2007, 11:20am
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Jack Edwards
Total Posts: 4062
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LOL aw man, that tutorial I did is already dated. :o |
Post by butterpaw // Oct 8, 2007, 5:47pm
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butterpaw
Total Posts: 831
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@ All y'all - wow, awesome.. look at all the options!! this is a great collection of resources on the subject - kudos to all
I see so many ways to go about it, and for different purposes also ..and now when somebody searches the thread for this.. I think they'll find all of them.
@ spacekdet - right now, I have to work for EVERYTHING! :p thanks for the archivery :D
@ Dele - like the magic box .. and since I want to learn to use LE .. it goes on my to-do list for when I get to that (pretty soon);)
@ Jack - a quality tutorial.. the kind of detail that makes it stick .. so you going to do another? :D
@JimB - nice one for the blue print usage. :)
@jamesmc - thank for the 3dbuzz tip.. good site ;)
@WWOTW - you got my number.. that works for me for what I need right now (nope - not a car) ^_^
@Jack - referring to your 7.1 tutorial as well, heh heh |
Post by butterpaw // Oct 9, 2007, 1:54am
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butterpaw
Total Posts: 831
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w00t! it worked! :D
8860
thanks again! |
Post by tylerh // Oct 9, 2007, 5:41am
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tylerh
Total Posts: 47
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I was going to suggest the same 3DBuzz tutorial. That's what I used to add a reference image and it has worked very well! It seems like all the suggestions from this thread fall in line with those videos too! That quick tutorial from JimB is very good as well. |
Post by tylerh // Oct 9, 2007, 5:42am
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tylerh
Total Posts: 47
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Oops, didn't realize there was a second page, haha! Nice job Butterpaw! |
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