Model/Workspace tabs in 7.51

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Model/Workspace tabs in 7.51 // New Users

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Post by weshowe // Jan 7, 2008, 8:09pm

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I want to start by introducing myself. My name is Wesley Howe, and I am a 3D hobbyist and game modder who raises cattle in Texas. I am not really new to Caligari and trueSpace, but I lost my old account information (I could have been purged for inactivity). I very recently upgraded to TS7.51, as a part of the great 1 hour sale, and then signed up to these spiffy new forums.


The new interface is interesting; I am not stuck on having a TS6.6 look and feel. I always thought too many of the old buttons looked alike (thank the heavens for tooltips). But I am missing something in my mental model about the new workspace/model tabs. What are they for?


I twiddled with the buttons some, and I saw my objects change from one perspective view to a different one, with a different ground pattern and different lighting (among other changes). Obviously, there must be some design objective for all that work to have been placed into making two different views, but why would I want to switch from one to another? What will this help me accomplish?


<* Wes *>

Post by kena // Jan 7, 2008, 8:23pm

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The Model view is the older interface. Eventually, all the gizmoes and gadgets will go to the Workspace side. The only render you can currently do in workspace is either V-ray or "real time DX9" textures.

Post by weshowe // Jan 7, 2008, 8:29pm

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So I would mainly want to work in Model and view in Workspace?


It also sounds you are saying the Workspace is a part of a migration path.


<* Wes *>

Post by DudeMeister // Jan 7, 2008, 9:46pm

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Total Posts: 22
I don't know the workspace view is a whole new thing. I personally like it very much. It makes working a lot more intuitive with a drag and drop kind of style especially when it comes done to saving files. My personal experience is also that the application is a lot more stable in workspace mode than in model mode. Also the undo functionality appears to work a lot better in workspace. But, as Kena mentioned, there is still some of the functionality missing. E.g. the whole Nurbs stuff and also exporting to other file formats. Which brings me to the use of the 'bridge'. The bridge is that piece of technology that links the old world with the new. But I also experienced that its use can cause Truespace to crash. Therefore I only turn it on when I need it. For example exporting meshes to other applications. It also seems that the skeleton representations are incompatible between the workspace and the model view. But I am not sure whether there is a workaround for that.


Regards


Da Dude

Post by jayr // Jan 8, 2008, 1:55am

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So I would mainly want to work in Model and view in Workspace?


Not always, although some modelling features are missing from the Workspace side, itdoes have some that the model side doesn't like the 'add loop' feature.


It's best to think of the model side as 6.6 with a few extra bits and the workspace as 7.5.


The workspace is better a showing realtime previews and has better animation tools, but if you want to render in Lightworks then you have to go to the model side.


as DudeMeister said, the bridge (that allows the two halves to work togther) can cause problems and is best switched off till you need it i.e. when you want to render in lightworks.


Hope you enjoy using the workspace side cause thats the part of truespace that it going to be added to, the model side is just there cause they haven't moved all the tools over yet.

Post by TomG // Jan 8, 2008, 3:29am

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Total Posts: 3397
tS7 was a complete rewrite of code, from the ground up. This has given a new interface, new DirectX9 real-time view, and new tools for modeling and texturing, etc. This is the workspace.


However, it was not possible to recreate all the "old" tools that existing tS users will be familiar with, so NURBS and booleans for example are not in the new architecture of tS7 (yet). Also, existing users have a wide collection of plugins that they may be reluctant to simply throw away immediately, and they were written for the "old" tS and won't run under tS7 (the workspace).


So tS6.6 was embedded into tS7 as a plugin, if you like. It was made accessible as the Model side, slightly confusing naming as you can in fact model in the workspace and are better to do so, since it has improved tools for modeling.


So the workspace is the new tS7 architecture and tools (new bones, new selection tools, new soft paint, new edge loops, new SDS, etc); the Model is the old tS6.6 architecture and tools.


The tabs allow easy switching between the two, so you can go from using the new SDS, to using the old booleans, to using the new and vastly superior real-time view, to using an old favorite plugin.


The bridge, as an aside, is the thing that passes information back and forth between these two sides (importing the models from tS7 into the old tS6.6, or exporting them from tS6.6 into the new tS7, in a real-time manner). Working with the Bridge set to On or Auto keeps both sides in sync, but needs extra memory and processor power to do so. That does mean you can swap back and forth as described earlier without much thought.


With the Bridge off, you save the memory and processor power, BUT you have to remember to sync them up manually, and can't just do some work in workspace, then do some in Modeler (doing so will result in two separate scenes, one in workspace, one in Modeler, each one missing what was done in the opposite side).


HTH!

Tom

Post by weshowe // Jan 8, 2008, 8:05am

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Total Posts: 23
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Thank you for the explanation. It sounds like I need to get used to the Workspace. I read elsewhere that there was no plugin API for 7.51 yet, either, which is understandable if it is an unfinished work.


<* Wes *>

Post by prodigy // Jan 8, 2008, 12:25pm

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I read elsewhere that there was no plugin API for 7.51 yet.

not true.. in fact Vray is the first and only one (at this date) Workspace plugin for the new architecture.

Eventualy, you can create powerful scripts in LE (Link Editor) if you like, but that's no my area :D

Post by ghost--scout // Jan 8, 2008, 2:25pm

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How do you sync the two tabs manually, and how do you turn on the bridge?

Post by prodigy // Jan 8, 2008, 2:44pm

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Total Posts: 3029
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Here is where you can set your bridge options..


10415


Left click on the hammer if you doesn't have the desktop options..

Post by weshowe // Jan 8, 2008, 3:45pm

weshowe
Total Posts: 23
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not true.. in fact Vray is the first and only one (at this date) Workspace plugin for the new architecture.



I guess you are right... I should have said "no publicly available plugin API for 7.51 yet". Per this post (http://forums1.caligari.com/truespace/showpost.php?p=54532&postcount=2).


<* Wes *>

Post by prodigy // Jan 8, 2008, 7:02pm

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Total Posts: 3029
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:D


That's true, the new SDK still unreleased..


i realy like to see the new sdk on expert hands :)

Post by weshowe // Jan 8, 2008, 7:39pm

weshowe
Total Posts: 23
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I don't want this to sound like I am moaning about it. I am at this time mostly curious about the new interface. I have the 6.6 API here, and I think I started a project for it that has been gathering "cob" webs for a long time.


Thanks for the answers, everybody.


<* Wes *>
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