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Use "old" Paks (ani, fx, ray, de) in 7.51
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Use "old" Paks (ani, fx, ray, de) in 7.51 // New Users
Post by TAM // Jan 14, 2008, 8:59am
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TAM
Total Posts: 3
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I'll see some materials in the Material Library but if I use them, they won't work. What may I do (convert...) to use them?
Are there any other tricks to use the "old" packs? |
Post by stan // Jan 14, 2008, 9:32am
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stan
Total Posts: 1240
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you put old mlb's into main library folder..when you open the material library browser it will be there as read only .. once open it becomes an mtl you can then remove the old mlb.. |
Post by TAM // Jan 14, 2008, 10:25am
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TAM
Total Posts: 3
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Hello Stan,
they are mtl-files and I can see the materials but they didn't work. |
Post by stan // Jan 14, 2008, 11:53am
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stan
Total Posts: 1240
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great the pic tells me that's a mtl library made from shaderlab, so you need shaderlab installed from the pak before it's usable
the last version of shaderlab is now free here..http://www.primitiveitch.com/pub/ |
Post by TAM // Jan 15, 2008, 8:13am
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TAM
Total Posts: 3
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It works super. Thank you Stan!
I've a 2'nd problem with the ray-catcher plug-in. If I'll get the ray-catcher library, the message "Shader "ray-catcher-pro" cannot be found..." appears. The "Ray-Catcher.tss" and "Light-Object.tss" are in the "/Shaders/Material" folder. What is the reason for this effect? |
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