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Beginner Questions
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Beginner Questions // New Users
Post by bbodnyk // Jan 20, 2008, 5:03am
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bbodnyk
Total Posts: 1
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I recently purchased trueSpace 7.5 but am having a devil of a time figuring out how it works. The program came with the Artist Guide which explains what the various icons do but doesn't seem to explain a lot of other things which leads me to ask a number of questions.
1. The illustrations in the Artist Guide show a catagory of Tutorial Objects in the Library window. I have found the tutorial objects on my hard drive but the guide does not explain at least clearly enough for me to understand how to add these items to the library panel. My objects library does contain "Base" objects but if I deleted the "Objects - Base" I have no idea how to get it back. I uninstalled/re-installed the program several times to get things back that I accidentally removed.
2. When I create an animation using the Animation View it doesn't show up in the Scene Editor. Conversly when I create an animation in the Scene Editor it doesn't show up in the Animation View. Why not? When you render your scene to a file, which animation does it use, the Animation View animation or the Scene Editor animation?
3. When specifying rotation values in the "object info" dialog box it changes the values. Why can you not have a rotation value greater then 180? If I specify a rotation in x of 185 it changes to -175. Why? Also if I specify a rotation in y of 180 the software gives me a rotation in x and z of 180 and a y rotation of -0.00. I understand a rotation about y of 180 is the same as a rotation of 180 about x and z but why does the software do this?
Thanks!
Bruce |
Post by Steinie // Jan 20, 2008, 8:13am
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Steinie
Total Posts: 3667
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Well I'll answer Question Number one for you. You need to click on the Library Browser icon to bring up the Browser window. Select whatever you want to load into the stack on the right. |
Post by Improv // Jan 20, 2008, 8:47am
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Improv
Total Posts: 0
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I recently purchased trueSpace 7.5 but am having a devil of a time figuring out how it works. The program came with the Artist Guide which explains what the various icons do but doesn't seem to explain a lot of other things which leads me to ask a number of questions.
Did you buy the boxed version or the download version? The download version comes with a S7.5 Manual in PDF format (which is what I have. I assume that the boxed version comes with either a pdf or a printed manual. |
Post by kena // Jan 20, 2008, 8:49am
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kena
Total Posts: 2321
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I can answer question 3
3. When specifying rotation values in the "object info" dialog box it changes the values. Why can you not have a rotation value greater then 180? If I specify a rotation in x of 185 it changes to -175. Why? Also if I specify a rotation in y of 180 the software gives me a rotation in x and z of 180 and a y rotation of -0.00. I understand a rotation about y of 180 is the same as a rotation of 180 about x and z but why does the software do this?
Thanks!
Bruce
Truespace converts to negative values for anything over 180 so 359 degrees becomes -1. as far as I can remember, all versions of TS do that. It's the way it was programmed. you get used to it after a while, and it does make rotating evenly a bit easier.
when I make a combined object, using the + and - is easier to remember. |
Post by Steinie // Jan 20, 2008, 9:02am
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Steinie
Total Posts: 3667
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Look inside your TS/PDFMAN Directory for all the videos and pdf files also. Welcome to the Forums by the way. |
Post by TomG // Jan 21, 2008, 5:04am
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TomG
Total Posts: 3397
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The Scene Editor and Animation Editor are two different things, representing two different animation systems.
tS7.5 was re-written totally from the ground up, with all new code. This lets it have much more powerful new features, such as seen in the bones system (workspace side) and the Animation Editor.
For legacy users, so they didnt lose their scenes / favorite plugins / favorite tools not yet converted to workspace, the old code was included as a "giant plugin" (easiest way to think of it), and this was given the name Model side. In there, the Scene Editor can be found, and it is the old code's animation system. It is not nearly as powerful as the new code's Animation Editor.
Animating in one does not show up in the other, since they are completely different systems, creating different types of data, so one cannot display what the other has created.
When rendering, there is an option in the dialog under Animation to choose whether you use workspace (the new, better code) or Model (the older not so good code) as the source. You cannot mix and match from both sides.
Personally I would seriously recommend using animation in the Animation Editor only :)
HTH!
Tom
EDIT - also be sure to check out the videos on animation (and other things) as those are perhaps the most helpful, to see things in action! |
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