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Import problemes
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Import problemes // New Users
Post by andras // Jan 28, 2008, 4:05am
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andras
Total Posts: 111
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Hi Everybody!
I need some help because of iported objects. First of all when I import an object the result will be mirrored. why? :confused:
Second... I try 3DS, OBJ, IGES, DXF, and STL file formats and it work fast and smooth only with STL format. The IGES format is ver slow (when it is loading). The 3DS is a really probleme because when it was loaded and I saw the object on display the hour-glass did not fade away.:confused: Anyway it is work very well with litle object. But I use STL because it is work with big objects very well.
And my third probleme is when the currently object is loaded this is one solid object. How can I separate it? When I am in edit mode I can see the part of object but I dont know how can I separate it. I try the "Boolean" and the "move axes to center of object" command too. But only the second was the good with only IGES format.:confused:
Here is my currently hobby project:
http://www.andras2.extra.hu/apartman.JPG
This will be an "classic apartman" with V-ray and one unseparated. Anyway If I use this STLfile in Blender it will appear as a separated object. And you can see the grey coloured part of columns. These are part of column and I dont know why there is another color. I dont switch on the Single sided. |
Post by jamesmc // Jan 28, 2008, 5:20am
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jamesmc
Total Posts: 2566
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The LUUV plug in is good, but has problem importing objects made in other programs and keeping the internal objects separate as groups. I use another 3D program to load up the object and then save it out with groups. It still comes as one object, but the groups can be selected.
Wish the OBJ format built into trueSpace as it is the most widely used for imports and exports.
Don't know the answer to your other import problems, sorry. |
Post by TomG // Jan 28, 2008, 5:43am
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TomG
Total Posts: 3397
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To split the object, use the "Decompose Into Objects" tool (found in the Model side if you are using tS7.5)
Different formats will take different amounts of work to translate, so it is possible that some loading routines can take a while. I would not recommend the 3DS format as a good one for importing. OBJ is generally the best (it preserves UV mapping and textures usually, but you should use the LUUV plugin provided free with tS6.6 and above, rather than the native File menu OBJ import).
Not sure why the object would be mirrored, though again different packages and different formats use different "handedness" in defining the 3D scene (left handed and right handed). It should be easy to mirror the object once loaded though if you need to get it flipped back over (use the Mirror tool on the Model side, NOT the Mirror Modeler tool though). You may need to flip with the Mirror tool and then rotate 180 degrees, or maybe just the flip will do.
Not sure on the grey color, impossible to say without actually having the model and doing some tests (re-apply a UV Map; repaint the materials or the object using Paint Over Existing and Paint Object; check normals by flipping them using Reverse Normals; check using Point Editing to see if those faces can be selected normally in case there is a geometry problem - those tests would determine just what is going on in that part of the model).
I hope something here proves helpful!
Tom |
Post by kena // Jan 28, 2008, 6:07am
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kena
Total Posts: 2321
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When I export to obj, I always export to 3ds as well. That gives me a bump map and a texture map. I then paint these back over my object and I have the correct coloring again.
The functions that Tom mentions above are found at the bottom of the Model view in TS7.x
If you do not have the LUUV plugin, then click on the Install Plugin icon to get it onto your list
10797 |
Post by jamesmc // Jan 28, 2008, 6:15am
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jamesmc
Total Posts: 2566
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When I export to obj, I always export to 3ds as well. That gives me a bump map and a texture map. I then paint these back over my object and I have the correct coloring again.
The functions that Tom mentions above are found at the bottom of the Model view in TS7.x
If you do not have the LUUV plugin, then click on the Install Plugin icon to get it onto your list
10797
Well duh! I learn something new every time I read forums. Thanks kena.
Great tip on the 3DS import as well. :) |
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