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differenc between Workplace/Modeler
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
differenc between Workplace/Modeler // New Users
Post by andras // Jan 29, 2008, 12:14am
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andras
Total Posts: 111
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Hello
Why is the Modeler slower than Worklpace. When I set the Antialiasing to level 4 on Workplace , even it is more faster than the Modeler. Unfortunately I dont work in Modeler becase of slow...what is the trick? |
Post by andras // Jan 29, 2008, 12:40am
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andras
Total Posts: 111
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How can I turn off the lamps on display? maybe it cause faster workflow...
Or turn off this shaded mode as an solid, but not wireframe. |
Post by Jack Edwards // Jan 29, 2008, 12:55am
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Jack Edwards
Total Posts: 4062
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Hi Andras,
Workspace is Truespace 7.x, Modeller is Truespace 6.6 included for legacy support, plugins, and to basically make the transition to the new architecture easier for long time TrueSpace users.
The goal is to migrate the tools over to Workspace side and then Model side will be removed. There was a lot of debate about whether or not the Bridge was worth it or more trouble than it was worth, but that's really water under the bridge now... |
Post by andras // Jan 29, 2008, 1:47am
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andras
Total Posts: 111
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Thank you very much ! Now It is very useful info. :) I am very corious and waiting for improved stuffs. But When will the final migration appear in TS? |
Post by TomG // Jan 29, 2008, 2:14am
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TomG
Total Posts: 3397
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As noted, the workspace is the new code, and the Model is the old code. The real-time render engine was entirely re-written in the new code, taking advantage of new DirectX routines that go with new hardware, making it significantly faster than the Model side (which is the old real-time engine).
You'll find that scenes that would bring the Model to a crawl will still run smooth in the workspace side! This is one of the reasons for a complete re-write of the code of course, to allow this sort of quantum leap in power and capability.
HTH!
Tom |
Post by Steinie // Jan 29, 2008, 2:40am
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Steinie
Total Posts: 3667
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If I read Romans Blog right it should be this year.
Andras "I am very corious and waiting for improved stuffs. But When will the final migration appear in TS?"
Roman's Captain Blog "2008 will bring product introductions at least as significant as trueSpace7.5 brought in 2007. We will be removing last legacy components left in the code, freeing it to fly with 64 bit support, even better multi-core support and significant new functionality." |
Post by Stem // Jan 29, 2008, 2:43am
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Stem
Total Posts: 199
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The real-time render engine was entirely re-written in the new code, taking advantage of new DirectX routines that go with new hardware, making it significantly faster than the Model side (which is the old real-time engine).I can certainly agree that the Workspace is better for handling of poly count. The model side I find handles these the same as TS4.3
But saying that, even workspace I find slow to handle large poly-count compared to other 3d application I use (no direct complaint, just fact)
A good question:-
I am very corious and waiting for improved stuffs. But When will the final migration appear in TS?I would be interested in what can be expected to be ported over, before a user need to make further purchase to get more tools in workspace. |
Post by Jack Edwards // Jan 29, 2008, 3:34am
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Jack Edwards
Total Posts: 4062
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My guess is that the next point update (7.6) will likely be a paid upgrade unless you have proTeam. It's always best to assume that anyway, then you can be pleasantly surprised if it ends up being a free update. |
Post by Stem // Jan 29, 2008, 3:41am
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Stem
Total Posts: 199
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My guess is that the next point update (7.6) will likely be a paid upgrade unless you have proTeam. It's always best to assume that anyway, then you can be pleasantly surprised if it ends up being a free update.With respect, it would not be an update if a need to pay, it would be an upgrade. Or are my thoughts incorrect on this?
If it was simple porting of tools from model to workspace, then I would see that as an update (from 6.6 to 7.5).
Regards, |
Post by Jack Edwards // Jan 29, 2008, 4:49am
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Jack Edwards
Total Posts: 4062
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You're probably right that "upgrade" would be the correct terminology. Since Roman has indicated in his blog that 7.6 is the next release.
Point upgrades are usually pay upgrades if the past is any experience. The update from 7.0 to 7.5 for example was a paid upgrade, but 7.5 to 7.51 was more of a service pack (even though it did include significant new functionality) and was free.
Anycase, semantics aside, my guess is that the upgrade from 7.51 to 7.6 will be a paid upgrade. The real question is how much will it cost. ;) |
Post by Stem // Jan 29, 2008, 5:20am
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Stem
Total Posts: 199
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Anycase, semantics aside, my guess is that the upgrade from 7.51 to 7.6 will be a paid upgrade. The real question is how much will it cost. ;)It may certainly look like simple semantics, but I have been here before on this point.:)
I remember making purchase of version2, which at the time was excellent even though limited(and buggy), I then made purchase of a pack that introduced openGL, this support was then made in version3 with also DX (DX was a pain, as at the time it was swings and roundabouts if it would work correctly due to the installation of DX on the hardware)
I find it hard to digests that I will need to make payment for upgrade after (possible further) update to get what is advertised as functions within TS7.5 (as mentioned many times, most functions are from bridge to TS 6,6~ not actually within TS 7.5) |
Post by TomG // Jan 29, 2008, 5:31am
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TomG
Total Posts: 3397
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Please note that something included in the model side IS included in tS7.5 - even if it is not re-written in new code, the functionality is there and usable when you purchase the product "trueSpace7.5".
So if you buy tS7.5 because it says it has booleans, well indeed it does have them, on the model side. Booleans have not been re-written in the new code but they are there and can be used with the object you are developing in the workspace side thanks to the bridge.
trueSpace7.5 is the complete kit and kaboodle, workspace and model side, old and new code. It's all part of the product "trueSpace7.5". All those functions are there and usable for creating any scene, so you get the functions that are advertised when you purchase trueSpace7.5.
The description of Model being "trueSpace6.6" is just to help people visualize the difference between Model and workspace. It doesn't mean that anything within Model side is "not really" within trueSpace7.5, as trueSpace7.5 encapsulates both the old and new code into one product. Also note that there are in fact some differences between tS7.5 Model and tS6.6, for example the icon changes, so it is not the same as tS6.6 exactly anyway.
So please don't mistake a tool being in the Model side as meaning it is not within tS7.5 :) It may not be in the new code, but you do indeed have the feature, and that was indeed the reason for including the bridge and the old code, so folks could use features and tools they are already familiar with, and continue to use the large library of plugins available for trueSpace.
As for what is upcoming in any future releases, and pricing on that, it is our policy not to discuss those issues until release is imminent, so we can't comment at the moment, but will release that information as soon as is possible!
HTH!
Tom |
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