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Tutorial not working for me
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Tutorial not working for me // New Users
Post by Maestro // Jan 29, 2008, 7:45pm
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Maestro
Total Posts: 4
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I just started the Chapter 1 tutorial for TS 7.5 and am frustrated on the first page. It only took me an hour to get the page to look like the one in the book with the correct toolbars.
- After selecting the cube and moving the cursor over the grid I do not have a "small yellow box" attached to my cursor. Mine is a white box within a box. (Probably trivial.)
- I don't have a "magic ring" associated with the box. But I do have the 3 orthogonal lines uses for sizing and rotation. The tutorial falls apart here for me because the "magic ring" is key to the rest of it.
- Also, when I right-click on the face of the object I am told that "one or more selected objects need to be converted to editavle meshes." When I select continue the object is no longer visible. How do I get it back?
I would like to know how to set up the basic views and environment with some advice on pitfalls for newbies. Does anyone know of any books or tutorials that are meant for newbies?
Thank you |
Post by Délé // Jan 29, 2008, 8:11pm
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Délé
Total Posts: 1374
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It sounds like you are creating primitives in the "Workspace". You can create primitives in both the Workspace or Model side. If you create primitives on the model side, you will get the magic ring. That will allow you to change the parametric parameters of the primitives.
When you create primitives on the Workspace side, the primitives remain parametric until you try to edit them. That means that instead of the magic ring you can change the parameters of the primitive in the Panels aspect of the stack, or in the Link Editor. When you first enter point edit mode on a primitive in the Workspace, it must convert the primitive to an editable mesh. This means that you will no longer be able to edit the initial parametric properties of the primitive. That is where you are getting that message.
So it sounds like the tutorial you are following is using the Model side. There are tools like this duplicated on the Model side and Workspace side because tS is in a transition phase. They are completely rewriting the core of tS. So the tools are slowly being written into the Workspace (new) side. The Model side (old code) is there for backward compatibility during this transition. The Model side is pretty much just version 6.6 with a few enhancements acting as one big plug-in to the new architecture. Once the Workspace has all the tools it needs to stand on it's own, the Model side will be cut away and the Workspace will be all that's left.
hth |
Post by ghost--scout // Jan 29, 2008, 8:15pm
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ghost--scout
Total Posts: 85
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I just started a few weeks ago and I would advise that you keep the quick guide open at all times during the tutorials. When having trouble finding one of the tools in truespace something that helped me was to find the tool in the user guide, look at the icons next to it and then search for those icons on truespace. If that doesn't work, please come on the forum and ask for more help, the community here is super friendly and loves nothing more than to give a hand when and where it's needed. If you are bound and determined to get it yourself, when you get lost after doing this and that, click the "Default" tab at the top of the screen; this resets the layout to the default setting. Another hint, I would get complacent at times and overly simplify things that needed to be complex, and I would complicate things that would be simple, so just try to approach everything with an open mind and have fun!! I hope this helps you on your way!!! BTW I had a bunch of trouble with the magic ring too, eventually I figured it out lol |
Post by Maestro // Jan 30, 2008, 5:58am
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Maestro
Total Posts: 4
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Thanks for the quick help. I'm back on track now.
:jumpy: |
Post by Maestro // Jan 30, 2008, 6:05pm
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Maestro
Total Posts: 4
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I spoke too soon. If I create the object on the model view, I don't get a Point Edit widget. If I create it in the workspace view, I get a Point Edit widget but the object is either invisible or I cannot select a face. I don't know why it's invisible sometimes.
Right now I have a Point Edit widget in workspace view and the object is invisble in both views. |
Post by ghost--scout // Jan 30, 2008, 7:52pm
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ghost--scout
Total Posts: 85
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Here's a couple of hints for some of those things:
In Workspace view-you can click/hold with left mouse button (LB) and drag across the workspace area to set the horizontal dimensions of a cube primitive and then without releasing the LB, click and hold the RB (release the LB AFTER you click the RB and hold it down) and drag it to set the vertical dimension of the primitive. To set how many segments (faces) there are right click on the primitive and that should open up the Panel tab/stack at the top of the right side of the truespace window. Look for Segments: Width Height Depth and you'll see a 1 below each of them. Change that number to how many faces you want in each direction.
In Model View-- spend some extra time playing with the Magic Ring, it's specific information can be found on Chapter 4 pg 46 of the manual. As in workspace view, you can right click on the primitive icon and a settings window will pop up right above the icon allowing you to change shape primitive shape and parameters. You'll have to look at the pictures under Primitive Parameters to see which way you'll be adding edges, either vertically or horizontally, to ensure that you add the right amount of edges going the right way.
As for something being in workspace and not in model, or vice versa, In the stack tabs in the upper right hand corner open up the settings tab and left-click the hammer/wrench that will appear next to the Library tab, and Open Desktop Preferences. Within the settings tab a Desktop Section should appear and look for the word "Bridge" usually it's set to Auto and you can leave it like that or turn it off until you need it. If it is off, anything you do in model you will not be able to see in workspace and vice versa. I'm not an expert on everything the bridge can or cannot do, so I would advise reading the manual for further questions, or if another more experienced tS user is reading this, perhaps a post if you please? :-D
Another tip: Right clicking in the viewport while you have an object selected will open Point Edit mode(the object kind of "ghosts" itself, becoming very transparent and sometimes difficult to see, make sure your object isn't below the plane that you're working on) in which you are able to select faces, edges and vertices. If you look in the lower left hand corner you can see the toolbar that I've expanded, and on this toolbar you can change what you are able to select. Briefly described, Select Context allows you to select Faces, Edges, Vertices or all 3 at the same time; Select Vertices and Select Faces and Select Edges only allow you to select those things and only those things at one time. You can modify the Select Faces to select only triangle faces, and edges to select triangle edges. Select Edge Loops/Face Loops deals with Cylinders and Spheres and acts the same way as Select Edge does on a cube-based primtive.
If you expand the icon to the left of that by clicking LB and holding it, you can change how you select those faces, edges and vertices. Select using Lasso and Select using Rectangle allow you to select numerous amounts of faces, edges and vertices at one time without having to go through and annoyingly click each one.
http://i236.photobucket.com/albums/ff134/ghost--scout/tutpic.jpg
Those are some basics things that I've come to use a bunch while I'm learning to use Truespace. This may not be the best way to go about doing things, but it has been working for me and I haven't had a reason to find another way. I hope this is what you're looking for! |
Post by TomG // Jan 31, 2008, 3:23am
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TomG
Total Posts: 3397
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Note that creating a primitive in the workspace with a single click creates the same kind of primitive you made with the tool last time (and not a standard default primitive that is always the same). So if you create a cube with the tool and accidentally make it 0 height (usually with a click-drag creation, though maybe by editing the parameters in the stack too), then the next single click you do to create another cube will give you a zero height cube (which could make it seem to be invisible).
Not sure that's what you are experiencing, but it's one possibility. If you throw in a screen grab of what you see with these invisible primitives, it might reveal more. Also, in case the above is happening, try click-drag to create a new cube, using right click and drag upward to set height after the left click and drag to set the width and length.
HTH!
Tom |
Post by Maestro // Jan 31, 2008, 7:54am
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Maestro
Total Posts: 4
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I probably should have mentioned up front that I'm using Vista Ultimate with 4GB RAM and a good video card. I noticed the comment that it "should run on Vista" which leads me to believe the OS may be involved. In any case, I re-installed TS and was able to do the Chapter 1 tutorials without any problems. I still haven't seen the "Magic Ring" though.
I looked at the invisible cube properties and the size was at 1.0 for X, Y and Z. I also looked under the ground plane to see if it was hiding there.
I don't want to waste your time on what may be an OS issue but thanks for the responses. I'm starting to get a little more insight into TS. |
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