To Infinity and beyond

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To Infinity and beyond // New Users

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Post by Igor K Handel // Mar 26, 2008, 9:23am

Igor K Handel
Total Posts: 411
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In Ts7.52, after binding a mesh to bones I will usually weight paint to clean up binds to the correct bones and fine tune deformation in various poses. But ocassionally whilst painting a vertice will shoot completely off screen for no obvious reason. I mean this baby is nearly in my next door neighbour's house its so far away!:( Strangely undo doesn't sort the problem) For the life of me I can find no "component editor" (a numeric grid of joints and weighting) as its called in many other 3D apps.


So I guess my questions are


1 Is there a numeric list for skin weights in TS, and if so please point me in it's direction.


2 Failing that can anyone help with a solution to sorting these rogue verts once the gremlin has happened.


At the minute my only option seems to be to unbind and then reweight from scratch, which is somewhat tedious. I can live with the initial gremlin, but I really hope there is a "quick fix" which I have overlooked.


Many thanks for any help you can give


Maybe a better title might have been "Please throw me a bone", or " Hanging around the joint", " A very Marrowing problem" lol etc etc


Yours

IK

Post by Jack Edwards // Mar 26, 2008, 9:43am

Jack Edwards
Total Posts: 4062
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Hi Igor, I think this is a known problem. Animation's not really my thing so maybe one of the others can point you out to the workaround.

Your idea about a numerical listing with the weights is a good idea.

Post by trueBlue // Mar 26, 2008, 11:53am

trueBlue
Total Posts: 1761
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First I would set the Default pose.
With the Dyna Pose tool munipulate the object to where you see these stray vertices.
Weight Paint them back into place.
Reset Default Pose.
If you need more clarification just ask.
Sorry I was just out the door.
HTH

Post by Igor K Handel // Mar 27, 2008, 8:44am

Igor K Handel
Total Posts: 411
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Thanks for the replies guys.


Jack some time ago I had an earlyish version of maya ple. It had a component editor, not only great for stray weighting, but also you could set a threshold below which any very small weight was automatically zeroed.



TrueBlue

Thanks for the reply but unfortunately the verts are SO far off the screen that they can't be painted as literally it would take hours to navigate the distance offscreen the vert has moved, in order to paint it. I gave up following a stray vert for 5 minutes solid and still was nowhere near it when I eventually gave up. Resetting to the defult pose unfortunately still leaves the stray vert miles off screen. Bizarre but there you go.


Yours

IK
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