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how to make the terrain object work with physics?
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how to make the terrain object work with physics? // New Users
Post by jhowell // Apr 10, 2008, 4:51am
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jhowell
Total Posts: 400
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I love the terrain scripting object. So many ways to make this in to awesome terrains, mountains, valleys etc etc. HOWEVER, I really want to set physics on it so my objects can intereract with it. But adding physics to the terrain causes it to go crazy. Anybody have any luck with this? Thanks
p.s... free truespace tutorials
http://forums1.caligari.com/truespace/showthread.php?t=5272
http://forums1.caligari.com/truespace/showthread.php?t=5259
http://forums1.caligari.com/truespace/showthread.php?t=5241 |
Post by hultek43 // Apr 10, 2008, 6:30am
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hultek43
Total Posts: 234
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Still on TS 6.6 so I have no answer to give you. You may or may not have found this thread already >> http://forums1.caligari.com/trueSpace/showthread.php?t=634 |
Post by Burnart // Apr 10, 2008, 3:01pm
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Burnart
Total Posts: 839
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I may not be clear about what you are doing. Are you trying to do something like bounce a ball on the landscape and watch it roll down hill - that kind of thing?
I'm not in a position to try at the moment so I can't be sure. Is the landform object history the culprit? Can you collapse the landform object to a simple mesh? Then it should just become a solid on which objects would deflect in normal collision detection mode.
edit: It occurs to me that there might be an issue with thickness - a landscape is a distorted plane - its polygon thickness is zero..... program physics might regard it as digital tissue paper and just pass right through. I'm pretty sure this was in issue with some software I've used but I'm not sure if it applies to ts7.5 workspace. |
Post by jhowell // Apr 10, 2008, 9:20pm
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jhowell
Total Posts: 400
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Thanks for your tip Burnart. I tried the flatten history, plus a bunch of other things. Stills goes wacky then locks up my computer. too bad. Be neat to have objects and characters bounce on and off the terrain. hmmmmmmmm |
Post by spacekdet // Apr 11, 2008, 6:33am
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spacekdet
Total Posts: 1360
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Just a thought, but can you heavily subdivide the top face of a large cube, and create the terrain on that using displacement brushes, etc? Starting with a solid might force physics hand, so to speak. |
Post by jhowell // Apr 11, 2008, 6:37pm
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jhowell
Total Posts: 400
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Thank you for your suggestion spacekdet. That is a good idea. I think it should work. I will let you know. :banana: |
Post by Jack Edwards // Apr 11, 2008, 11:39pm
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Jack Edwards
Total Posts: 4062
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Another idea would be to extract the mesh via the flatten history command. |
Post by jhowell // Apr 12, 2008, 5:48am
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jhowell
Total Posts: 400
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Hi Jack, I did try the FLATTEN HISTORY on the terrain object. That did not work. All still goes wacky and locks up computer when you try to add physics to the terrain object and drop a sphere with physics on it. hmmmmmmmmm
Another idea would be to extract the mesh via the flatten history command. |
Post by kena // Apr 12, 2008, 6:00am
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kena
Total Posts: 2321
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Have you tried not adding physics to the terrain? the objects with physics will... when using physics, bounce off of and roll on top of objects with no physics. |
Post by jhowell // Apr 12, 2008, 11:12am
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jhowell
Total Posts: 400
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Thank you so much Kena! I feel so stupid. I did not try interacting my objects with the terrain object WITHOUT PHYSICS to the terrain object first BECAUSE in my SOFTIMAGE XSI training I always had to have applied physics to ALL objects first. Wow, I just bounced a ball on terrain object without applying physics to the object first. Works perfect. So simple! Another example of how Truespace makes life so easy!:banana:
Here is youtube video of this quick test or download wmv movie below.
http://www.youtube.com/watch?v=9pXx3xh29zM
p.s... additional free truespace tutorials
REAL TIME BUMPMAPShttp://forums1.caligari.com/truespace/showthread.php?t=5272
CAMERA TRACKING MATCHMOVING SYNTHEYES TUTORIAL
http://forums1.caligari.com/truespace/showthread.php?t=5259
5 FREE CHARACTERS FOR TRUESPACE 7.0/7.5
http://forums1.caligari.com/truespace/showthread.php?t=5241
ANIMATING OPACITY IN WORKSPACE
http://forums1.caligari.com/truespace/showthread.php?t=5286
APPLYING PHYSICS CONSTRAINTS TO CHARACTERS
http://forums1.caligari.com/truespace/showthread.php?t=5293 |
Post by kena // Apr 13, 2008, 6:53am
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kena
Total Posts: 2321
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glad I could help... I discovered that you don't need to add physics to everything in TS simply by accident. I just figured that if my marble would interact with the ground plane in TS, that it would work with other objects. Turned out to be right. so I remembered this thread and felt it only nice to share :D |
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