What really is real time?

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What really is real time? // New Users

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Post by TylerZambori // May 25, 2008, 6:48am

TylerZambori
Total Posts: 100
It seems like this term is bandied about a lot, and some softwares

(not TS) like to claim they have it, then one finds out they don't have

really real real time.


I'm told that it all depends on how heavy the scene is - the key is

whether the scene is "heavy" or "light," and that all 3d software

stops being real-time as scenes get heavier. sheesh. I dunno about

that.


But I would think that a software like TS is "real-time" no matter

how heavy or light the scene, right? To me waht it really means

is that you can see what you are working on without needing

to do even a preview render, but apparently some people have

other definitions.


thanks,


Tyler

Post by Jack Edwards // May 25, 2008, 9:30am

Jack Edwards
Total Posts: 4062
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I guess originally "real-time" was defined as rendering fast enough to display "in real-time" -- 24 frames per second or faster.

Now-a-days, I think the definition is more a way of distinguishing between hardware rendered from the video card, vs. software rendered from a rendering engine like VRay or Lightworks. Though even there the line is being blurred by render engines like Gelato that use the video hardware to assist in calculating the render.

So I think the it still comes back to the time-based definition. Realtime is a rendering process that happens fast enough that you have immediate interactive feedback. Video games for example....

Post by brotherx // May 27, 2008, 4:22am

brotherx
Total Posts: 538
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I guess I'd say that real time is what workspace does...that is renders in on the screen and you can manipulate it, or what trueplay does. I'd also say that when you render from workspace using directx, that isn't real time even though displaying it is the same as it isn't happening in such a way that you are getting 25-30fps...mind you, as hardware power increases I'd say that will change - CPU and disk performance here i'd imagine.


The fact that you can output a frame every 3-4 seconds is a massive speed boost.
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