Clothing for characters - how's it made?

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Clothing for characters - how's it made? // New Users

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Post by tamtam // Jul 14, 2008, 5:19am

tamtam
Total Posts: 213
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Clothing for characters - how's it made?


I've seen clothing on characters in the animation gallery, an it looks so real.

My clothing for my models always starts as a cube from which I extrude parts out for arms, and legs. But, when I model clothing that way, it always comes out looking too big, and makes my skinny characters look fat. Even when I smooth it or use subdivisions, it's still really puffy on the character.


On the other hand, sometimes I use textures for clothing, but those don't look good either.


Does anyone have any tutorial on clothing a character in TS 7.5 or could someone walk me though the steps needed for creating realistic clothing on a character?


Also, the eye texture (and clothing texture) on my character I made came out all pixelated when rendered. Any ideas on how to fix that?


Thankyou!


- tamtam

Post by Nez // Jul 14, 2008, 5:49am

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You might want to show a screen shot or two of one of your attempts so that folks can help diagnose problem areas for you too. This isn't something I've got into myself so I can't really help directly. I know there a few folks who've used Nurbs for clothes, but haven't really seen a lot of clothes modelling round here. W!zard has got some clothed characters so he may be of help, likewise Splinters (albeit a very different style)...

Post by Jack Edwards // Jul 14, 2008, 5:58am

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Mesh edit mode has a "copy" tool. It lets you select a selection of faces of your model and copy them. So for example you could select the chest area copy scale it up a bit and have the basics from which to cut extra detail and wrinkles in for a shirt.

Another approach is to model the clothes directly into the model. If the clothes won't be moving then there's no need to worry about having any polygons under them.

Also useful is a hybrid approach. Model into the the character the parts of the clothes that are tight and won't be moving but extrude out or copy and weld in parts that will move and show skin underneath.

Post by splinters // Jul 14, 2008, 6:39am

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W!zard has got some clothed characters so he may be of help, likewise Splinters (albeit a very different style)...



I often cheat...I make the clothes then add the neck/head, arms and legs...there is often no body at all as I don't intend to animate...:D


Works fine for stills.

Post by parva // Jul 14, 2008, 6:46am

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Total Posts: 822
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Modeling cloth in silo is no problem but in truespace ... uff ^^

as alternative you can copy->paste as new object, the faces of your character and move the faces a bit along the normals.
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